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To be honest, I don't quite understand the purpose of the Mentor. We choose skills and abilities ourselves, and I think we do so consciously. Therefore, changing them further doesn't make sense.
The only exception is the Witch's Hut – it can give something undesirable, but no one forces you to go there.
And the Astrologer's Tower – the same. Spending a week (and the bonuses/penalties from it aren't too important, in my opinion) for such a huge amount of money, which could be spent on something more useful, seems pointless. Especially considering how often weeks like Sparrow Week/Dead Calm, etc., appear, which don't affect anything at all, the building loses its meaning.