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Posts from Searching for the Rune Sphere (remake)

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Message from AlekseyS
Map Name: The Search for the Rune Sphere
Map Name: TimeParadox2
Map Type: Scenario
Two-level map: yes
Number of players: 3
Map size: 176x176
Map author: AlekseyS
Version: 0.8.1
Description:
Maxis intended for the assassination of Jezebeth to prevent a civil war in the Empire of the Falcon, but things turned out differently. Indeed, the Falcon dynasty continued to exist, and the Empire did not become embroiled in a war between dukes for power, but the current emperor, Brendan, launched wars against Irollan and Grimheim under the most absurd pretexts. No one liked this state of affairs, but it is not yet possible to return to their timeline - the energy sphere has burst. But there is still a way out: the rune sphere of the dwarves is made of identical materials. Edward must find it.

INSTALLATION
Download the archive with the map, unzip it, and find the TimeParadox2.h5m file in it, which you copy to the Maps folder in the directory where the game is installed.

From the author: This is a remake of a map that was released earlier. There was no time to test the map, so I look forward to your comments. Also, after completing it, please write how far you got and on what difficulty level (This is important).

Versions:
v0.8 (08/02/2019)
First version of the map.
v0.8.1 (08/04/2019)
-Added a "Portal to the City" to the lava island (155; 46)
-Changed the experience multiplier. Now, depending on the difficulty, it is 1, 0.9, 0.8, 0.7 (from recruit to hero, respectively)
-Now, the "Sea Wall" quest must be completed in 3 months.

Have a nice game







I completed all 5 maps.
I really enjoyed it, nothing was difficult for me (well, of course, I played with cheats).
BanditTransparent outside the forum

What's the point? Cheats ruin all the fun of the gameplay! Yes, you can complete any map with cheats, but it won't be interesting! In general, the scenario is well done. You can see that the author spent time on it. I started playing it, but so far it's not that simple. Does the author plan to combine these maps into one campaign? That would be nice
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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On this hero, the map is completely unplayable. There's no room to maneuver in the designated area. There are hordes everywhere. There's no way to swim. What should I do in this confined space? Waiting and building up an army isn't an option. Here's an example of a gold mine. I don't understand what it's for. By the time I can break through this stack, I won't need it anymore. If I hadn't taken Inspiration with Righteous Wrath for overall speed at the start, I wouldn't have taken the sawmill either, lol. At the end of the second week, out of desperation, I sailed with everything I had, and then this happened.
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Yes, everything works, see above. The map is challenging, but quite passable with a hero.
In reply to Antik
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Antik
I replayed it for the third time. I dealt with the Dwarves after three months. But here's the problem: I took the harness from one of the Dwarf outposts, the axe from behind the Blue Gate with incredibly strong guards, but where is the Rune of Fire (I didn't take it from the Dwarves)?! I would be grateful for a hint, because I'm running out of strength.

Added after 15 hours 27 minutes
I barely found the Dwarf treasure in the eastern Dungeon, the entrance to which is through an inconspicuous portal. I went there hoping to find the rune and failed because of the guards. Against my 500 monks, there was a defense force of about 700 dragons, 1300 jarls, 2000 priests, 4900 berserkers, 10700 bears, 14700 spearmen, and 16600 warriors. Although I was an expert in all aspects of Dark magic and even had Sandro's cloak, I couldn't withstand such a large number of units. Is this a bug, or another "feature" of the author, like the portal to the city and the constant generation of Dwarves?

Added after 21 hours 0 minutes
Compared to the guards of the axe and especially the rune, the final boss, King Tolgar, is just a harmless baby.

Added after 2 hours 58 minutes
On the third attempt, I completed the map with a hero in 157 days (I was given a cyclops). The author clearly overdid it with the guards of the axe and the rune. It's clear that the earlier you come to them (last time I got there in the 8th month), the fewer there will be, but still, it would be good to have 500-600 monks. Tolgar is stubborn, but quite beatable. I went to him with about 950 monks, 650 archers, 200 knights, and 35 archangels. The map is challenging and evokes mixed feelings. On the one hand, there are interesting battles and overall tactics, and on the other hand, there are the author's "features" like the portal to the city, the generation of Dwarves, the inadequate guards of the axe and especially the rune, and minor things (the absence of a church, the remoteness and excessive protection of the mentor, etc.). Nevertheless, thank you to the author for the work.

Thank you for completing the map and writing about it. I will try to fix everything.

Rameliya
Is the author planning to combine these maps into one campaign? That would be nice.

Not anymore. This is the last map. No more will be released.

Mооnst@r
The map is completely unplayable on Hero difficulty.
You can't develop on the small starting area. There are hordes everywhere. There is no way to swim. What should you do on the starting area? Waiting and accumulating an army is not an option.
Here is an example of a gold mine. What is it for, I don't understand. By the time I can destroy this stack, I won't need it anymore.

Okay. I will slightly reduce the guards on the starting island.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
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AlekseyS
Okay. I'll slightly reduce the guard on the starting island.

That won't help. You have unmanageable stacks everywhere. Engaging in resource gathering for weeks and simply overwhelming with brute force, like other players have done, isn't interesting. It's an artificial way to prolong the game. The game should progress, not slow you down. And with your current setup, you can't break out because you have nothing to counter what's behind that initial defense. There simply aren't enough resources, even if you take all the chests filled with gold, to build up your castle and army and start taking action. You can't break through the garrison against the elves; they have two powerful heroes at the start, and the dwarves are the same; you can't even attempt to attack them. The guard protecting the quest item is also impenetrable.
Essentially, there's nothing to do on the second week on the allocated piece of land. The castle isn't built, there's no army, but there's also nowhere to go. The pace drops to 0. It's unclear which direction to move in. I'd rather not have to fight through an armada for some piece of wood and lose most of my already small number of archers in the process.
In reply to Rameliya
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Rameliya
What's the point? Cheats ruin all the fun of the gameplay! Yes, you can complete any map with cheats, but it won't be interesting! In general, the scenario is well made. You can see that the author spent time on it. I started playing it, but so far it's not that easy. Does the author plan to combine these maps into one campaign? That would be nice.

I'll try to complete all the maps without cheats. But if there are bugs, I'll use cheats to help.
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To complete this map, it is important to have a good start. When the main hero reaches level 12, you need to find a way to ensure that the attack value significantly exceeds the defense value (a good option is 10/2). When choosing skills, luck, light, and logistics should be prioritized. In battles with strong neutrals, troops should be positioned in such a way that enemy archers only target the front line, for which one peasant is placed in a row (this tactic doesn't work with Battle Damage Prevention). In general, what makes this map good is the need for well-thought-out development and combat tactics. Good luck to beginners.
In reply to Antik
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Antik
To complete this map, it is important to have a good start. When the main hero reaches level 12, you need to find a way to ensure that the attack significantly exceeds the defense (a good option is 10/2). When choosing skills, luck, light, and logistics should be prioritized. In battles with strong neutrals, troops should be positioned so that enemy archers only attack the front line, for which one peasant is placed in a row (this doesn't work with BDP). In general, what makes this map good is the need for well-thought-out development and combat tactics. Good luck to beginners.

Thank you for the tips.
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and will it be possible to collect resources during a campaign (even if starting each map from level 1)? I mean, will it work on existing maps?
In reply to vasik
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The map is incredibly boring. It's a vast and impassable swamp, no matter where you go. It's unclear who this map was made for.
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A strange comment from such a respected expert.
In reply to Antik
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Antik
A strange comment.
I completed the map in 140 days. I can write in detail about what I didn't like, if you're interested.
In reply to 13га
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Could you please tell me where to find the Rune of Flames? I've found all the other runic artifacts, but I can't seem to find this one.
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"I had a hard time finding the dwarves' treasure chamber in the eastern dungeon; the entrance is through an inconspicuous portal..." There's a rune there, but the guards are numerous.
In reply to Antik
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Will there be a continuation of the story? As I understand it, this is the first map.

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