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I go into the history, scroll, exit, ghosts skipped their turn, vampire lords are highlighted. I go into the history again, scroll, exit, vampire lords skipped their turn, horses are highlighted...
And it happened to me today too. Laughing is also harmful.
Another problem has emerged. Red rushes out of the darkness and approaches Blue's Castle with a scout. Naturally, Blue doesn't see this on his turn. On the next turn, Red moves in, captures it, and drives them away. Without Outposts, this wouldn't have been possible ©. How do we deal with this?
/post/1152835/
at the beginning of their new turn, to see the red unit within the potential range of each other (evaluated by the blue player himself)
https://vimeo.com/user105541417/review/375272951/af7a85fd15
On day 121, not a single native hero appeared in the tavern. Both players, when playing as the Tower, received a Wanderer and a Knight.
Ziemian#7416
ICQ:747653541
Interestingly, the picture of the battle result for the defending side shows 77 undead killed, when it should be 87.
skype: goshanstop.ru
discord: puzzz0#3215
Blue attacked red during their turn (meaning the new day hasn't started yet), and during the battle, red's mana was completely depleted. The red hero has the Mysticism skill. The red hero fled.
Red's turn comes - the hero in the tavern regenerates mana.
The question is, should a hero in the tavern with the Mysticism skill regenerate mana?
"Совесть - она либо есть, либо её нет" (с) RedWhait HP