The most useful units in the early game are High Elves, especially when combined with Dryads, which can defeat almost any melee unit (in reasonable numbers).
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The most useful units in the early game are High Elves, especially when combined with Dryads, which can defeat almost any melee unit (in reasonable numbers).
But mages and monks can give a decent response even in close combat.
And since monks usually arrive not very early (level 5, you have to survive until then), mages are the most suitable units for the early game. It's true that they are not easy to obtain, but by the 2nd week, it's quite possible. So, the advantages of mages (not archmages - building them is a real pain).
It's not particularly difficult to build Storm elementals, plus they are good archers, and sometimes you can even build Ice elementals.
There are still plenty of ranged units that don’t suffer penalties in melee combat ;)
In general, it’s easier to build monks...:), but archmages aren’t that difficult to build, especially if you’ve already built their unupgraded versions...:)
Archmages need a library, and that requires a lot of resources. This always slows down the process.
And you can also assign ranged units without a penalty to melee attack (except for Titans).
I won't comment on the green imps in blue pajamas. With such crimson-colored arrows, it's hard to play even at the beginning.
As for the Gremlins, I think they don't handle their task very well.