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Posts from Map generation using the alternative IRMG map generator.

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It's a shame the generator can't create team-based maps (like 2x2 or 3x3).

Added 1 minute ago
dwp1970
IRMG places objects on the map that were entered specifically in the Terrain Editor.
These are levels 2, 4, 5, 6, and 7. They are not present in the standard game.

I don't know how the game will behave if it finds a reference to an object that
is not in the game's resources. Most likely, it will crash with an error.

But in IRMG, there is a checkbox in the advanced options that disables the generation of new objects, which allows you to use it to play on the standard game without Terrain Editor. The Terrain Editor itself, of course, does not affect IRMG and cannot affect it because the generation is performed independently of the game.

Whether it's a single-player or multiplayer game also doesn't matter. These are full-fledged game maps.

Also, I'd like to remind you that you can edit/create a template using IRMG.
This allows you not to use existing templates that were created and balanced for the game with the Terrain Editor.


Where is this checkbox? I have version 1.7.9.

Added 52 minutes ago
In short, when I try to regenerate a 2x2 map, it gives a message saying that there are no zones for players (it just won't work).
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Here's the error message that appears.
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why do you need 2x2?
Discord: Stiletto#0900
Он же Gear (Heroesleague.ru)
Он же VitaliySannames (Goodgame.ru)
Он же Black_Stiletto (Twitch.tv)
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so that I can play in the game range. I've already played it and liked it.
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Hey, can you tell me about creep strength? 1.0 – what creep strength is considered standard in a random map? I need very strong creeps. What numerical value should I set?
In reply to dwp1970
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I tried to update the templates to match the release of 1.8.2. The entire problem with the mountains stemmed from the templates; there were too few objects defined, so the generator often filled the empty space with mountains. I tried to eliminate this issue. Let's test and verify:
https://my-files.ru/n0hbzf

At the request of the community, I'm adding a file to this post with a detailed description of the templates (where which objects are important, "why the hell isn't it working, and why are rainbows appearing in my eyes?", how to navigate, etc.).
In reply to sir_moz
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Now, at the start, it generates a lot more banks and various other resources (gold, resources, but this is still based on limited testing). For example, it generated 7 banks on the lab map several times, whereas before, generating 5 was considered very lucky.
In reply to chudo_ud0
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Updated the templates. I tried to take the feedback into account. 1. Changed the range of the number of small resource nodes in the starting setup. A couple of Necropolises and a Gargoyle generate 100% plus a random number from 0 to 4. 2. Reduced the number of combat and magic stat boosts in the treasures. 3. If poor resource centers could be generated, for example, on the Rainbow map, I added resource nodes and artifacts there. Again, I balanced the number of stat boosts. Download: https://my-files.ru/rnezs6 - templates from 07/24.
In reply to sir_moz
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Attention!
To my great regret, I had to make an urgent fix. Huge thanks to Dex (and Stefan) for finding the bug in the Crown template. I just checked all the others and verified them:
https://my-files.ru/3pzyqm - templates from 07/26.

P.S. Please forgive me for these mistakes happening in the first place. I would also like to ask all other players to provide feedback more often.
Have a good game, everyone.
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Is Irmg no longer being developed, and has all support for it been discontinued?

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