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Posts from The Hero's Path

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Arkkard, it depends on what stage you are at. If it's the first stage, then the sequence is:
1. Find a large tree near Windead and approach it to investigate.
2. Talk to the dryads in the treehouse nearby. You won't learn much.
3. Go back to the tree and stand there for a few turns.
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I finally registered on this forum, just to make this post) How do I get the Ash?)) I failed chemistry, the bank gave me my million and said "oops, never mind!", naturally, the million ran out, after which I finally started to pay closer attention to what quests I had taken (hehe), I barely realized that the game is radically different, I panicked when, for the first time, when exiting the dungeon, instead of the usual horse, there was a red circle, I ran around for a day, looking for the exit (by the way, is this a bug or a feature?), it also crashes on loading from time to time, but it doesn't bother me. I haven't finished it yet, because the Ash issue has been bothering me for the past three days. I've already played for 85 hours)
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She panicked when, for the first time, instead of the usual horse, there was a red circle at the exit from the dungeon. She ran around for a day, looking for the exit (by the way, is this a bug or a feature?).
This is a bug in the game. The entrance/exit from the dungeon is made using scripts, and the game doesn't understand this.
How do I get rid of Ash?
Again, what stage are you on? Have you found the demon? Have you collected many obelisks? When the map of obelisks is about 70-80% complete, meaning you already clearly know the location, you need to return to the demon, and he will then explain what to do next.

P.S. Congratulations on registering.
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In reply to Jack_of_shadows
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yes, I need to fly up on a catapult to reach the demon that's digging? I found it, but it's hiding behind mobs that are much stronger than me) I've explored the entire Ashan map.

Thank you for the answers.
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Jack_of_shadows
Arkkard, it depends on what stage you're at. If it's the first stage, then the sequence is:
1. Find a large tree near Winded and approach it to investigate.
2. Talk to the dryads in the treehouse nearby. You won't learn much.
3. Go back to the tree and stand there for a few turns.

I'm walking around the Tree, but it's not helping. I remember investigating it with the Monk, but that was a long time ago. There's no dialogue option with the Dryads. The last line in the quest is: "Unusual trees have not been found."
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Arkkard, that's not the tree. They talk about it everywhere, saying it's a great tree, and there's no need to look for it. As for unusual trees, they're right next to the Winded fence. These are fir trees that are twice the size of ordinary ones.
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Jack_of_shadows
Arkkard, that's not the tree. They talk about it everywhere, saying it's a great tree, and there's no need to look for it. As for the unusual trees, they're right next to the Windead fence. These are fir trees that are twice the size of ordinary ones.

When I was writing my previous message, I started to suspect that they were fir trees, but still, thanks for clarifying it for me.
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What should I do in the Ancient Cave? I've already explored it, touched everything, and I only see numbers appear above the creatures when I touch them, and even that doesn't always happen.
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You need to arrange the messages from the creatures into a correct poem and submit them in the order of their phrases within the poem. Plus, all of this must be done within a single game day (so you'll need to hurry and use all sorts of tricks). The numbers above the creatures indicate that the order is correct.
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Good afternoon, I'm continuing my playthrough. I found an unbuilt guild, I had the resources, and a fire mage gave me a little more. I chose the town... how do I build it?
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We need to find a subcontractor. There's only one in the game, and he's with the Elves. He can handle it.
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Oops, I completely forgot about it! Thanks a bunch!
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Good afternoon.
I've been slowly and with great pleasure playing through the map for a couple of weeks now, and I'm amazed by the level of detail – it's just incredible. I'm even afraid to think about how much time it took to create.

But here's a question that came up: is it possible to disable the "gift" spells from achievements (the ones that are applied automatically at the beginning of the battle)? It's such a big disadvantage that it's almost annoying. Now, instead of important spells, my hero spends his valuable first turn on outright useless spells.

Also, regarding the "problem on the plane" (I couldn't find the spoiler, hide, or similar tags, so I'm using white font):
I took the coordinates (133;6), (21;22), and (91;111).
Their center is at (81,(6);46,(3)).
I swear it's inside the walls of the Binomial, between the university and the chemistry building, but the university mathematician stubbornly tries to convince me that I'm outside of it.
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Leonion,
is it possible to disable the "gift" spells from achievements?
Unfortunately, no. I tried to compensate for spending a turn on a spell by shifting the hero further along the initiative scale, but it only works for average initiative values. With certain combinations of hero and army initiative, the turn after the spell becomes later than if it hadn't been cast.
Also, regarding the "planar task"
I have to admit that this is my mistake. Due to an error in the code check, Y coordinates within the range of 46 to 47 are not recognized.
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