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Posts from GEMs - GEMred (Pre-rendered textures, PRT) и другое

5.0 (2 ratings)
In reply to Уриэль Септим Х
8 years ago
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I'm posting a link to the FULL H5 Graphics Overhaul here, as the corresponding thread is closed and leads to downloading a 199 MB file. The link to download the complete, latest version of this mod is https://yadi.sk/d/QLsSLZmR3aWLJY, and it weighs 324 MB. I'm posting it because people are having problems merging the archives downloaded from the link in the community. I ask the moderators to update the link in the "MOD LIST" section.
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7 years ago
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Thank you for the update. I replaced the link. Perhaps we should create a separate thread for this mod?
In reply to AlexAnt
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7 years ago
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AlexAnt
I'm posting a link to the FULL H5 Graphics Overhaul here because the corresponding topic is closed and leads to downloading a 199 MB file. The link to download the complete, latest version of this mod is here: https://yadi.sk/d/QLsSLZmR3aWLJY. It weighs 324 MB. I'm posting it because people are having problems merging the archives downloaded from the link in the community. I ask the moderators to update the link in the "MOD LIST" section.
In my opinion, these are different mods. This one doesn't have models like those from Heroes 7, and it seems to have appeared earlier. Most likely, the author of PRT took H5 Graphics Overhaul as a basis, removed the creature textures and other unnecessary stuff, and then started working on improving the environment.
In reply to AlexAnt
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7 years ago
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AlexAnt
I'm posting a link to the FULL H5 Graphics Overhaul here because the corresponding topic is closed and leads to downloading a 199 MB file. The link to download the complete, latest version of this mod is https://yadi.sk/d/QLsSLZmR3aWLJY, and it weighs 324 MB. I'm posting it because people are having problems merging the archives downloaded from the link in the community. I ask the moderators to update the link in the "MOD LIST" section.
These are different mods. This mod needs a new topic.
In reply to AlexAnt
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7 years ago
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AlexAnt
I'm posting a link to the FULL H5 Graphics Overhaul here because the corresponding thread is closed and leads to downloading a 199 MB file. The link to download the complete, latest version of this mod is https://yadi.sk/d/QLsSLZmR3aWLJY, and it weighs 324 MB. I'm posting it because people are having problems merging the archives downloaded from the link in the community. I ask the moderators to update the link in the "MOD LIST" section.

Unfortunately, this mod doesn't work with the game. Could you please tell me where and how to unpack it? I've already tried all the options.
In reply to MaksSP
7 years ago
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MaksSP
Unfortunately, this mod doesn't work with the game. Could you please tell me where and how to unpack it? I've already tried all the options.
In ..\Heroes of Might and Magic V - Tribes of the East\UserMODs
That's strange, it should work. Another advantage of the mod is that it works with save files, meaning you don't have to start the game over, but can play from the middle with improved graphics.
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7 years ago
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Hello! I installed a mod with improved textures. I noticed that the FPS drops in areas with a high concentration of objects, sometimes down to 20-30, while in areas without them, it gives 60. The computer isn't new, but the configuration is sufficient: processor FX8320, video card 1060 6GB, RAM. Has anyone encountered this problem, and are there any solutions?
In reply to MaksSP
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7 years ago
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MaksSP
Good afternoon! I installed a mod with improved textures. I noticed that the FPS drops in areas with a high concentration of objects, sometimes down to 20-30, while in areas with fewer objects, it gives 60. The computer isn't new, but the configuration is sufficient: processor FX8320, video card 1060 6GB, RAM. Has anyone else encountered this problem, and are there any solutions?

Many people have encountered this, as far as I know – the game engine is to blame, and there's nothing you can do about it.
In reply to MaksSP
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7 years ago
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MaksSP
Good afternoon! I installed a mod with improved textures. I noticed that the FPS drops in areas with a high concentration of objects, sometimes down to 20-30, while in areas without them, it gives 60. The computer is not new, but the configuration is sufficient: processor FX8320, video card 1060 6GB, RAM. Has anyone encountered this problem, and are there any solutions?

If you remove the mod files, what is the FPS?!
In reply to psatkha
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6 years ago
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Could someone share a link to the latest version of the mod (not included in version 5.5, of course)? And if there's a working link to the topic and author, I'd be even more grateful. I want to upload the file to my group, and as an exception, I'll be publishing a mod that isn't mine for the first time.
In reply to zahar0z
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6 years ago
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zahar0z
Could someone please share a link to the latest version of the mod (not included in 5.5, of course)? And if there's a working link to the thread and the author, I'd be even more grateful.
I want to upload the file to my group, and as an exception, I'll be publishing a mod that isn't mine for the first time.

I have it... the author is xuxo... he's from HeroesCommunity.
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6 years ago
Glad to see you here, xuxo!
I can give you the old thread for editing it if you need. Also feel free to ask whatever help you need.
So, right now you're working on the version 0.4? Good news!
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6 years ago
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It's really awesome to see you back. I wish you good luck with this mod.

Recently, I planned on creating several prop and map building model ports from Heroes 6 and 7 to Heroes 5. But now that you're back, what do you think about us combining our efforts to make a mod together?

Also, maybe it would be better if we spoke English, since this Russian translation is sometimes hard to understand.

Added 6 minutes later
Also, 2 questions.
Back in the day, did you use the Archangel program to import new models into the game, or Maya 6.0 and the H5 map editor with Blitzcreeg plugins?

Second, do you know that we can now import models with animation into the game?
It might be useful, for example, to add waving flags to buildings.

A few words about flags, etc. As you probably know, H5 does not support morph targets or blendshapes, only bone animations. So, in order to create a bone-animated flag, you have to do a few tricks.
https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/matching-bones-to-cloth-simulation-need-bone-animation-for-flag/m-p/8026267#M21796
Here is an example from 3ds Max.
In reply to zahar0z
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6 years ago
If I used archangel, that's why I have been all day .... reading your manual !! installing maya and at least 3 days trying to contact you !!! I am the one who wants to ask you questions !! I've been talking to Frozensoull on Discord!

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