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Map generation using the alternative IRMG map generator.

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#24
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Updated the templates. I tried to take the feedback into account. 1. Changed the range of the number of small resource nodes in the starting setup. A couple of Necropolises and a Gargoyle generate 100% plus a random number from 0 to 4. 2. Reduced the number of combat and magic stat boosts in the treasures. 3. If poor resource centers could be generated, for example, on the Rainbow map, I added resource nodes and artifacts there. Again, I balanced the number of stat boosts. Download: https://my-files.ru/rnezs6 - templates from 07/24.

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