Mages, or those interested in these sciences, should know that if an enhancer uses a slot for this meridian, they will not be able to cast spells.
e si ieu muoir, er mi grans deliuriers
New here? I'm Roha — want a quick tour?
Mages, or those interested in these sciences, should know that if an enhancer uses a slot for this meridian, they will not be able to cast spells.
But if the students thought, even for a second, that they were starting to get used to the training, ho-ho, they were in for a big surprise, because right after that, they were thrown into a deep pit, up to their chins in thick mud, and left to sit there for several hours.
- Penetration (150)
Order: allies under the character's command ignore the enemy's defense; 1 turn.
- Evacuation (100)
Order: the selected ally under the character's command leaves the battle even if they were incapacitated.
- Swiftness (500)
Order: allies under the character's command gain +1 to the number of actions before the start of the next phase.
- Ambush (500)
Order: allies in the 1+3 area become invisible until they are discovered or reveal themselves.
Siverfale, 1:01
And do historical skills count as orders? Can they be given to a character who doesn't have traits and skills that boost charisma?
Luka, 1:02
mmm
Luka, 1:02
I mean, historical skills
Siverfale, 1:02
Swiftness, penetration
Luka, 1:03
if charisma is 0, then he won't have any points to use them.