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Some more miscellaneous information from the addon (taken from various sources - AG, GUgolok, Nival forum):
- Paladins have been given the "Berserk Immunity" ability.
- Although morale is no longer capped at +5, the bonus from the "Retribution" ability is still limited to +25% (i.e., 5*5%). It turns out that morale/luck caps were removed only so that artifacts (and other modifiers) for morale/luck "pluses" and "minuses" would be equal. Previously, "minus" artifacts had an advantage — first, bonuses from all "pluses" were calculated, then the value was clipped to the [-5; +5] range, and then the "minuses" were applied.
- Deleb was nerfed: "Fireball is cast at a skilled level: damage = 20+20*K, where K = -2 + Hero_Level/5 rounded up". This means that before level 6, the fireball from the ballista will deal no damage at all, and before level 11 — only 20 damage, etc. However, the Inferno faction received a "rapid-fire ballista" and "fire arrows"....
- The cost of converting a creature from one upgrade to another = 10% of the creature's cost.
- Kingdom Overview (hotkey - K).
- Wait button.
- Mixed neutral armies.
- Neutral danger level relative to the hero's army is shown (Low, Moderate, Challenging, High, Deadly).
- Barbarians received their own native terrain type - "taiga".
- New options: "Disable flying camera in town", "Disable magic use in auto-combat".
- 3 possible speeds for the dynamic battle mode.
- The color of the artifact's name depends on its class.
- A window with detailed info about "Dark Energy" — where it comes from, how much is left, etc.
- The "Necromancer's Amulet" artifact now reduces the Dark Energy required to raise a creature by 10%.
- Changes in the cost ("Dark Energy") of creatures raised by the "Necromancy" skill.
- Starting resources for Human/Recruit difficulty increased to 50000 gold (was 40000) and to 25 rare resources (was 20).
- New map sizes: Tiny (72x72), Huge (256x256), Impossible (320x320).
- Selling artifacts at town markets (for 1/2 price).
- The ranger's sworn enemies system has changed — now a regular unit + both upgrades of the unit are placed in one slot.
- Necromancy has changed — when raising upgraded creatures, a choice between the regular or alternative grade is offered.
- The ballista now has 100 shots (instead of 50).
- The "native" war machine of the Great Horde is the ballista.
- Improved support for custom Campaigns (at least, separate interfaces have appeared for them).
- "Sleeping" of heroes on the global map (hotkey "Z").
- Creating "movies from replays".
- Creature abilities have been moved to resources (they were previously "hardcoded" in the exe). For mods.
Some balance changes:
- Level 7 creatures have become cheaper (from 400 to 1000 gold).
- Small changes in the stats of some units — changes in mana amount, price, etc.
- The number of dwarf defenders in the town tower has been reduced by 2 times.
- The "Homeland" ability now gives a +2 (was +1) speed bonus.
- Demonic Fire now deals 10+10*SP damage (was 50+5*SP).
- Spirit Link efficiency was lowered — now 75 HP (was 50 HP) must be dealt to gain 1 mana.
- Increased damage from the warlock's elemental chains — the racial skill now provides 10/20/30/40% (was 5/10/15/20%).
- The Unsummon ability was changed — it now deals damage to HP, rather than as a percentage of the stack size.
- When enchanting an arrow, the ranger is no longer pushed back on the scale.
- Expert Attack bonus lowered to 15% damage (from 20%).
- Axel's specialization was changed — the momentum damage bonus is now 10%+1%*level (was 2+2%*level).
- Dirael's ability was buffed — the swarm damage bonus became 5%*level (was 2%*level), and the ATB knockback bonus became 2%*level (was 1%*level).
- Wingael's specialization bonus was changed again — it became 1%*level to the starting position on the ATB (was 0.05%/2%).
- Some changes to "old" spells:
Dark Magic: "Berserk" (damage increase), "Blind" (duration), "Subjugation" (duration), "Unholy Word" (damage)
Chaos Magic: "Armageddon" (damage from "stone")
Light Magic: "Anti-Magic" (max spell level), "Holy Word" (damage)
Summoning Magic: "Summon Elementals" (number of elementals), "Heavenly Shield" (hit points), "Summon Phoenix"
- Damage from "Holy Word" and "Unholy Word" increased to 144+12*SP (was 64+8*SP).
Orc buildings - standard, magic, dwellings (information in English)
- Paladins have been given the "Berserk Immunity" ability.
- Although morale is no longer capped at +5, the bonus from the "Retribution" ability is still limited to +25% (i.e., 5*5%). It turns out that morale/luck caps were removed only so that artifacts (and other modifiers) for morale/luck "pluses" and "minuses" would be equal. Previously, "minus" artifacts had an advantage — first, bonuses from all "pluses" were calculated, then the value was clipped to the [-5; +5] range, and then the "minuses" were applied.
- Deleb was nerfed: "Fireball is cast at a skilled level: damage = 20+20*K, where K = -2 + Hero_Level/5 rounded up". This means that before level 6, the fireball from the ballista will deal no damage at all, and before level 11 — only 20 damage, etc. However, the Inferno faction received a "rapid-fire ballista" and "fire arrows"....
- The cost of converting a creature from one upgrade to another = 10% of the creature's cost.
- Kingdom Overview (hotkey - K).
- Wait button.
- Mixed neutral armies.
- Neutral danger level relative to the hero's army is shown (Low, Moderate, Challenging, High, Deadly).
- Barbarians received their own native terrain type - "taiga".
- New options: "Disable flying camera in town", "Disable magic use in auto-combat".
- 3 possible speeds for the dynamic battle mode.
- The color of the artifact's name depends on its class.
- A window with detailed info about "Dark Energy" — where it comes from, how much is left, etc.
- The "Necromancer's Amulet" artifact now reduces the Dark Energy required to raise a creature by 10%.
- Changes in the cost ("Dark Energy") of creatures raised by the "Necromancy" skill.
- Starting resources for Human/Recruit difficulty increased to 50000 gold (was 40000) and to 25 rare resources (was 20).
- New map sizes: Tiny (72x72), Huge (256x256), Impossible (320x320).
- Selling artifacts at town markets (for 1/2 price).
- The ranger's sworn enemies system has changed — now a regular unit + both upgrades of the unit are placed in one slot.
- Necromancy has changed — when raising upgraded creatures, a choice between the regular or alternative grade is offered.
- The ballista now has 100 shots (instead of 50).
- The "native" war machine of the Great Horde is the ballista.
- Improved support for custom Campaigns (at least, separate interfaces have appeared for them).
- "Sleeping" of heroes on the global map (hotkey "Z").
- Creating "movies from replays".
- Creature abilities have been moved to resources (they were previously "hardcoded" in the exe). For mods.
Some balance changes:
- Level 7 creatures have become cheaper (from 400 to 1000 gold).
- Small changes in the stats of some units — changes in mana amount, price, etc.
- The number of dwarf defenders in the town tower has been reduced by 2 times.
- The "Homeland" ability now gives a +2 (was +1) speed bonus.
- Demonic Fire now deals 10+10*SP damage (was 50+5*SP).
- Spirit Link efficiency was lowered — now 75 HP (was 50 HP) must be dealt to gain 1 mana.
- Increased damage from the warlock's elemental chains — the racial skill now provides 10/20/30/40% (was 5/10/15/20%).
- The Unsummon ability was changed — it now deals damage to HP, rather than as a percentage of the stack size.
- When enchanting an arrow, the ranger is no longer pushed back on the scale.
- Expert Attack bonus lowered to 15% damage (from 20%).
- Axel's specialization was changed — the momentum damage bonus is now 10%+1%*level (was 2+2%*level).
- Dirael's ability was buffed — the swarm damage bonus became 5%*level (was 2%*level), and the ATB knockback bonus became 2%*level (was 1%*level).
- Wingael's specialization bonus was changed again — it became 1%*level to the starting position on the ATB (was 0.05%/2%).
- Some changes to "old" spells:
Dark Magic: "Berserk" (damage increase), "Blind" (duration), "Subjugation" (duration), "Unholy Word" (damage)
Chaos Magic: "Armageddon" (damage from "stone")
Light Magic: "Anti-Magic" (max spell level), "Holy Word" (damage)
Summoning Magic: "Summon Elementals" (number of elementals), "Heavenly Shield" (hit points), "Summon Phoenix"
- Damage from "Holy Word" and "Unholy Word" increased to 144+12*SP (was 64+8*SP).
Orc buildings - standard, magic, dwellings (information in English)