Posts from Astelnair is a mod that adds new creatures and much more.
Are you interested in this mod? A question for players.
И пусть Эльрат осветит твой путь
noticed
Yes, I noticed. But I'm still looking forward to it and wish you creative inspiration and all the best.
Thank you.
And I'm eagerly waiting. Over the past two weeks, ideas have been overwhelming me. The problem is that out of all the project participants, only I can do the main things: package the mod archive and test it.
The problem is that out of all the project participants, only I can do the main tasks: package the mod archive and test it.
Why is that? Are you packing it without using the editor? And if you are using the editor, what's the difficulty? Activating the toolkit isn't that hard.
That's the funny part. I also think that activating the editor is straightforward, but my colleagues haven't been able to do it:confused:.
AstralLein is a mod for Disciples 3, the development of which began in 2017. For a number of reasons, it ceased to exist rather quickly, but it was revived in May 2019 with the original developer (me), but with new goals and a new team.
The main source of news about the mod is our official VK group; I recommend that those interested subscribe:
https://vk.com/astelnair
The main goals of the mod:
1) Introducing new content into the game (creatures, buildings, objects on the map, items, spells, etc.)
2) Adding more variety to the game by expanding existing features (modified battles with capital guardians, new and modified old branches of racial creature development), modified thief mechanics, a new hero class, new tricky spells for global warfare, modified dungeon mechanics, etc.
3) Creating maps or campaigns rich in new content.
4) Changing the combat system, rebalancing runes and potions.
Tasks set for the first working version of the mod:
1) Overhauling the Undead Hordes.
2) Introducing some new content.
3) Adapting some mechanics to the realities of the mod.
4) Creating a story map for the Undead Hordes, where you can evaluate all the changes.
Recently, it has become possible to create a prototype of a dwarf faction in Disciples 3.
This topic will also contain news about the project, but in general, this is our subsidiary center.
Various screenshots from the group:
Download link: the mod has not yet been released. The expected release of the first working version of the mod will be at the end of 2019 - beginning of 2020.
How are you? :) We'd like to see the Dwarf city.
The main news is published in the VK group.
I even created an account on the forum just for it.






