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The mod transfers 11 units from the Seventh installment to the game.
Installation: export the .pak file(s) from the archive to the data directory.
Version history and their changes:
Version 1.0: first version with 3 units.
Version 1.01:
1) Added veteran crossbowman.
Version 1.1:
1) Justicars replace the stats of the armored infantry on the first page.
2) Sounds have been replaced with versions from the 7th installment, except for the movement sounds; I don't know where they are located.
3) The scale of all creatures has been slightly increased; they looked smaller than the standard ones.
4) Movement animations have been fixed; they no longer fly like a torpedo.
5) Gloss lighting has been implemented for improved creatures.
Version 2.0:
1) Added Faith Guardians, Imperial Griffins, and regular Griffins.
2) All 2D elements of the creatures have been fixed (I won't be revisiting them).
3) The defense of Legionnaires has been increased from 3 to 4, health from 8 to 12, and cost from 80 to 250 (this balance change is related to the fact that Legionnaires should be on par with Assassins, and if their growth rate is reduced, then Landlords will need to be strengthened).
4) The crossbowman's projectile has been replaced with their own, and its position during firing has been edited, but the delay has not been fixed; I don't know where to change it.
Version 2.01:
1) Minor bugs have been fixed.
2) Cavalier replaces Knight.
3) A special animation called stir01 has been added to all creatures.
Version 2.1 (English only):
1) Cuirassier replaces Paladin.
Version 2.1.1:
1) Seraphim only for the campaign map, has 2 animations idle00 and attack00 (it was inconvenient to test with only one idle00, so there are two animations, but attack00 is not used by the game) and has some differences from the previous screenshot; I decided to return the original color to the right sword. Four new bones have been added to the Seraphim's skeleton for new sword effects that simulate the glow of "crystals," or whatever they are.
Version 2.1.1 fix sound:
This version fixes the sounds from the seventh installment; now, the console will not display errors, the sounds are not too loud, and the fix has reduced their size.
Version 2.1.1m: m - modified version
1) The remaining animations have been imported for the Seraphim.
2) The number of shots for crossbowmen has been reduced from 12 to 10.
3) The price of Legionnaires has been increased from 250 to 285.
4) Minor bugs have been fixed.
5) Fur has been added to the Griffin, which is present in the 6th installment but absent in the 7th.
6) Removed the overhead shot for the crossbowman and the laying on of hands for the cuirassier.