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GEMs - GEMred (Pre-rendered textures, PRT) и другое

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#60
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It's really awesome to see you back. I wish you good luck with this mod.

Recently, I planned on creating several prop and map building model ports from Heroes 6 and 7 to Heroes 5. But now that you're back, what do you think about us combining our efforts to make a mod together?

Also, maybe it would be better if we spoke English, since this Russian translation is sometimes hard to understand.

Added 6 minutes later
Also, 2 questions.
Back in the day, did you use the Archangel program to import new models into the game, or Maya 6.0 and the H5 map editor with Blitzcreeg plugins?

Second, do you know that we can now import models with animation into the game?
It might be useful, for example, to add waving flags to buildings.

A few words about flags, etc. As you probably know, H5 does not support morph targets or blendshapes, only bone animations. So, in order to create a bone-animated flag, you have to do a few tricks.
https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/matching-bones-to-cloth-simulation-need-bone-animation-for-flag/m-p/8026267#M21796
Here is an example from 3ds Max.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.

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