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Posts from A new race: Vampires.

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In reply to eXeCuToR
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#143
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eXeCuToR;116193
Elves, in all mythologies, are a very developed race with their own hierarchy and state structure. The same goes for dwarves. Vampires... in the game, they only live in Necropolises...
Okay, let's go with logic. Vampires in Heroes 5 are Necromancer suicide bombers. Right? Whose Castle is the Necropolis? The Necromancers'. Therefore, the Necropolis is the vampires' Castle!))
And to come up with a Castle for just suicide bomber Necromancers... Doesn't that sound like nonsense?!
There's no point in talking about other games, because we're playing Heroes 5. Although in other games or movies, etc., vampires usually don't have any kind of state. Only a relatively small society.

Why don't they have states?))) Ultraviolet, Another World, Another World 2, here are three movies!))) Vampires are not Necromancer suicide bombers! That might have been the case initially... but any vampire can bite a peaceful, kind resident, and then a completely different cocktail will result, and a completely different personality will emerge, not connected to Necromancers or suicide bombers
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#144
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movies... in these movies, the world is different)) not fantasy)) everyone is running around with guns and stuff))
P.S. A werewolf race would be more interesting)).

Be strong. Believe
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#145
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And why are werewolves more interesting? What do they have that vampires don't?
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#146
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I've always liked werewolves) and much more than vampires))))
And it will be more diverse)) than vamp-mage, vamp-warrior, etc. You can make werewolves like this: werewolf-mage, werewolf-archer, etc., and each one transforms into a different creature))) haha... well, that's already nonsense))
So, I'm stopping here.)
P.S. and ancients from both sides are possible)

Be strong. Believe
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#147
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Guys!! What are you even talking about?! What kind of vampire race?! Maybe you'll make a gargoyle race next!!!
Варвары рулят!!
In reply to 2DDarkKnight
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#148
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It would be great if they added a werewolf as a creature in Heroes 5, like in 3.5 WOG! Vampires have adapted well in Necropolis, so their race doesn't need to be changed!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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#149
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Werewolves are cooler! They are much more freedom-loving creatures! And freedom is a great thing!
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#150
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I think the vampire race is a bit off-theme... However, here is my list of creatures that I believe could be acceptable:
lvl 1: Fallen Slaves/Cursed Slaves - Slain slaves gathered from all over Ashan, who were branded in advance to be doomed to eternal slavery in the ranks of the Renegade Vampires.
Cannon fodder - during a siege, they can board a catapult, adding +50 hp to the catapult per slave. They are an exception for ghouls and rippers, meaning they can be eaten alive. Cursed Slaves are hideous and possess a passive ability "Intimidate Opponents," which they trigger simply by their appearance within one cell of the intimidated enemy. Armed with chained fists.
lvl 2: Ghouls/Rippers - like skeletons, but fast, with low health, dealing 2-4 hp each; upgraded ones have the "Cannibalism" ability (eating enemy corpses to respawn, naturally excluding mechanics, elementals, and undead). Armed with claws.
lvl 3: Vampire Pages/Vampire Lackeys - Servants of the Higher Vampires (heroes of this race); outside of battle, they serve the most aristocratic vampires, but in battle, they fight well, being students of the knights.
Vampire Servants - if creatures of lvl 4-7 (within a distance of 4 cells or less) are attacked, they instantly arrive and attack the offender. They deal 7 hp each (Lackeys deal 8-9 hp). Infantry units. Lackeys have a 20% chance to attack an enemy and inject poison into their blood (the "Plague" spell). Lackeys turn into bats to move. Armed with claws and fangs.
lvl 4: Vampire Archers/Vampire Snipers. No opposing side can do without ranged troops: that is why the Knights of the Blood Sword (united Higher Vampires) began training Archers to restore the combat balance. These vampires proved successful at the Independent Archer Tournament of Ashan (all races participate except demons, regardless of the Wars; Asha herself judges this Tournament), taking second place. After this, Vampire Archers were admitted into the regular army.
Archers - one of two ranged soldiers. Archers deal 10 hp (Snipers 12 + 15% chance to deal critical damage). In melee combat, they attack with daggers (passive ability "Vampirism"). Snipers have a 25% chance to attack without penalty and possess an active ability "Poison Arrows," which is used once per battle and lasts for 5 turns. All are armed with a bow and dagger.
lvl 5: Blood Sorceresses/Blood Witches - Liches who wished to regain their beauty became obsessed with experiments in "Vampirism" and Dark Magic. Later, they managed to combine these two incarnations and obtain Vampiric Dark Magic. For such an ability, the Higher Vampires accepted them into their army of Renegade Vampires.
Unique Magic - Sorceresses and Witches can fire from a scepter and cause Blood Weakness in the enemy (damage is reduced by 10% per shot); in melee combat, they summon evil spirits that pierce the attacker. Sorceresses deal 25-30 hp each, and Witches deal 35-40. In the Sorceresses' spellbook, there are "Plague," "Bloodlust" (for friendly troops), and raising the dead (Sorceresses have 18 mana, Witches 30); in the Witches' spellbook - "Plague," "Bloodlust," "Berserk," "Summon Titan Spirit" (deals 55 hp per Witch), and "Curse." Armed with a scepter and bracelets with evil spirits. Large creature.
lvl 6: Flying Serpents/Vampire Dragons. Dragons that live off the flesh and blood of the enemy. As soon as they attack an enemy squad, they immediately become killing machines. The Higher Vampires called upon their Witches to help tame such monsters. Dragons are uncontrollable if they are not fed regularly.
"Hungry Berserker" - Dragons can fly, and over great distances. However, from the second turn onwards, they must attack, otherwise they will become neutrals and attack everyone nearby, including allies. Immune to Dark magic. Serpents deal 60-70 hp each (Dragons 80-85 each). Slaves can be used as "Combat Feeding." They counterattack twice after their turn. Large creature. Armed: Serpents - fangs and claws, Dragons - fangs, claws, and Spectral Breath.
lvl 7: Vampire Feudals/Vampire Lords. They ride cursed stallions. They are the pillar of the Higher Vampires' power and are respected by Necromancers. Purely as warriors.
Death Knights - can use "Intimidate Opponent," "Touch of Death," and "Undead Hypnosis." They are fast, and if the "Haste" spell is cast on them, they gain the ability to fly over the battlefield. Feudals and lords differ only in damage (feudals 90-110 hp each, lords 120-150 damage each). Large creature. Armed with a spear-sword.

Answer me - do you like my idea?
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
In reply to eXeCuToR
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#151
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eXeCuToR;116713
Werewolves are cooler! They are much more freedom-loving creatures! And freedom is a great thing!
During a full moon, they don't have the freedom of choice... :)
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

In reply to TibWar
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#152
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TibWar;116911
In my opinion, the vampire race is slightly off-theme... However, here is my list of creatures that I believe could be acceptable:
Lvl 1: Fallen Slaves/Cursed Slaves - Slaves killed and gathered from all over Ashan, who were branded in advance to be doomed to eternal slavery in the ranks of the Renegade Vampires.
Cannon fodder - during a siege, they can sit on a catapult, adding +50 HP to the catapult per slave. They are an exception for ghouls and rippers, meaning they can be eaten even alive. Cursed Slaves are hideous and have a passive ability "Intimidate Opponents," which they trigger just by their appearance within one cell of the intimidated enemy. Armed with chained fists.
Lvl 2: Ghouls/Rippers - like skeletons, but fast, low health, dealing 2-4 HP each; upgraded ones have the "Cannibalism" ability (eating enemy corpses to respawn, naturally excluding mechs, elementals, and undead). Armed with claws.
Lvl 3: Vampire Pages/Vampire Lackeys - Servants of the Higher Vampires (heroes of this race). Outside of combat, they serve the most aristocratic vampires, but in battle, they fight quite well, being apprentices to the knights.
Vampire Servants - if creatures of level 4-7 (within a distance of 4 cells or less) are attacked, they instantly arrive and attack the offender. They deal 7 HP each (Lackeys deal 8-9 HP). Infantry units. Lackeys have a 20% chance to attack an enemy and inject poison into their blood ("Plague" spell). Lackeys turn into bats to move. Armed with claws and fangs.
Lvl 4: Vampire Shooters/Vampire Snipers. No opposing side can do without ranged troops: that is why the Knights of the Blood Sword (united Higher Vampires) began training Archers to restore combat balance. These vampires showed success at the Independent Archer Tournament of Ashan (all races participate except demons, regardless of the Wars; Asha herself judges this Tournament), taking second place. After this, Vampire Shooters were accepted into the regular army.
Archers - one of two ranged soldiers. Shooters deal 10 HP (Snipers 12 + 15% chance to deal critical damage). In melee combat, they attack with daggers (passive "Vampirism" ability). Snipers have a 25% chance to attack without penalty and have an active ability "Poison Arrows," which is used once per battle and lasts for 5 turns. All are armed with a bow and dagger.
Lvl 5: Blood Sorceresses/Blood Witches - Liches who wished to regain their beauty became fascinated with experiments in "Vampirism" and Dark Magic. Later, they managed to combine these two aspects to obtain Vampiric Dark Magic. For such an ability, the Higher Vampires accepted them into their army of Renegade Vampires.
Unique Magic - Sorceresses and Witches can fire their scepters and cause Blood Weakness in the enemy (damage is reduced by 10% per shot); in melee combat, they summon evil spirits that pierce the attacker. Sorceresses deal 25-30 HP each, while Witches deal 35-40. In the Sorceresses' spellbook, there is "Plague," "Bloodlust" (for friendly troops), and raising the dead (Sorceresses have 18 mana, Witches 30); in the Witches' spellbook - "Plague," "Bloodlust," "Berserk," "Summon Titan Spirit" (deals 55 HP per Witch), and "Curse." Armed with a scepter and bracelets with evil spirits. Large creature.
Lvl 6: Flying Serpents/Vampire Dragons. Dragons that live off the flesh and blood of the enemy. As soon as they attack an enemy squad, they immediately become killing machines. Higher Vampires called upon their Witches to help tame such monsters. Dragons are uncontrollable if they are not fed regularly.
"Hungry Berserker" - Dragons can fly, and over long distances. However, starting from the second turn, they must attack, otherwise they will become neutrals and attack everyone nearby, including allies. Immune to Dark Magic. Serpents deal 60-70 HP each (Dragons 80-85 each). Slaves can be used as "Combat Feed." They counterattack twice after their turn. Large creature. Armed: Serpents - fangs and claws, Dragons - fangs, claws, and Ghost Breath.
Lvl 7: Vampire Feudatories/Vampire Lords. They ride cursed stallions. They are the pillar of power for the Higher Vampires and are respected by Necromancers. Purely as warriors.
Death Knights - can use "Intimidate Opponent," "Touch of Death," and "Undead Hypnosis." They are fast, and if the "Haste" spell is cast on them, they are able to fly over the battlefield. Feudatories and Lords differ only in damage (Feudatories 90-110 HP each, Lords 120-150 damage each). Large creature. Armed with a spear-sword.

Answer me - do you like my idea?

Stunning idea! There are a couple of flaws, but overall, it's exactly what I wanted.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#153
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So, we're arguing about my slaves? Well, let me tell you a few facts, and I think the issue will be resolved.

As KJ already said, they exist, and they are different. They are essentially living beings; they don't drink blood, except in rare cases when they are injured, and even then, it's not a certainty because their regeneration is quite fast. Blood actually accelerates their healing process. Originally, these vampires were hunters of the Ancients (or rather, that was the only way for them to survive). But, like ordinary people, they age, albeit at a rate of about 1/50th. And after death, they do indeed become undead vampires, but they are no longer the same individuals. The demon that previously gave them power awakens within them, but in a weaker form because the human is weak, while a vampire is something akin to a demon.
The question of liches was raised here, and I understand that no one knows anything about them!

So, a lich is a necromantic mage who has reached the limit of their abilities and decides to give up their life, again, for power. And their corpse becomes something other than just a body; it's a mechanism for carrying out their will in the world of the living. When the body is destroyed, they can no longer leave the Shadow Realm, by the way, that's where they draw their power from. And if a vampire tries to compete in strength and skill with a lich, they will lose simply because the power of the Shadow Realm is inexhaustible, while a vampire, like a mage, sorcerer, or necromancer, draws power from within. The set of magic available in Heroes, for example, is insignificant compared to reality. Moreover, a lich levitates, so how would a vampire reach them? Can anyone tell me?
Liches, like all higher undead, have an aura of darkness (if anyone is interested, leave me a private message, and I will tell you about other higher undead).

The second reason why a vampire is weaker is that their power is borrowed. Only a sated vampire is strong and fast, but only at night. During the day, a torch is more effective. Hehe.
Knights.
There are no words to describe how powerful they are: strong armor, unlimited strength, and a dark aura (this fact is overlooked in Heroes; these knights only move with a retinue, meaning they have skills, but not the same ones as in Heroes, but rather like those of DISAIPLE). By the way, it is the undead aura that resurrects zombies and skeletons, which is why magic should only be considered as an aura of death.

The Death Knight knows more about this; I just guide the elements, time, and death, and so on.

And I wouldn't give vampires a city because, as I said, vampires of different types clash with each other!

P.S. Should we end it here?:cool:
Набор в клан "Рыцари апокалипсиса" - "Knights of Apocalypse"

Информация о нас здесь http://sacraments.narod.ru/Klan.html
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#154
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I hope you won't argue with someone knowledgeable, and the topic was interesting from the very beginning, but also absurd. Thank you, Nimizida, for adding to my message...
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

In reply to kj1313
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#155
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kj1313;116913
During a full moon, they don't have a choice... :)

They only lack the choice of whether or not to transform. But once you've transformed into a wolf, you can definitely do whatever you want:smile44:
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to Lord Vampire
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#156
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Lord Vampire;116924
Great idea! There are a couple of flaws, but overall, it's what I wanted.

Thank you for appreciating it, Lord Vampire! The feeling is mutual. To be honest, I thought this idea of mine wouldn't interest anyone. Yes, I saw a couple of flaws, as you write, but I made this list following all the rules of balance in HoMM5. Why is everyone silent? Write, your opinion is very important!

Added 1 minute ago
P.S. If you want, I can write a short biography of the race ;)
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
In reply to TibWar
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#157
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TibWar;117226
Thank you for appreciating it, Lord Vampire! Likewise. To be honest, I thought this idea of mine wouldn't interest anyone. Yes, I saw a couple of flaws, as you write, but I made this list according to all the balance rules in HoMM5. Why is everyone silent? Write, your opinion is very important!

Added after 1 minute
P.S. If you want, I can write a short biography of the race ;)

You really came up with good creatures. I'm just against the race itself))) There are many vampire fans here, but in the game, it would be absurd, in my opinion.

Added after 30 seconds
Let's write a short biography, it would be interesting to read.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis

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