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Mods by fktifzobr.

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#84
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A new mod for the refugee camp is available! Now with a mandatory NCF requirement.

Two versions of the mod are available:

NCF_Barbarians_Military_post - the refugee camp will turn into an outpost that you need to fight for. The advantage of this version is that the barbarians will accumulate and be delivered to the city in caravans, but there is one huge drawback - merciless randomness may place only one barbarian of level 2 in your outpost, or it may populate it with all of them at once (but if you are a map builder, you can simply specify in the object properties who will be recruited there).

NCF_Barbarians_Refugee_Camp - the refugee camp remains a refugee camp; it cannot be captured, and barbarians appear randomly. To make it easier to assemble an army of barbarians, I have increased their growth rate by 3 times for this version.

As I already wrote, the NCF core is required.
Alternatively, you can install it on a mod that already includes the NCF core:
Zahar's_M&MGamesPort_UnitsV1
and 2 more mods that I am not sure about (because I have not tested them)
Heroes of Might and Magic 5 Armageddon's Blade
MCCS - new Multiplayer content

The mod uses:
models from GRIM AGE OSP by Furok
models from the Khazad ai menu mod

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A continuation of the mod is planned, namely a unit boss for the Grove faction, most likely such a mod will only work with Zahar's_M&MGamesPort_UnitsV1

Мои мини-моды

Мод RTF

Мои NCF существа