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and in the graveyards, there's dirt and so on.
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and in the graveyards, there's dirt and so on.
This topic has been extensively discussed in the forums when playing as Laura. Even she struggles with units that have 6+ speed (unless the terrain is very favorable, which is impossible in dungeons), because the field is only 14 units long, and the math is simple. Perhaps, with a Devil and 6 units, waiting for morale to drop might work, but I haven't tried it, and it would be quite a hassle. So, having snow in the dungeon is always a good option.
Added 1 minute ago
There's no such move available, you might struggle. However, with 11 speed, it becomes possible, which is why I mentioned the Devil.
Boots provide 600 movement points per day to one hero. A Logistics expert, used by three heroes, provides... A Swamp creature in the tavern provides... Logistics experts on their own provide... A stable located right next to the city on the road provides...
Well, you still need to upgrade the Log to Expert level. By the way, yes, the Stable is quite random.
Well, in principle, in any object guarded by internal creatures, the land is native to those creatures (both in Griffin Conservatories and Dragon Fly Hives, and in Dwarf Cottages, and in Naga Banks).
These objects don't have that problem, so why complicate their capture? In my opinion, snow in the Factories is the ideal solution. And even if Laura can capture them, there's nothing particularly terrible about it. The main thing is that any hero at ninth speed shouldn't be able to capture them, as is happening now.
In the Necropolises, either there should always be dirt, or the zombies should be replaced with upgraded ones.
At the very least, it would be much more logical and conceptually sound than making minor changes to individual objects; this could be done endlessly.
Perhaps a radical option will be implemented: mandatory retreat for the attacker after 100 (or another number) rounds of combat (any combat at all). This will also solve the problem of a stalemate in a "handcuffs" situation in a battle between players.