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Map Name: Cursed
Map Type: scenario
Size: 176x176 (large)
Dungeon: present
Game Version: 3.1
Author: 32MeTpa

Installation:
Unpack the "Cursed.h5m" file into the Maps folder. The map is a mod, so during the playthrough, it is necessary to move all other files from the Maps folder to any other folder, and also disable all third-party modifications.
After completing the playthrough, it is recommended to delete or move "Cursed.h5m" from the Maps folder.

Description: Studying magic is a dangerous and unpredictable undertaking. In it, power and might border on madness and death. And so, Morgan, in an attempt to comprehend the lost magic of spirits, paid dearly for his curiosity. Now, a deadly curse hangs heavily upon him, threatening to drag his soul into a world of oblivion and fear.
Striving to save his life, he sets out in search of his old friend and, at the same time, a brilliant researcher, capable of finding a way out of this difficult situation.

From the author: This map is a story-driven scenario, without cities and chases after enemy heroes. If you don't want to bother with leveling up and difficult battles, lower the difficulty - all story battles are also adjusted accordingly. It is recommended to enable autosave. There is a mentor on the map.

Huge thanks to 13ga for detailed testing!

Known bugs:
• If the game crashes after using the yew tree/talking to the Helper/watching a cutscene or dialogue: in the compatibility settings of the game launcher shortcut or the .exe file itself, check the box "Disable fullscreen optimizations". If that doesn't help, load the latest autosave, open the console, type @MoveHeroRealTime = SetObjectPos, and press Enter.

If the console is not active:
1) Open with Notepad: ... Game folder/profiles/autoexec_a2.cfg, add setvar dev_console_password = schwinge-des-todes to the end of the file, save and close.
2) Open with Notepad: ... Game folder/profiles/default_profile/input_a2.cfg
3) Find the line // obsolete, but strictly need for compability with some interfaces
4) After bind confirm_action 'NUM_ENTER' add: bind show_console '`'. It should look like this:
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
bind show_console '`'
5) Repeat steps 2-4 with the file: Documents/My Games/Heroes of Might and Magic V — Tribes of the East/Profiles/Your_profile/input_a2.cfg
Attachments 6
6 files attached • Total size: 3.5 MB

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