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The period of intense interest has passed, and the topic is starting to decline, but the map is good, and it's too early to bury it in the depths of the page. As expected, many eyes and hands have discovered a lot of bugs and glitches. Not all of them are directly related to the map itself. I encountered a pseudo-bug where, after Morgan is defeated, movement becomes impossible (it was there before, but I didn't pay much attention to it). Perhaps, speeding up the day cycle exacerbates the issue, but I only needed to look at the hero's tabs and read his biography. After closing the window, the hero can move again. I played a version of the map where the issue with Ladd was not yet fixed. There were no crashes, and everything worked perfectly without needing to use the console.
“Among the untrodden paths,
One path is mine;
Among the unconquered frontiers,
One is behind me.” ©
My Morgan returned the ring to its owner for money. Although the ring of speed is a very good bonus at the start, it's possible to live without it. In most battles, there is no difference whether the ring is present or not. I checked in on the dwarves; they are doing quite well, lively little guys. I helped the Lich King in his fight against the elves and even defeated the Forest King. He turned out to be a quick and nasty fellow, although he has weakened considerably lately. Morgan ran as fast as he could to meet with the Curse, so he could stay with Claire. After 70 days, his journey ended.
I would like to suggest changing the pricing for soul splitting. Perhaps, allow splitting of already created creatures. No matter how hard I tried to implement all the 7th-level souls, I couldn't do it; I managed a maximum of 2/3, plus a negligible remainder. It would be better to reduce the number of ready-made phoenixes given by Gluttony. If players think there are too many of them, let them create as many as they want.
The map is luxurious. It allows for a lot of experimentation with the hero. It has a beautiful story, filled with a huge number of interesting ideas, and all these fantasies are embodied in an exceptionally well-executed technical solution. It is a grand work in terms of scope and meticulousness. I give it my highest praise.
My personal preferences: the best quest is the power plant, the best atmosphere is the graveyard, and my favorite echo is laziness.