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Posts from Mods by fktifzobr.

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Here I will be posting mods that rework creatures according to my own ideas, most often reworking elements that personally bother me
Well, for some time now I've been posting all my mods here (those that can't be categorized into any specific project), so you can consider this a thread with my mods
1) mod for reworking Knights
https://yadi.sk/d/zc0QkVAcTG_ikQ
Attachment 59019
2) mod for reworking armored soldiers (duplicate from the graphics mods thread)
https://yadi.sk/d/OvPETTEgzsde5A
3) mod for reworking dwarf infantry
http://forum.heroesworld.ru/showpost...4&postcount=17
4) mod that changes Letos' model
http://forum.heroesworld.ru/showpost...4&postcount=14
5) mod to change the models of Fortress heroes
http://forum.heroesworld.ru/showpost...3&postcount=18

6) mod that strengthens Armageddon
/topic/at/1211898/

7) mod changing building icons to be more informative
/topic/at/1224616/

8) mod that changes the color of Knight effects from blue to yellow
/topic/at/1232757/

9) mod for strengthening Chaos magic via skill leveling
/topic/at/1233273/

10) mod replacing the refugee camp with a Black Guard mercenary camp
/topic/at/1234121/

11) mod replacing the refugee camp with a menagerie of wolves and manticoras
/topic/at/1234152/

12) Barbarian outpost (NCF)
/topic/at/1235242/

13) free huts
/topic/at/1243551/

14) Order of Fire
/topic/at/1283833/

15) yeti (I forgot to add the link when it was made)
/topic/at/1268001/

16) vampirism effects
/topic/at/1293136/

17) Shrek
/topic/at/1308652/

18) models for videos
/topic/at/1317938/

19) Shadia on Agrail's lizard
/topic/at/1318140/

20) new griffin textures
/topic/at/1319043/

21) water elemental from MMX
https://ruproxy.forum.heroesworld.net/showpost.php?p=1329359&postcount=161

22) female dwarves in standard hero armor + models for Blender
/topic/at/1334513/

23) lich with a permanent staff
/topic/at/1339984/

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Мои мини-моды

Мод RTF

Мои NCF существа
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fktifzobr@mail.ru
Here, I will be posting mods that rework creatures according to my ideas; most often, I will be changing elements that personally bother me.
1) mod for reworking Knights
https://yadi.sk/d/zc0QkVAcTG_ikQ

In my opinion, Knights deserve to be a distinct creature within the NCF, perhaps as Knights of some Order! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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I think the Knights turned out the best.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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Are there mods here only for changing the appearance?
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fktifzobr@mail.ru
I'm reworking the peasants; these guys polish the knights' armor for money, pay income tax, and dress very well.
What did you do to make the shadow from the head overlap part of the model? I'm curious if it's possible to make the model self-shade with its own shadow, like in Alpha?
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footman
I'm curious, what did you do to make the shadow from the head overlap part of the model? Is it possible to make the model cast its own shadow, like in the alpha version?
I don't know, both models have an effect applied, which may have affected their shading. I need to experiment.
Мои мини-моды

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Мои NCF существа
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Or maybe create peasants (including human spearmen) based on the assassin model, but with a skeleton and the animation of militia? (if it's even possible). I think such an option would look better.

And dwarf spearmen could be made based on the model and animation of peasants/militia, and the legs could be taken from the same dwarves.
In reply to U.n.k.n.o.w.n.
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U.n.k.n.o.w.n.
Or maybe create peasants (including human spearmen) based on the assassin model, but with a skeleton and militia animation? (if that's even possible) I think such an option would look better.

And dwarf spearmen could be made based on the model and animation of peasants/militia, and the legs could be taken from the dwarves themselves.
The assassin has a flaw: the belt is called "HIP", while other models usually have "Hip", which causes compatibility issues with other animations.
And dwarves will most likely use their standard models so that they can throw spears when upgraded, otherwise there might be issues.
Мои мини-моды

Мод RTF

Мои NCF существа
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fktifzobr@mail.ru
The Assassin has an issue: the belt is called "HIP," while other models usually have "Hip." Because of this, the Assassin doesn't work well with other animations.
And the Dwarves will likely use their standard models so that they can throw spears with upgrades; otherwise, there might be issues.
Hello, will you be uploading them in ncf format?

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