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Posts from The 8th stage of the annual John Van Caneghem Tournament (2007).

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18 years ago
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I know that this is a code for the fourth game. I meant the fact that in the fourth game, you can enter a code in a battle that you are already winning (don't tell me that you didn't have such thoughts during the 4th stage, although they were successfully suppressed by heroic considerations), but in the third game, you have to do everything manually or with a ballista, which takes time or occupies the computer.

2 vbn
By the way, have you tested your tree-farming build on Vista, because after the first screenshot, it crashed on mine.
In reply to Fireball
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18 years ago
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Fireball;115845

Day 117
"It's a load of crap, we'll get over it!"
A popular vampire saying.


Lord Haart takes a bonfire +500 and 5 mercury, a chest +1500.
Malcolm takes a chest +1500, recruits 30 vampires, picks up 2 mercury piles, and gives 76 vampires to Risse, who passes them on to Alkin.
Alkin kills 1+1 azure dragons near the portals at the Barbarian castles and gives the vampires to Peer.
Peer kills abyss lords near the castle on the swamp (receives a Ranger of level 3), picks up armor +5 to spell power, passes on the vampires and the artifact to Gurnisson.
Gurnisson kills djinns, picks up a helmet +5 to knowledge, and kills 6 angels on the way to the portal.
A hero runs out of the castle on the snow, dives into the portal, and transports the artifacts and 76 vampires from Gurnisson to Alkin.
Alkin easily kills 5 crystal dragons near the starting castle and reaches level 6.
Next, 2 groups of 20 rust dragons and 5 crystal dragons die near the enemy castle, and Alkin runs into it without a fight.
In this castle, we build Valhalla and buy Ivor, who kills Vokial and Crag Hack with 76 vampires, and gives the trophy shield and sword to Alkin. Alkin kills Vey in auto-battle mode.

Victory!

Total: 7 days, Alkin is level 16 with stats 10-16-10-10 (total 48). 36 mercury.

I can't understand: Your post is 340, with an archive... I'm printing it out.
I'm comparing save 116l and 117m_end... Both saves relate to the seventh day...
Alkin from save 116l (from the teleport) doesn't reach his location in save 117m_end (city) on his own...
In your description of day 117, I don't see Alkin running away from anyone and then reappearing before the battle with Vey... I don't understand...

Added 2 minutes ago
Are the saves wrong???? or the description*?
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18 years ago
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You have an old version of the archive; it contained an error, see post 354. Currently, instead of the save from the 116th level, it contains a save from the beginning of the seventh day. The description is accurate.
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18 years ago
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Exactly... I didn't pay close enough attention to post 354... my apologies.
In reply to Fireball
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18 years ago
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Fireball;115875
I know that this is a code for the fourth game. But I meant the fact that in the fourth game, you can enter a code in a battle that is guaranteed to be won (don't tell me you didn't have such thoughts during the 4th stage, even though they were successfully suppressed by heroic considerations)...
Nothing was suppressed. The conclusion remains the same: no one knows or can know how the player completed battles that were guaranteed to be won but long in the fourth game – manually, with a code, ArtMoney, or as a hacker. And why does anyone need to find this out if, according to the description, the battle is won, and you don't get any illegal advantages from this battle in the game itself.
Fireball;115875

but in the third game, everything is done manually or with a ballista killer, but it takes time or occupies the computer.
And who can prevent a player from replacing the ballista killer with ArtMoney and saying that he completed the battle with a ballista killer? Personally, I don't see any difference between the killer and ArtMoney if it is used in a battle that is guaranteed to be won. Only, as you rightly say, nwcAres and ArtMoney are better – cheap and cheerful. That's usually what they say :)
PS. By the way, according to the description, you had several battles with a ballista killer. Approximately how many hours did the battles last, even with a ballista killer?
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18 years ago
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Who can stop a player from replacing the Arcomage's ballista and claiming they completed the battle using it?
The record table shows "Cheater." Although I've never used artifacts and I'm not sure how closely the game monitors their use.
By the way, your description shows that you had several battles using the ballista. Approximately how many hours did those battles take, even with the ballista?
The ballista was only used in the battle against Malcolm because I managed to reduce his morale to zero. It took about 2 hours. Haart completed the battle in an hour using manual combat, but his morale wasn't zero.
In reply to Fireball
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18 years ago
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Wow, what a funny thing! Besides the tournament map, I also downloaded some other maps.
I forgot, I got confused, and I don't have internet access at home or at the dacha.
Today I sent the save file and realized that I played the wrong map:eek: :D :D :D

VDV, please accept my save file for consideration as an exception.:) :)
I tried my best!

No, I need to finish with work.
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18 years ago
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2 Fireball:
Please explain in more detail a battle involving the destruction of golems with a ballista,
as in my case, the golems either rush towards the ballista or reach the serpent.

P.S. Drevo-Kachlka is also not fully tested on XP;
just in case, keep an eye on the updates, the latest one was on 09/13/07.
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18 years ago
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Please explain in more detail any battle involving the destruction of golems with a ballista,
as in my case, the golems either rush towards the ballista or reach the serpent.
It's nice when someone studies your walkthrough thoughtfully, rather than just reading it and moving on. Choose a battle, and I'll explain it.
In reply to Fireball
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18 years ago
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Fireball;115845
Lord Haart touches the chest, gaining +1000 experience (Wisdom level 1). Then he attacks the diamond golems and kills them with a ballista.
I understand that Haart had a ballista and 2 snakes at his disposal. Therefore, you somehow used the snakes to attract the golems, so that they wouldn't rush towards the ballista. The question is, the golems weren't standing in one group, and that's why, for example, when I played through the map, I didn't even think about the ballista, realizing that you can't lure 7 groups of golems. But it turns out, it's possible! I've long noticed your excellent ability to conduct battles, for example, capturing the Dragon Sphere, and I would like to know your trick so that others can use it in the future. In general, how did you manage to make it so that 2 snakes forced 7 groups of diamond golems not to destroy the ballista, and they themselves remained intact.
In reply to vbn
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18 years ago
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vbn;115975
I understand that Haart had a ballista and 2 snakes at his disposal.
Therefore, you somehow used the snakes to attract the golems,
so that they wouldn't rush towards the ballista.
The question is that the golems weren't standing in one group,
and that's why, for example, when I was playing the map, I didn't even think
about the ballista, realizing that you can't lure 7 groups of golems.

But it turns out that it's possible!
I've long noticed that you have excellent battle skills,
like, for example, capturing the Dragon Sphere,
and I would like to know your trick so that others can use it in the future.

In general, how did you manage to make it so that 2 snakes forced
7 groups of diamond golems not to destroy the ballista, and they themselves remained intact.
Fireball;115910

The "ballista-killer" was only used in the battle with Malcolm, because he managed to reduce his morale to zero. It took about 2 hours. Haart managed in an hour of manual combat, but unfortunately, his morale wasn't zero.


Plus, he managed to use the "ballista-killer."
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18 years ago
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Haart has two snakes, not just one, and there's a good reason for it. For simplicity, let's introduce a coordinate system with the origin in the top-left corner of the battlefield. The first number in a pair will represent the ordinate (from 1 to 11), and the second will represent the abscissa (from 1 to 15). The snakes move in the following sequence: (11-4, 11-6); (def, 3-5); (11-15, 1-15); (11-4, 3-5); (7-15, 1-14); (11-6, 3-5); (11-15, 1-13); (11-6, 3-5); (9-15, 1-13). The last two moves of the snakes form a cycle. Malcolm managed to achieve a cycle with just one snake.
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18 years ago
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The beast tournament turned out to be quite something. They really tore me, an old man, to shreds. :)
Maybe I should change my avatar...;

Both of you, I repeat, were amazing!
And Fireball demonstrated a couple of heroic piloting maneuvers. Like a barrel roll and a loop-the-loop in his performance. Well done!

Did you spend a long time figuring out the golems? I mean, not just the battle itself, but also choosing the right tactics for it.
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18 years ago
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Did you spend a lot of time figuring out how to deal with the golems? I mean, not during the battle itself, but when choosing a strategy for it.
About 15 minutes.
Maybe I should change my avatar...
Nah, this avatar is already a classic.
It turned out to be a tournament of beasts.
It's a shame that not everyone made it to the finals, and that Lexx and Mikki were absent.
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18 years ago
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In the walkthrough description, you referred to VBN_a as "sir." Is this a reference to something from the past, or what?!

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