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Posts from - Which faction is stronger? (Necropolis, Tower, or Conflux)

4.0 (2 ratings)
18 years ago
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all of this is about heroes without any modifications. Because there, the number of Phoenixes also increases, and the Tantrum spell has a special effect on improving skeletons:). The best hero is Isra. Dragons have also become stronger, although Phoenixes are also beasts. The Fortress faction didn't gain anything special. But if you're lucky with artifacts, the Necropolis faction can easily defeat everyone. The Castle faction is also strong. I play as Orin. If there are enough resources, you can build a very large army. I used to increase the number of archers by 150 and fanatics by 50 each week.
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18 years ago
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Well, by the way, there's another thing to consider: Storm Elementals, although excellent ranged attackers, are vulnerable to air magic. And if you take into account that many players don't shy away from developing air magic, then something like Magic Bolt can be quite a dangerous thing for them.

For Necromancers, on the first week, should you build a Lich or Vampires?

This is, again, if you're very lucky and you find Sulfur. But what if you don't find it? After all, it could easily turn out that there are no separate resources nearby, and breaking through a mine guarded, for example, by Ogres or even Orcs, is not that easy, especially with a complete lack of ranged units.
The same story applies to the Tower of Mages for the Conflux faction, only it's even harder and more challenging to build them. If it's 160% difficulty, you'll have to run around the map, collecting all types of resources. And if they aren't there either? Development stalls, and you inevitably fall behind your opponent.

The Conflux faction doesn't have these problems. At least, you'll most likely have levels 1-4 on the first week, and level 2 will almost certainly have a ranged attacker. A little more time, and Ice Elementals appear in the army, further increasing the firepower. :)

I'm just saying that everything depends on the circumstances and luck. And to say so definitively that "one faction is better than the other" is wrong.



Badping invented an interesting type of siege weapon.

And a weapon, by the way, too. :)))
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18 years ago
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It takes about 1 week to build in 80% of my games. The difficulty is always set to maximum. There's only one issue with the monsters at the mine. If I set it to the maximum, everything slows down for exactly one week, just like for everyone else. And the reason I said so directly that Necropolis is the best on a random map in Heroes of Might and Magic is because they have more things they can use to their advantage. That's all. Honestly, half of the mines can be cleared even without archers. Yes, with some losses, but minimal. The only thing that annoys me is when archers defend the mine at the beginning of the game. That's a real pain...
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18 years ago
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Amen, brother Pisak1. Archers guarding mines are a real pain for level designers. Especially if you're playing as Necropolis. What bothers me the most is the enchanted circle: to defeat these archers, you need to hire liches. To build liches, you need to take the mine that the archers are guarding... it's just unbearable.
18 years ago
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Yeah, I guess so...
I think that master gremlins are strong at the beginning, but when the enemy reaches them, their strength seems to decrease. Magic can help here, of course.
It's difficult for the undead to function AT ALL without resources. Otherwise, you can either upgrade vampires or build liches. If you can't find stones, crystals, or sulfur, you'll have to rely on levels 1-3.
In reply to Чебурашка
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18 years ago
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Cheburashka;115295
Yeah, well...
I think that master gremlins are strong at the beginning, but when the enemy reaches them, their strength somehow decreases. Magic can help here, of course.
It's difficult for the undead to play at all without resources. Otherwise, you can either upgrade vampires or build liches. If you can't find stones, crystals, or sulfur, then you'll have to stick to levels 1-3.
Yeah... but who will let the enemy REACH the master gremlins? :D I, for example, don't allow this in 95% of cases... and if someone does reach them, it's in such a small number that it's not even worth talking about (of course, I'm talking about the beginning of the game - when there are no mages or titans).
And the undead are weak - level 1-3 is practically useless here... at the beginning of the game. Skeletons are strong in large numbers... there's no such thing here. Zombies are just meat... slow and stupid... it's a horror. I don't consider them as a unit. I don't build ghosts in 90% of cases at all!!! So, see - what a fun start! If there are no vampires, then everything, development is terribly slow.
In reply to Ta Kotoraya...
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18 years ago
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Ta Kotoraya...;115298
Well, yes... but who will allow the enemy to REACH the master gremlins? :D I, for example, don't allow this in 95% of cases... and if someone does reach them, it's in such a small number that it's not even worth talking about (of course, I'm talking about the beginning of the game - when there are no mages, let alone titans).
Undead have it tough - level 1-3 units are practically useless here... at the beginning of the game. Skeletons are strong in large numbers... but there aren't many of them here. Zombies are just meat... slow and stupid... a nightmare, basically... I don't even consider them as units. I don't build ghosts in 90% of cases! So, there you have it - what a fun start! If there are no vampires, everything, development is terribly slow.

Well, according to your reasoning, then the Conflux is the best option, specifically in this case - fairies and 2 archers, not bad ;)
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18 years ago
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If we consider the question of which castle is better in the early stages of development, then the one with archers is the best, and that would be the Tower and the Conflux. Given that the Conflux has archers of the second level, it is clear that the Conflux is more powerful than the Tower. Necropolis is not very good in the early stages – both skeletons and zombies are slow and won't be able to reach the enemy.
Looking further ahead... I read somewhere that the best castle against the Conflux is the Tower (due to magic). But I won't venture to judge on later stages.
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18 years ago
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Generally, I prefer Necropolis! But in equal conditions, or relatively equal, Tower is stronger (Titans and Nagas can really turn the tide).
Although, Dungeon is FOREVER!!!!!!!!!!!!!!
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18 years ago
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Tower rules! Greedy Titans, and also farmed Djinns are farmed (some kind of spell on the Titans! And that's it! I think that Tower is stronger!
In reply to Мечтатель
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18 years ago
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Dreamer;115173
Amen, brother Pisak1
Archers guarding mines are a real pain for level designers. Especially when you're playing as Necropolis. The most annoying thing is the enchanted circle: to defeat these archers, you need to hire liches. To build liches, you need to take the mine guarded by the archers... it's just unbearable.
Well, it's not always like that, and it can be much worse when, on top of everything, Necropolis doesn't get Haste or Raise Dead. That's a real tragedy:( (magic)

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Ta Kotoraya...;115298
Well, yes... but who will allow the enemy to REACH the Master Gremlins? :D I, for example, don't allow this in 95% of cases... and if someone does reach them, it's in such a small number that it's not even worth talking about (of course, I'm talking about the beginning of the game - when there are no mages or titans).
And it's hard for the undead - level 1-3 units are practically useless... in the beginning of the game. Skeletons are strong in large numbers... there's no such thing here. Zombies are meat... slow and stupid... it's a disaster... I don't consider them as a unit. I don't build Ghosts in 90% of cases at all!!! So, see - what a fun start! If there are no Vampires, everything, development is terribly slow.
Well, it's not slow... these SKELETONS are exactly what you use to break through everything at the beginning, and quite successfully!!! For finding 10 crystals and gems, these forces are usually enough... and then the upgraded Vampires come out to the arena...:)

Added after 1 hour 1 minute
Dreamer;114945
Regarding Necropolis. At the beginning of the game, it's tough for them, because the first (and last) archer is only at level 5. This creates difficulties. Tower, on the other hand, is the most ranged city. And although many say that it's difficult to start with Tower, I still think that Master Gremlins help a lot in the first 2 weeks.
Conflux is good in many ways, except for one thing: weak units.
Necropolis doesn't experience anything difficult in the early stages of the game!!! I'll even say more, sometimes it's easier to play with them in the first weeks than with other factions (I mean, of course, maximum difficulty 200% and strong monsters). The conditional disadvantage in archers is perfectly compensated by the skeletons raised after each battle, their number is quite enough in the early stages of the game, and then you buy 10 Vampire Lords and things go even better!!!:) Honestly, I never strive for a quick construction of Liches with the aim of subsequently clearing the territory with them. They usually remain in the castle until they are upgraded and are taken only for serious battles.
Regarding Conflux... where did you get the idea that they have weak units???
In Heroes, the overall strength of armies in each faction is approximately balanced... and 4 Phoenixes per week?:) (the fastest level 7 unit)... and Spirits with the hero Moner or the same Psysis... 2 ranged units, 3 flying units, 2 melee units, one of which is like Hydras in the Swamps... it's a massacre...:) everything in this faction is well balanced, and building level 7 is not particularly difficult.
In my opinion, Necropolis and Conflux are the two strongest (cheating) factions in Heroes 3... the creators of the game didn't quite anticipate this in some ways.
The former have an advantage in hordes of skeletons, the latter in movement speed and level 7 units.
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18 years ago
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I usually play as the Tower... in terms of tactics, the Tower has a huge advantage... A) The Conflux has a big imbalance in unit speed; only the Phoenix will make it... the first one to arrive will attack and win... you expose it to attacks from Gargoyles or Golems... and then the Phoenixes die; it's especially satisfying to watch how Ice Lightning hits them very well. If the Phoenixes wait, they can be slowed down or shot down by Titans... or by an explosion. Phoenixes should not attack Titans... the most relevant target is Archmages... it's a pity for them... the advantage is that Phoenixes usually don't survive until the second turn... Then... in the Conflux, there are not troops, but just meat... Ice Elementals are afraid of fire... Storm Lightning... you are just amazed at how many Storms one Lightning can defeat, especially if you start a chain reaction with them. Magmatic Elementals are neither one nor the other... as are Energy Elementals... they don't stand out in any special way... but you should be afraid of Magic Elementals... but usually, Nagas put them in their place. B) Necropolis... the main striking force is Liches, Skeletons, Vampires, and Knights. An explosion usually removes a couple of hundred Skeletons, or even more, and this spell is a frequent guest in the Tower's Guild of Mages... so they will die quickly... Vampires usually immediately fall under crossfire... and Liches are blocked by Gargoyles... and they hold them for as long as possible. Regarding Dragons... the worst thing they can do is age and interfere with Archers... in contrast to Knights, Nagas... I tested 6 battles: Knight vs. Naga... 5 out of 6 were won by the Naga. The Tower has an undeniable advantage in magic... and magic is so important that you don't even need to consider the troops... If a Castle is being attacked, there is no better tactic than cloning... if the clone is a Titan... you can always teleport Golems to the Liches. I also love to protect Titans with a Force Field... if it is available... it doesn't last long... but it's more than enough for the Titans to cause trouble... it is very useful to cast Counterspell or Blessing on Nagas... the damage range is large. C) In my opinion, I just play the Tower very well, so Tower vs. Conflux, with equal skills... depends on who has better magic, more mana, or a better-developed hero... And Tower vs. Necropolis... usually, I win... (don't tell me about the Lich King's Cloak and Cursed Armor, or I'll want an Angel Alliance and a Sniper Bow). If we talk about XL maps... then the advantage is with the Tower... there is a very high probability of finding one of the three-spell portals in the Guild of Mages: City Portal, Dimension Door, and Flight. This means everything that can be useful... this especially applies to Dragon Utopias; it is thanks to them that I usually solve my financial problems, or a Naga bank... will be collected, and all sorts of junk will remain.
In reply to Селена
18 years ago
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Selena;123251
There's a big imbalance in unit speed in the combined army; only the phoenix will make it... the first one to arrive will be the first to win... you're exposing yourself to attacks from gargoyles or golems... and then the phoenixes die. It's especially satisfying to watch how Ice Lightning hits them hard.
Half of the travelers have the tactic skill (very useful against towers, and not only), so they'll all crawl in and attack together in one turn. You'll slow everyone down, and we'll speed everyone up. You'll throw Ice Lightning, and we'll use explosions... on nagas... on titans... it will be much more effective. ;)
Selena;123251
If the phoenixes wait, they can be slowed down or shot down by titans...
Even if the titans deal 60 damage per bolt, it will take about four titans to kill one phoenix (if you have Expert Archery). There will be more phoenixes than titans. And shooting them down will take a while. :p
Selena;123251
In a combined army, it's not about troops, it's about meat... Ice Elementals are afraid of fire... Storm Lightning... you're just amazed at how much damage one lightning bolt can do to Storm Elementals, especially if you start a chain reaction with it...
They are, but everyone is afraid of something, and you can't cast different spells on everyone at the same time. And will you cast a chain reaction if you have air units (which you don't even need to upgrade), for example, in your army? It's better to use an explosion.
Selena;123251
An explosion usually takes out 200 skeletons, or even more, and this spell is a common sight in the Guild of Mages, and at the Tower...
Okay, let's calculate... roughly. 200 skeletons is 1200 damage from an explosion, which is 4 titans (assuming the elementals have the same explosion power). 2000 skeletons divided by 200 is 10 turns, which means 40 titans. :D 2000 skeletons will be gone long before that. The titans will run out, and probably the nagas too. :D The skeletons won't disappear that quickly.
Selena;123251
You can always teleport golems to the liches... It's very useful to cast Counterspell on nagas...
And you can teleport skeletons too, and in large numbers. :D You won't even notice. And Counterspell is a real treat!
Selena;123251
With a rush, Solmyr will definitely repel any attack just by casting Chain Lightning.
Really? Let's see (a very realistic situation - a real classic rush :D ): I'm the evil Necromancer Galtran, level 6, standing in front of your castle on 1-1-7 with 100 skeletons, 1 skeleton, 4 vampires, 2 angels, 3 liches, zombies, 100 skeletons. In my backpack, I have a bolt, a shield, Haste, and Expert Earth, Necromancy, and Advanced Armor. And what do you have? At best, you've built a castle with nagas, but without genies, if you built the wall first. Usually, after that, I have no money or resources left in the tower, so I go to 1-2-1 to build further or buy a naga.
18 years ago
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From the Conflux, any Castle will take a beating, just like any other Castle will take a beating from any other. The balance is there, even in Africa. In terms of magic, it's definitely the strongest; Dungeon and Tower can't keep up. Although the Mages in these Castles are very good. Everyone praises Solmyr, but I think Deemer is a little more powerful, especially if Alamar is his assistant. But that's a topic for another discussion...
Out of this trio, they're all good; it's impossible to say definitively which is the best. I've played as them and against them, and of course, I've beaten everyone, starting with the easiest – Conflux, then the rest.
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18 years ago
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Comrade Selena seems to forget about the upgraded Psionicists, and if they break through your ranks, you'll regret it. Air magic (speed) + expert tactics + first turn (Phoenixes), and when the Psionicists, Earth Elementals, and Phoenixes start tearing through your army, you'll realize it's no joke. Also, besides vulnerabilities, units have elemental resistances, so magic doesn't guarantee a 100% victory. And Phoenixes can also attack with their breath (through weaker units, targeting stronger ones) with good damage and minimal retaliation.
And this city is perfect against them, so out of these three castles, the Conflux is slightly stronger with roughly equal armies.

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