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Posts from Astelnair is a mod that adds new creatures and much more.

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#46
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So, here are the new achievements. First, new creature tiers for the Empire and the Alliance: Second, a new upgrade system. Now, level-ups will be more valuable and significant. The idea and a couple of icons were taken from another English-language mod, but I made some changes: And here's an example of the stats for the Beastmaster: Basic unit: Fully upgraded: With full upgrades, units become true aces, which means that development will not end with the final transformation. Transformation, as before, occurs at level 3.
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#49
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Just between us, the mod will be released at the end of December or the beginning of January, but this is not certain, and everything may change.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
#50
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Hello, and I wish you all the best in creating your mod. For the first time, after Tribute Mod and Disciples New Era (which, unfortunately, were never finished), I've come across such a large-scale project for the game. So, I'm looking forward to the results of your work and will definitely test and play this mod.
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#53
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As many have noticed, the mod is temporarily on hold due to technical reasons. As soon as I can transfer the progress to a new computer, development will continue. But this will most likely be closer to summer.
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#54
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AstralLein
noticed
Yes, I noticed. But I'm still waiting and wishing for creative inspiration and every success.
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#55
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Alex_Leo
Yes, I noticed. But I'm still looking forward to it and wish you creative inspiration and all the best.

Thank you.

And I'm eagerly waiting. Over the past two weeks, ideas have been overwhelming me. The problem is that out of all the project participants, only I can do the main things: package the mod archive and test it.
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"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#56
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AstralLein

The problem is that out of all the project participants, only I can do the main tasks: package the mod archive and test it.
Why is that? Are you not using an editor to package it? And if you are using an editor, what's the difficulty? Activating the toolkit isn't that hard.
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#57
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Alex_Leo
Why is that? Are you packing it without using the editor? And if you are using the editor, what's the difficulty? Activating the toolkit isn't that hard.

That's the funny part. I also think that activating the editor is straightforward, but my colleagues haven't been able to do it:confused:.
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#58
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The mod development has resumed (back in May). Details in the topic header.
AstralLein
AstralLein is a mod for Disciples 3, the development of which began in 2017. For a number of reasons, it ceased to exist rather quickly, but it was revived in May 2019 with the original developer (me), but with new goals and a new team.

The main source of news about the mod is our official VK group; I recommend that those interested subscribe:

https://vk.com/astelnair

The main goals of the mod:

1) Introducing new content into the game (creatures, buildings, objects on the map, items, spells, etc.)
2) Adding more variety to the game by expanding existing features (modified battles with capital guardians, new and modified old branches of racial creature development), modified thief mechanics, a new hero class, new tricky spells for global warfare, modified dungeon mechanics, etc.
3) Creating maps or campaigns rich in new content.
4) Changing the combat system, rebalancing runes and potions.

Tasks set for the first working version of the mod:

1) Overhauling the Undead Hordes.
2) Introducing some new content.
3) Adapting some mechanics to the realities of the mod.
4) Creating a story map for the Undead Hordes, where you can evaluate all the changes.

Recently, it has become possible to create a prototype of a dwarf faction in Disciples 3.

This topic will also contain news about the project, but in general, this is our subsidiary center.

Various screenshots from the group:















Download link: the mod has not yet been released. The expected release of the first working version of the mod will be at the end of 2019 - beginning of 2020.
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#59
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How are you? :) We would like to see the Dwarf town.
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#61
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I'm really looking forward to your mod!

I even created an account on the forum just for it.