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#1
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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered players; 1 week is given per game.

Tournament dates 09.09-31.12.2019 (including force majeure).
09.09-20.10.2019 group stage
21.10-10.11.2019 quarterfinals
11.11-11.12.2019 semifinals
12-31.12.2019 final.

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Group Stage.
Groups are formed randomly via draw, ensuring an equal number of players in each group (or +1 in one or more groups). The number of groups is determined by the number of registered participants.
Tournament participants are divided into several baskets based on skill to form the groups.

1st basket: Will, Dexterwar, sir_moz, Bradiaga
2nd basket: Stefandmy, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: KillAndAction, Baton, KIR9XMI, vovan112013
4th basket: Chris, Proska, flate, HR.ARTES.

The draw for each basket takes place separately. Each player must play TWO games against every member of their group. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. Participants determine the color for the 1st game themselves; if difficulties arise in choosing a color, they must contact the judge. In the 2nd game against each other, participants swap colors. Players may play ahead if opponents are available.
Those who finish 1st and 2nd in each group at the end of the group stage advance to the playoffs.

Playoff Stage.
Pairs for the quarterfinals and semifinals (or just semifinals, depending on the number of registered participants) are formed randomly via draw. Finalists are determined by the results of the semifinals. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. All games in the playoff stage follow a bO3 format. The tournament winner is decided in the final. Participants determine the color for the first and deciding 3rd game themselves; if difficulties arise in choosing a color, they must contact the judge. After the 1st game against each other, participants swap colors in every subsequent game. A stream from both finalists during their games is preferred but not mandatory.

General Provisions:

Map generation is performed using IRMG
version 1.8.0,
or version 1.8.2.
IRMG Templates as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not permitted.

Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game can be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a template and a faction for play. The template is chosen first, then the faction.

3.1. TEMPLATE SELECTION IS DONE BY THE BLUE PLAYER FOLLOWING A 1-1-...1 SCHEME FROM THE FULL LIST. The blue player starts first.
Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.


3.2. FACTION SELECTION IS MADE BY THE PLAYER FROM THE TWO SPECIFIED DURING REGISTRATION FOR THIS TOURNAMENT. Before each game, the judge randomly determines one of the player's two factions chosen FOR THE ENTIRE TOURNAMENT.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered the pressing of the "end turn" button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after each respective player restart.

7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the same-day spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.

13. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient (a 2-0 score is equated to a 1-0 score if the game between opponents in a group follows a bO2 scheme);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between opponents according to tournament rules. Participants determine the color for the game themselves; if difficulties arise in choosing a color, they must contact the judge.

14. Attention! LOADS ARE PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15.The registration application for the tournament is made using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
Also do not forget YOUR TWO FAVORITE FACTIONS that you will play throughout the tournament. After this, send the automatically created message.


WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Registration is open until September 09, 2019.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#48
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Reached the exit from the Goblin Camp, the opponent decided not to continue. Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Летос / Lethos
  • Main Hero: Летос / Lethos
Map Template
радуга / rainbow
Game Length
145 days
Game Date
9/9/2019
Reported
9/9/2019 3:09 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/21/2019 9:44 AM

In reply to Will
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#50
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We took a rest.
Found dwellings at locations 1 and 4.
Jalib seemed like a good choice for the start.
I had Iris, and I was planning to use her as the main hero, but she started developing rather slowly – no luck with logs, machines, or orbs. Jalib, on the other hand, got a log and chose the path of war. He was given a defense bonus. He broke through to the Treasury, took a Temple, and found several artifacts on the ground. Then, Erling appeared through another portal and immediately ran away; otherwise, Jalib would have attacked and driven him away – Jalib had a stronger army, and his mini-units were already equipped.
The Treasury turned out to be very large; in the end, I collected a complete set of dwarven items, and only the crown was missing to complete the full dragon set.
On the mentor, I had a choice: discard the log or the machines. I decided to keep the log (by this time, I had two pairs of boots). I wanted an attack bonus, but I got a summoning bonus instead.
I went to the opponent through the Might and Magic (which is GO) map, and there I found another Rakshasa dwelling.
Hafa, using unnecessary artifacts, reached level 23 (Iris also had some, to catch up to level 25) and used her ability to increase troop growth.
On the way to the opponent, in one turn, Inga, level 22, decided to try a trick near the dwarven castle, but it failed, and she was killed by Jalib.
The battle at the dwarven castle lasted for more than 2 hours. When Jalib started using Vengeance with 850 damage plus a mark, the opponent's game crashed.
My first thought was not to continue the game at all – it was too exhausting to dig the dwarf out of the castle.
But the next day, I gathered my strength and decided to finish it. This time, it was faster. I killed all the dragons and 3/4 of the elders with harpooners and paid a ransom of 100K (I had a lot of money, and I still had 30K left). Jalib lost about 15-20 gremlins.
The opponent decided not to continue.
Thank you for the game.

P.S. For the second time, the map generated a scenario where I break through a portal into one of the zones – there's a small area, about a meter by a meter, surrounded by mountains and forest. A cockroach can cross this zone in one turn, and there are still movement points left. I sent both maps to Mozu (the first one was a fun map with Sergey; I don't remember the template now, but it was critical – the other portal was broken through with significant losses). Mozu says they are dealing with the map generation issues. But it's a bit sad.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Эрлинг / Erling
Map Template
корона / crown
Game Length
226 days
Game Date
9/9/2019
Reported
9/9/2019 11:56 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/10/2019 12:28 AM

In reply to BOLIVAR
#51
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BOLIVAR
We took the rest site.
Found dwellings 1 and 4.
Jalib seemed suitable for the start.
I had Iris, and I planned to make her the main hero. But she started developing rather slowly – no luck with logs, machines, or artifacts. Jalib, on the other hand, got a log, chose the path of war, and received defense. He broke through to the Treasury, took a Temple and several artifacts from the ground. Then, Erling appeared through another portal and immediately ran away; otherwise, Jalib would have attacked and driven him away – Jalib had a stronger army, and his minions were already equipped.
The Treasury turned out to be very large; in the end, I collected a complete dwarven set, and only the crown was missing to complete the full dragon set.
At the Mentor, I had a choice: discard the log or the machines. I decided to discard the log (by that time, I had two pairs of boots). I wanted attack, but I got summoning.
I went to the opponent through the Might and Magic (which is GO), and there I found another Rakshasa dwelling.
Hafa, using unnecessary artifacts, reached level 23 (Iris also had some, to catch up to level 25) and used the bonus to increase troop recruitment.
On the way to the opponent, in one turn, Inga, level 22, decided to try a trick near the dwarven castle, but it failed, and she died against Jalib.
The battle at the dwarven castle lasted for more than 2 hours. When Jalib started dealing 850 damage plus a mark with his revenge attack, the opponent's game crashed.
My first desire was not to continue the game at all – it was too exhausting to dig the dwarf out of the castle.
But the next day, I gathered my strength and decided to finish it. This time, it was faster; I killed all the dragons plus 3/4 of the elders with harpooners and bought my way out for 100K (I had a lot of money, and 30K remained). Jalib lost about 15-20 gremlins.
The opponent decided not to continue.
Thank you for the game.

P.S. For the second time, the map generates a situation where I break through to one of the zones – there's a small area, about a meter by a meter, surrounded by mountains and forest. A cockroach can cross this zone in one turn, and there are still action points left. I sent both maps to Mozu (the first one was a fun game with Sergey; I don't remember the template now, but it was critical – the other portal was broken through with significant losses). Mozu says they are dealing with the DVP. But it's a bit sad.

it happened, I searched for the second Treasury for a very long time and found it only on the 6th week. It turned out to be very spread out, and the mage had already reached GO and was heading towards me. In the end, one Temple and several good artifacts on the ground remained untouched, but the main thing is that there were bracers, but I stupidly gave them to Inga for leveling up.
thanks for the game
In reply to Will
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#52
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Dwellings 1, 5, 6, and 7 were found on week 3, and one more. The game progressed moderately; I lost a couple of days due to mana issues, but the artifacts turned out to be good in the treasure. The logistics seemed to be going well, but I lost twice. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
лабиринт / maze
Game Length
136 days
Game Date
9/11/2019
Reported
9/11/2019 1:09 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/11/2019 3:38 AM

In reply to chudo_ud0
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#53
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chudo_ud0
I found another Dweller on week 3, levels 1, 5, 6, and 7. It was an average game; I lost a couple of days due to mana issues, but the artifacts turned out to be good in the treasure. The logistics hero seemed to be doing well, but he lost twice... Thanks for the game.
Grok was in the center on week 2. He lost gold because he didn't have the necessary spells (and he was too lazy to return to the city). Then he lost some pets, and then he had an unsuccessful battle for the Sandals of Saint and lost a second time. Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Will
#54
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the opponent merged with the neutral units.
Battle Report Pending Approval
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гошак / Gorshak
  • Main Hero: Гошак / Gorshak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Map Template
летос / lethos
Game Length
116 days
Game Date
9/11/2019
Reported
9/11/2019 6:46 PM
In reply to Stefandmy
#55
Auto-translated
Thank you for playing!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Map Template
солнце / sun
Game Length
213 days
Game Date
9/11/2019
Reported
9/11/2019 7:13 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/12/2019 7:07 AM

In reply to KIR9XMI
#56
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KIR9XMI
Thank you for the game!

Dwell 1 2 5, I came out too late into the treasure, where I also misclicked, giving away almost all the Furies. I was one artifact short of the Gnome collection, and a boost wouldn't have hurt. I decided to shave the Angels with Krag, but there were bracers, and the tricky ones failed, reducing the chances. I settled in the castle, and Vitya attacked with a huge number of Adepts, and fog and bluff didn't help. The shock was only about 40 monks, and they didn't give me rain, so I lacked momentum. Thank you for the game.
In reply to s_e_r_e_g_a
#57
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It seems I'm already late, but just in case, I'll leave my application.
Let me participate in the tournament, even if I'm a bit tipsy.
In reply to Will
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#58
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At the start, Casper and Oscar. Only one Dwell was available, so I decided to go with machines. I upgraded them quickly, but I had trouble with the other bases. I already had an Ice Elemental and a Stone Elemental, and I saw where to raise Vampires, but my opponent surrendered. Thanks for the game.
Homo Ludens
Battle Report Accepted
G_L
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Каспар / Kaspar
  • Main Hero: Каспар / Kaspar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Map Template
радуга / rainbow
Game Length
116 days
Game Date
9/13/2019
Reported
9/13/2019 9:51 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/13/2019 10:10 PM

In reply to G_L
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#59
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G_L
At the start, Casper and Oscar. Only one Dweller, so I decided to go with machines. I upgraded them quickly, but I had trouble with the other bases. I already had an Ice Elemental and a Stone Golem, I saw where to raise the Vampires, but my opponent surrendered, thanks for the game.
Excellent start with Zoltan and good spells, but he played well and I lost a lot of troops in the Necropolis. I decided to rush and attacked the Ice Amplifier near the castle. There, Cerberuses were arranged in 4 groups of 12, and 3 of them were immediately killed, and then they continued to constantly inflict morale damage. For the first week without mana, I couldn't withstand such morale damage; I didn't have enough mana and couldn't kill them. Thank you for the game.
In reply to KillAndAction
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#60
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Dwellings 4/4 near the opponent's Iris, + special castle units on the course, resulting in a full chicken coop. On the 3rd day, Arghat arrived, and I switched to her. Immediately captured machines and a tent, repelled shamans, and Arghat ran like crazy, destroying everything in her path. On the 21st day, I fought in the center, but on the other side, all sorts of weak units and 120 demons appeared – it wasn't worth it. I went to a resource location, where 5 elemental towers appeared close to each other. I cleared everything, took the necessary mines, found a dwelling for Assassins, and went to the center from the resource location; the opponent wrote "GG." Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Map Template
лабиринт / maze
Game Length
126 days
Game Date
9/14/2019
Reported
9/14/2019 7:11 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/14/2019 8:01 AM

In reply to Will
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#62
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Dwell 2, a good start with 4 Inferno heroes, and Jezebel joined after 2 weeks. Overall, I leveled up quite well on map 1, but on map 2, I played very cautiously and only managed to break through the portal to the center from my side when I received a message about the surrender. Surprisingly, many neutral creatures were eliminated. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Влад / Vladimir
  • Main Hero: Влад / Vladimir
Map Template
корона / crown
Game Length
123 days
Game Date
9/14/2019
Reported
9/14/2019 10:15 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/15/2019 6:05 PM