Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
To complete this map, it is important to have a good start. When the main hero reaches level 12, you need to find a way to ensure that the attack value significantly exceeds the defense value (a good option is 10/2). When choosing skills, luck, light, and logistics should be prioritized. In battles with strong neutrals, troops should be positioned in such a way that enemy archers only target the front line, for which one peasant is placed in a row (this tactic doesn't work with Battle Damage Prevention). In general, what makes this map good is the need for well-thought-out development and combat tactics. Good luck to beginners.