Skip to content

Posts from The Empire of Reimia (3) Auto-translated

5.0 (1 rating)
User Avatar
#1308
Auto-translated
Mages, or those interested in these sciences, should know that if an enhancer uses a slot for this meridian, they will not be able to cast spells.
In other words, essentially, you can't cast spells with an enhancer at all, because you can't use the second slot without filling the first one?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#1309
Auto-translated
No, the second one can be used without filling the first one. That is, it can be used, but without the first slot.

Added 2 minutes ago
The strength training went as usual, that is, nothing new. But if the students thought, even for a second, that they were starting to get used to the training, ho-ho, they were in for a big surprise, because after that they were thrown into a deep pit, up to their chin in thick mud, and left there to sit for several hours.

Experience (strength)
Moriner: 1/8
Linnea: 2/8
Parfinora: 2/3
Latro: 2/8
Xenomia: 1/8
Bertrand: 3/3
Marey: 1/8
Azarina: 1/8
Shogo: 1/8
Berwang: 1/8
Anelotta: 1/8
Light: 2/3
Imir: 1/8

Bertrand gains +1 to strength

Experience (endurance)
Moriner 1/3
Parfinora 1/3
Latro 1/3
Bertrand 1/3
Azarina 1/3
Berwang 1/3
Anelotta 1/3
Light 1/3
Imir 1/3
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
User Avatar
#1310
Auto-translated
Basically, the question arose: should we send Moriner or Parfinor as the leader?
User Avatar
#1311
Auto-translated
not considering role-playing, I'm not sure I have enough experience to do anything worthwhile there.

Whatever
User Avatar
#1312
Auto-translated
Parfinora is in the same situation. And considering the role-playing aspect? Because if Moriner doesn't want to participate, then the issue is resolved.
User Avatar
#1313
Auto-translated
But if the students thought, even for a second, that they were starting to get used to the training, ho-ho, they were in for a big surprise, because right after that, they were thrown into a deep pit, up to their chins in thick mud, and left to sit there for several hours.
After the strength training, Parphinora didn't feel too bad. Yes, her whole body ached – but it was a good ache, the ache of growing muscles. But standing in the mud...
"This is humiliating," she thought to herself, afraid to even open her mouth so that mud wouldn't get in – "it's disgusting. It's degrading. It's unacceptable. It's awful. It's wrong. It's..."
However, after some time – she couldn't say exactly how much – all these thoughts ended, and only numbness and the desire for it to end someday remained.
After the end of this nightmarish day, Parphinora critically examined her naked body in the mirror in her room. Yes, there was a noticeable strengthening of muscles in all the right places. Just a little more, and she would be able to significantly improve her strength stats.
Where do we go?
Where do we end up when we save the world?
User Avatar
#1315
Auto-translated
Well, if asked, he certainly wouldn't refuse, but keep in mind, I lost a post with his experience.

Whatever
User Avatar
#1316
Auto-translated
Here. But it's somewhat outdated, as you know.
User Avatar
#1317
Auto-translated
- Penetration (150)
Order: allies under the character's command ignore the enemy's defense; 1 turn.
- Evacuation (100)
Order: the selected ally under the character's command leaves the battle even if they were incapacitated.
- Swiftness (500)
Order: allies under the character's command gain +1 to the number of actions before the start of the next phase.
- Ambush (500)
Order: allies in the 1+3 area become invisible until they are discovered or reveal themselves.
As I understand it, I can theoretically acquire any of these, but due to the stupid requirements, I only have enough for one of the first two. If there's a chance that this will be useful, I can buy it, but then I probably won't ever be able to save up for the really cool stuff.

Whatever
User Avatar
#1319
Auto-translated
Siverfale, 1:01
And do historical skills count as orders? Can they be given to a character who doesn't have traits and skills that boost charisma?

Luka, 1:02
mmm

Luka, 1:02
I mean, historical skills

Siverfale, 1:02
Swiftness, penetration

Luka, 1:03
if charisma is 0, then he won't have any points to use them.
If I understand correctly, Moriner still won't be able to be a leader...
Where do we go?
Where do we end up when we save the world?
User Avatar
#1320
Auto-translated
Only Linnea and Relgar attended Realgar Muscari's lecture on class III grenades. The material turned out to be quite simple, which allowed the instructor to quickly familiarize the students with the subject and conclude the lecture without unnecessary questions.

Grenade
Accuracy: 50% (hits either the specified cell or, in case of a miss, the cell next to it)
Throwing range: 4
Area of effect: 1+1
Damage: 250/100
Weight: 0.5
Size: 1x2
Destroys barricades, can be thrown into trenches.

Experience
Linnea: +118
Relgar: +108

Skills
- Grenade throwing (100)
The character can use grenades.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
User Avatar
#1321
Auto-translated
Ah, in that case, it's even better. By the way, I'm not sure if it's possible to give Siva a few extra points through mentorship so that he has enough for level 500.

Whatever