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Posts from The Empire of Reimia (3)

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Parfinore wanted to roll her eyes or sigh heavily. She remembered the founder of her clan, Archie von Flexx, and imagined Lapis Reim giving him her miniature as a sign of loyalty. What nonsense. However, the impeccable president shouldn't show disrespect for the rules of the institution, so neither with a word nor a gesture, Parfinora expressed her displeasure.

Added 6 minutes later
Enhanced training - history and firearms; with the earned points, I'll take swiftness and a weapons license.
Where do we go?
Where do we end up when we save the world?
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Combat training – agility
Boosters
Protective gear
Enhanced training - ENDURANCE!
.

Be strong. Believe
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-- What a lovely figurine, thank you! Xenomia sincerely thanked the nice person, not noticing any trickery, if there was any. She was preoccupied with completely different thoughts at the moment, in any case.
 

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Training under Marie's guidance was not in vain. Today, many of the students in class III felt that they were now capable of more than before. Moriner: 3/3 Latro: 3/3 Xenomia: 3/3 Bertrand: 3/3 Marey: 3/3 Azarina: 3/3 Shogo: 3/3 Light: 3/3 Moriner: gains +1 to dexterity Latro: gains +1 to dexterity Xenomia: gains +1 to dexterity Bertrand: gains +1 to dexterity Marey: gains +1 to dexterity Azarina: gains +1 to dexterity Shogo: gains +1 to dexterity Light: gains +1 to dexterity
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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With every new action, Rinze only confirmed Linnea's suspicions that she was detached from reality — first the incomprehensible ban on pants, and now this. One could only wonder what the Empress would pull next.
Once the figurine was in her hands, Neia took the opportunity to carefully examine her new acquisition for any shoddy work by the master. A simple precaution so that Evriala wouldn't accuse her of negligent handling of such a valuable gift. Only after ensuring that her copy had no flaws did the Reymi place the miniature Rinze where the curator had told her to do so. Despite her opinion of the Empress, Linnea planned to treat even this order with complete seriousness. After all, it was far from the worst thing she would have to do for the glory of the new ruler.

Added after 2 minutes
Mentorship from Ifheon (Weaponry Basics)
Enhancers
Protective Gear
Melee (Enhanced Training)
Weaponry (Enhanced Training)
Agility (Enhanced Training)

I'll say where I spend the last point once I see the skills from the Enhancers and Protective Gear lectures.
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"I hope you'll get along with the statuette. One of them brings misfortune and bad luck, the other brings war and death – what could be better?"

Whatever
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Moriner was ready to swear that, right before his eyes, the statuette of a forgotten god knocked the statuette of Rinze off the table into some dark corner. To the horror of the young mage, a few seconds later, the head of the miniature empress rolled out from there.
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Enhancements, basic spells, defensive gear. Is there a penalty for enhanced training? If not, I'll put all the remaining points into magic.

Added after 13 minutes
Actually, not all, I'll leave one point in reserve. Three points into magic.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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then I'll rework those as well:
enhancers
spell base
equipment
enhanced preparation - magic (x3)
-
resistance

it will be similar to Alex's, so 1 point should remain from the medal
I'll write a post later about choosing the direction

Whatever
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— Today, we will move on to studying the enhancers needed to activate the potential of your meridians through an enhancer. By now, you should already know what types they are divided into, so I will only remind you of a couple of important points. First, a meridian with the nature element is suitable for using enhancers of the fire, water, air, and earth elements, but the price for such versatility is efficiency. Neutral is suitable for any enhancers, and magic is the same as nature, with the caveat that using this slot blocks magical channels in the bodies of those gifted with this art. Now that we have sorted this out, let's look at the standard enhancers that you may have to deal with.

☆ Fire
- Affinity
Immunity to fire element (fire damage is reduced by 75%)
- Attack
Damage increased by 35% (20%)
- Strength
+225 to health (150), +3 to strength checks (+2)
- Melting
25% chance to destroy the opponent's weapon in melee combat (15%)
- Explosion
The character uses ki energy to destroy their own body (resulting in death). Characters on adjacent squares receive damage equal to the number of remaining health units of the character multiplied by four (by two).

☆ Water
- Affinity
Immunity to water element (water damage is reduced by 75%)
- Life
+50% to health (30%)
- Intelligence
Learning speed +50% (30%)
- Insight
Spell learning speed +100% (+60%)
- Safety
The character does not activate mines

- ☆ Air
- Affinity
Immunity to air element (air damage is reduced by 75%)
- Speed
+10 to movement points (+7)
- Accuracy
+12% to accuracy (+8%)
- Dodge
+15% to dodge (+10%)
- Reflection
Additional dodge roll once per turn (twice)

☆ Earth
- Affinity
+30% resistance to normal damage (20%)
- Block
Damage from the first attack on the character is reduced to 0. After activation, it recharges for 2 (3) turns, starting from the next.
- Colossus
Defense +25 (+18)
- Spike
Attacks on the character in melee combat can destroy the attacker's weapon with a probability of 10% (6%)
- Barrier
+8 (5) to stamina, +8 (5) to willpower

☆ Light
- Nimbus
Immunity to negative effects
- Persistence
Additional attack
- Criticality
+20% chance of critical damage

☆ Darkness
- Shadow
The character becomes invisible at the beginning of their turn if they did nothing but move in the previous turn. Any actions other than movement break the invisibility.
- Blade
10% chance of instant kill
- Darkness
Damage taken -50%

☆ Time
- Acceleration
Two additional actions
- Stop
Immunity to intercepting fire
- Schism
Ignoring protection

— That's basically it. Oh, yes, it is better not to change enhancers more often than once a week, as the impact on the body may not be the most beneficial.

Experience
Moriner: +159
Linnea: +139
Parfinora: +193
Latro: +194
Xenomia: +187
Bert: +111
Marey: +117
Eli: +93
Azarina: +151
Shogo: +316
Anelotta: +178
Ifeon: +130
Light: +184
Imir: +153

Skills
-
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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-- Will we be able to purchase enhancers and amplifiers for personal use?
 

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Still learning about enhancers!
Where do we go?
Where do we end up when we save the world?
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Does the skill for enhancers unlock only during the first lecture, or also during replays?

Whatever

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