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It really does seem like a cult – the lack of optionality and the inability to disable the new features of HotA (as it was implemented in WoG – the ability to play WoG under SoD). Although, it would seem that this would only benefit the entire community.
HotA has a template editor in which you can, among other things, disable any objects (including all the new HotA objects). But it's easier to complain about the lack of optionality and the inability to disable the new features than to try to figure it out. This is what cultism and unwillingness to accept something new is.
HotA has a template editor where you can disable any objects (including all the new HotA ones). But it's easier to complain about the lack of optionality and the inability to disable the new features than to try to figure it out. This is what I call being a fanatic and being unwilling to accept anything new.
Can Fly also be fixed? P.S. It seems like no one on the forum has taken on the task of reworking the templates for "SoD," even though there are skilled people here. Either everyone is too lazy (which is most likely), or there are some subtle nuances with their "updates."
You can't fly, but you can disable the marshmallows, factories, graveyards (and generally any objects), Heroes of Might and Magic art, and even the dock.
After lengthy discussions about the lore of the heroes and so on (allegedly "accurate" graphical changes), a new fly mechanic appeared, where you can't fly over a mercury pot (yes, the flight should be like that).
After lengthy debates about the lore of the heroes and so on (allegedly "accurate" graphical changes), a new bug appeared: you can't fly over a pot of mercury (yes, the flight should be possible).
I agree that the flight mechanic is poorly implemented. But this is just one of the minor drawbacks, which is overshadowed by a large number of positive aspects.
HotC has a template editor where you can, among other things, disable any objects (including all the new HotC ones). But it's easier to write about the lack of optionality and the impossibility of disabling innovations than to try and figure it out. This is exactly what sectarism and an unwillingness to accept something new are.
Hmm. I didn't know that. Can I get a link to the manual? So, if I understand you correctly, any objects can be removed from any random template, right? And the map in the game itself will then generate without them? (Meaning any template can be modified?) Then why not implement enabling/disabling objects with simple checkboxes in the game itself when creating a random map? In HotC, what personally bothers me most is the clutter of new objects. If they are removed, you get SoD without bugs, with adjusted skills, convenient buttons, etc.: everyone would be for that.
Hmm. I didn't know that. Can you provide a link to the manual? So, if I understand you correctly, it's possible to remove any objects for any random template, right? And the map in the game itself will be generated without them? Then why not implement enabling/disabling objects with simple checkboxes directly in the game during map creation? In HotA, what personally bothers me most is the clutter of new objects. If they are removed, it becomes SoD without bugs, with adjusted skills, convenient buttons, etc.: everyone would be for that.
Yes, that's correct. http://h3hota.com/ru/templates The editor itself is the file RMG Template Editor.exe in the game folder.
As for why it was implemented this way and not another — don't ask me.
Just passing by, couldn't resist leaving a comment :)
In my opinion, all the problems with SoD (Stronghold Online) are solely related to the activities of guys like Sir Davos over the past 15 years.
How many times have suggestions been made on how to streamline and improve SoD... there have been countless attempts. And they continue to be made.
But the conservative stance was impenetrable, and as a result, alternative versions of Heroes began to proliferate.
The outcome is inevitable.
Grizvald
6 years ago
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Ah, if only there was a poll right now to adjust the timer settings on all templates to be shorter (but we all know how people would vote :)).
Hmm. I didn't know that. Can you provide a link to the manual? So, if I understood you correctly, it's possible to remove any objects from any random template, right? And the map generated in the game itself will be without them? (So any template can be modified?) Then why not implement the enabling/disabling of objects with simple checkboxes in the game itself when creating a random map? In HotA, what personally bothers me first and foremost is the clutter of new objects. If you remove them, you'd get SoD without bugs, with adjusted skills, convenient buttons, etc.: everyone would be in favor of that.
I tried to do this 6 years ago. What are the differences from SoD: 1. Skills cannot be changed back: that is, Necro is nerfed by 2 times, Resistance is new, Scouting is buffed (+1,3,5 cells). For example, Resistance can be banned. 2. Docks can be banned everywhere, there will be no villages and hidey-holes, but dock units remain on guards. New neutrals cannot be removed either from Pandora's Boxes or from guards. 3. New land for Conflux + new objects. They can be banned, but then there will be practically no objects for gold. In HotA, crypts in the highlands were replaced by ruins (you can leave them then), crypts cannot simply be put back. Bird growth in Conflux equals 1. 4. Always 3 stacks and a built second level. 5. Resources and treasure chests cannot be stolen from under guards. 6. Yes, as Grishwald already noted: Flight is the screwed-up HotA version. 7. Starting army is adjusted: Shakti has fewer Troglodytes, Fortress has more Gnolls. There may be others. 8. Mage Guild rebuilding is the HotA version. IMHO, it's worse than the SoD version. It only allows you to learn 2 spells at level 5! And all attempts at intermediate rebuilds go to waste! As a result, you can get from 6 rebuilds of Mage Guild level 5 the default Magic Mirror and the final Dimension Door for 70 of all resources! In SoD, you could learn everything along the way: Flight, Implosion, and all sorts of others. In HotA, these spells are even more important than in SoD, yet you can practically only get them from spell books, which is a complete mess. The significance of imba books and the scroll in the Mage Guild (getting Dimension Door from the first rebuild) has only increased. In SoD, you might be unlucky with the Mage Guild, but at least on the resources spent on rebuilds, you'll learn some useful spells besides the coveted Dimension Door.
never argue with fanatics, you'll only end up upsetting yourself.
Benis_xDD
6 years ago
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I don't understand how anyone can consider the Sod's fly to be a valid strategy in a game with rules. Okay, the HotA fly isn't great either. But when you're on a timer and accidentally fail to take out some imps, and then you go into a consulate, and then you get a tech loss for it – that's much worse. I've seen two such cases. And in general, if you have the opportunity to do something in a game (like stealing with a fly), but you shouldn't do it because it's verbally prohibited... it's not very modern, to say the least.