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Posts from Cursed

4.5 (8 ratings)
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Map Name: Cursed
Map Type: scenario
Size: 176x176 (large)
Dungeon: present
Game Version: 3.1
Author: 32MeTpa

Installation:
Unpack the "Cursed.h5m" file into the Maps folder. The map is a mod, so during the playthrough, it is necessary to move all other files from the Maps folder to any other folder, and also disable all third-party modifications.
After completing the playthrough, it is recommended to delete or move "Cursed.h5m" from the Maps folder.

Description: Studying magic is a dangerous and unpredictable undertaking. In it, power and might border on madness and death. And so, Morgan, in an attempt to comprehend the lost magic of spirits, paid dearly for his curiosity. Now, a deadly curse hangs heavily upon him, threatening to drag his soul into a world of oblivion and fear.
Striving to save his life, he sets out in search of his old friend and, at the same time, a brilliant researcher, capable of finding a way out of this difficult situation.

From the author: This map is a story-driven scenario, without cities and chases after enemy heroes. If you don't want to bother with leveling up and difficult battles, lower the difficulty - all story battles are also adjusted accordingly. It is recommended to enable autosave. There is a mentor on the map.

Huge thanks to 13ga for detailed testing!

Known bugs:
• If the game crashes after using the yew tree/talking to the Helper/watching a cutscene or dialogue: in the compatibility settings of the game launcher shortcut or the .exe file itself, check the box "Disable fullscreen optimizations". If that doesn't help, load the latest autosave, open the console, type @MoveHeroRealTime = SetObjectPos, and press Enter.

If the console is not active:
1) Open with Notepad: ... Game folder/profiles/autoexec_a2.cfg, add setvar dev_console_password = schwinge-des-todes to the end of the file, save and close.
2) Open with Notepad: ... Game folder/profiles/default_profile/input_a2.cfg
3) Find the line // obsolete, but strictly need for compability with some interfaces
4) After bind confirm_action 'NUM_ENTER' add: bind show_console '`'. It should look like this:
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
bind show_console '`'
5) Repeat steps 2-4 with the file: Documents/My Games/Heroes of Might and Magic V — Tribes of the East/Profiles/Your_profile/input_a2.cfg
Attachments 6
6 files attached • Total size: 3.5 MB
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I quickly checked the map and scripts – it looks impressive. I will definitely play it soon. I started playing as a hero. The starting encounters are well-balanced, and everything can be cleared normally using kiting. I'm going along the top path for now; I got the Wizard's Sign and Light, took a regeneration item, and was offered an attack, so I decided not to refuse. The icons are cool, and the redesigned talkbox is great. In battles with "Will of Elrath," summoning mummies is a bit annoying because the creatures can cast spells on themselves; the main thing is to have enough mana. Although, I think it depends on the skill level at which the spell is cast. Added 5 hours 17 minutes ago + The ability to disable the hero's special ability is a very good solution because sometimes it's annoying when neutral creatures are killed by summoned creatures while you're trying to regenerate at the end of the battle. Added 52 minutes ago It would be good to add a "Close" button and a "Back" button to the dialogues, just for convenience. I reached Nico, and the Lieutenant almost caught up with me (I didn't have a log). However, I cleared all the neutral creatures and collected everything I needed. I chose the succubus option and made mummies for dispersion; it's a cool feature. Added 1 hour 46 minutes ago What's the deal with the potion that extends life? Two weeks have passed, and nothing has happened (I thought the hero would die). Added 1 hour 57 minutes ago I'm a bit confused at the station... The first two points in the Manuals don't lead to anything, 3.1 is out of the question, it's only in the transformer room; 3.2 – in one of the repeaters, the fuse is broken, I'm fixing it, but the repeater breaks when the station is turned on, and in the second one, there is no fuse at all; do I need to find it or something? Added 12 minutes ago I figured it out :) Added 1 hour 17 minutes ago After going to the graveyard, I think I understand the trick with the potion. It should be used after 6 months, right? Added 13 minutes ago After taking the catalyst from the demons and making 60 fire elementals from all the available souls, it became much easier to clear encounters. Added 1 hour 27 minutes ago If you sleep under the willow tree, the game crashes. Added 3 minutes ago After talking to the elven king's assistant, the game also crashes. Added 24 minutes ago Furthermore, when launching through the console, the Helper_D1_09() function also causes a crash, but the next one, Helper_King_D1_02(), launches normally, and the tournament starts; I continue playing
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In reply to Gerter
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Gerter
furthermore, when launching through the console, the Helper_D1_09() function also causes a crash, but the next one, Helper_King_D1_02(), launches normally, the tournament starts, and I continue playing.
Did MoveHeroRealTime work in this same branch (Helper_King_D1_02) after the battle and dialogues? During testing, a bug was encountered where the game refused to calculate turn points (which is also used in MoveHeroRealTime) and crashed. I adjusted the AI's turns, and this bug was no longer encountered, but it seems that didn't help. Although it's strange that it crashed under Helper_D1_09, but worked afterward.
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after the battle and dialogue with the king, the game still crashes (I don't even know what to do)

Added 3 minutes ago
the crash occurs right when the helper starts moving. here's the save file where the problems start: https://yadi.sk/d/v_u4jOcQtav8Vw

Added 14 minutes ago
so, for now, I've launched the quest for the Lich King through the console; I'll try it that way. before these problems, the map worked perfectly.
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In reply to Gerter
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Gerter
I don't even know what to do.
I had the same reaction when I encountered this bug. The problem lies within the game itself, not in the script functions.
For now, I can suggest creating a text file named new.lua in the data folder, copying the function with MoveHeroRealTime into it, and replacing it with SetObjectPos. Then, in the console, type @doFile('new.lua'). This will allow them to teleport without any issues.
It would be best to start with the save file you sent me, as it executes several other important functions alongside MoveHero.
I will prepare a file with all the functions related to movement in the near future for those who encounter this problem.
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yes, that helps, basically it's enough to enter @MoveHeroRealTime = SetObjectPos in the console. It doesn't crash anymore, thanks :)

Added 5 minutes ago
and also, it seems that the region leading to the Necromancer King doesn't unlock when the quest for him is given. I reached this point normally without the console - the region is blocked, and the effect on the road remains.

Added 1 minute ago
oh, I had to talk to Nico, everything is fine now.
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In reply to Gerter
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Gerter
in principle, it's enough to enter @MoveHeroRealTime = SetObjectPos in the console.
Thank you, I didn't think of that, I'll add it to the description.
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I completed the map in 119 days, but I couldn't defeat the Curse. Its power is disproportionate to the power of everything else on the map, which I cleared without losses using a hundred fire elementals and twenty mummies. Later, I'll reload the saves to before the ritual begins and prepare better.

But overall, I really liked the map. It's beautifully and stylishly drawn, well-thought-out and balanced, and the plot is interestingly written. There are many good ideas, but not all of them are necessary; crafting artifacts, in my opinion, is useless; the hero's special ability initially serves as an additional buff, and then becomes completely decorative (for example, in the Gluttony trial - 20 units from legions of peasants? - it's not serious). Regarding the mechanics in battles - the spells in their current form only annoy by prolonging the battle, especially at the beginning of the game, when battles are often replayed. Besides, the spells only last for 1 turn, another reason to give creatures the ability to cast spells themselves - at least their duration would depend on their quantity. I probably don't have any more complaints. The map is great, thank you to the author!
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Can @MoveHeroRealTime = SetObjectPos be set at the beginning of the game, or only after the dialogue?
In reply to elizbar1967
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elizbar1967
@MoveHeroRealTime = SetObjectPos can this be written at the beginning of the game, or only after the dialogue?
The bug that causes the game to crash is rare, so it might not be necessary. But if it does crash, load the last autosave and enter the command.
In reply to 32MeTpa
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I might be missing something, but how do I restore the energy flow? I killed all the elementals, found the elder with the papers and the key, and that’s it. I approach all the buildings, but nothing happens. What should I do?
In reply to Ёжъ
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Yozh
I might be missing something, but how do I restore the energy flow? I killed all the elementals, found the elder with the papers and the key, and that's it. I approach all the buildings, but nothing happens. What should I do?
Go to the station; it's on the peninsula to the left of the village.
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The map is really enjoyable. I found the way to repair the magical power station quite amusing :). I haven't noticed any of the bugs mentioned so far; I reached the Necropolis without them, and now I'm struggling with the levers. I don't agree with Gerter about the hero's special ability – it helps a little, though.
I jinxed it... The game crashed after the cutscene with the Necropolis King, unfortunately..
OK, I entered the command in the console, got the dialogue with the king, chose to fight, and after the battle, the computer froze completely, so I had to exit through the task manager.... That's a bummer...
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How do you turn on the power plant, aaa? I can’t get past this part!!
In reply to Lazim
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Lazim
How is he supposed to turn on the power plant? I can't get past this part!!
Here's a tip: take a look at how repeaters behave when grounding is disabled. And then, remember the classic Russian way of solving technical problems:D

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