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#3
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Gerter
furthermore, when launching through the console, the Helper_D1_09() function also causes a crash, but the next one, Helper_King_D1_02(), launches normally, the tournament starts, and I continue playing.
Did MoveHeroRealTime work in this same branch (Helper_King_D1_02) after the battle and dialogues? During testing, a bug was encountered where the game refused to calculate turn points (which is also used in MoveHeroRealTime) and crashed. I adjusted the AI's turns, and this bug was no longer encountered, but it seems that didn't help. Although it's strange that it crashed under Helper_D1_09, but worked afterward.