Skip to content
User Avatar
#153
Auto-translated
I posted here once before, and now I've come across it again and decided to go over the cities.
Castle. Archers are good because there are many of them, they deal decent damage, they appear early, and they help you get started. Monks and Fanatics are also very good; after they appear, they can easily take over the tasks of the Archers, leaving the latter to absorb enemy fire.
Rampart. Grand Elves have the same advantages as Archers, only they remain relevant until the end of the game, due to the lack of stronger ranged units in the city.
Tower. There are many Goblins, and until level 6 units appear, they perform well, but after that, they are just cannon fodder. The ability of mages to reduce the cost of spells would be more useful in the Dungeon than in the Tower, where Wisdom is the main stat for heroes, and mana doesn't run out anyway; they are only needed against the Rampart, with its Pegasi and Unicorns (I don't remember which of them does what, but they mess up the enemy's magic). And Titans are unmatched among archers.
Inferno. The only archers are Gogs/Magogs; they appear early, are relatively strong, and have a lot of health, but it's better not to upgrade them, just in case, at least until the Ifrits appear.
Necropolis. And again, there is only one archer in the city, but what an archer! The Lich's only drawback is that it appears late, but otherwise, it's great.
Dungeon. Eyes look good; they have no penalty in melee, a lot of health, and no particular drawbacks. The downside of Medusas is the small number of shots (4 for unupgraded, 8 for upgraded); petrification is not a panacea in this case, because even though Medusas have no penalty in melee, they still fight weaker than other level 4 units.
Stronghold. Cyclops are good; they break down walls, are quite strong, but they appear late due to their cost. Orcs are relatively tough, but their damage is poor, and they are generally some kind of clumsy axe-throwers, and they also have a penalty in melee (if my memory serves me right).
Fortress. I don't like Lizards because, although they are difficult to kill, they also kill poorly, and they cope with the role of the only archer in the city worse than everyone else, in my opinion.
Conflux. Storm Elemental - no comment; strong, fast, tough, no penalty in melee. Ice Elemental, in my opinion, is a little worse than the Storm Elemental, although it is also very good; the same 30 health points save it, and the damage is also good.
The two worst spells for archers are Air Shield and Forgetfulness. And while there is no way to protect against Air Shield, Forgetfulness does not affect Titans, Liches, and maybe others - I don't remember.
In general, my top now is:
1. Fanatics.
2. Storm Elementals.
3. Grand Elves.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

Statistics

Welcome our newest member: leyu