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Posts from Current questions and answers regarding the map editor.

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7 years ago
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User01322342, I described this in the FAQ section of my signature. Quests have the ability to customize stages: ProgressCommentsFileRef – if the quest consists of several stages (for example, kill 3 groups of monsters), you can add files with additional descriptions for each stage here. In the game, the general description of the quest from DescriptionFileRef will be displayed first, followed by the description of the current stage from ProgressCommentsFileRef. If the quest has stages, it will start at stage zero. -- quest progress -- progress – the stage number corresponding to ProgressCommentsFileRef SetObjectiveProgress(‘SCRIPTED_QUEST_NAME’, progress); You can check for monster kills using a trigger at the end of the battle. The quest must be custom.
In reply to Jack_of_shadows
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7 years ago
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Jack_of_shadows
User01322342, I described this in the FAQ from my signature. Quests have the ability to customize stages:

ProgressCommentsFileRef – if the quest consists of several stages
(for example, kill 3 groups of monsters), then you can add files with
additional descriptions for each stage. In the game, the general
description of the quest from DescriptionFileRef will be displayed first, and then the description of the current stage from
ProgressCommentsFileRef. If the quest has stages, it will be at
stage zero at the start.

-- quest progress
-- progress – the stage number corresponding to ProgressCommentsFileRef
SetObjectiveProgress(‘SCRIPT_NAME_OF_THE_QUEST’, progress);

You can check for monster kills using a trigger at the end of the battle. The quest should, of course, be custom.

Thank you for the answer) . I will read your FAQ, it will be useful:) ;)
In reply to John_Lock
7 years ago
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Hello everyone. I've encountered a problem where important xdb files occasionally disappear from the map archive, causing the game to crash. Has anyone else experienced this? If so, how can it be fixed?
In reply to sergejez
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7 years ago
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sergejez
Hello everyone. I've encountered a problem where important xdb files occasionally disappear from the map archive, causing the game to crash. Has anyone else encountered something similar? If so, how can this be fixed?
I haven't encountered this before; to be honest, I'm hearing about it for the first time.
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7 years ago
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I didn't want to go through all 300+ pages, so the question might have already been asked, but I'll ask it anyway: Is there a way to play a music file while the map is loading?
In reply to KioM
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7 years ago
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KioM
I didn't go through all 300+ pages, so the question might have already been asked, but I'll ask it anyway: Is there a way to play a music file while the map is loading?
The LoadingScreenSound property is responsible for this.
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7 years ago
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Please provide a solution to the problem (if you know one) in my map editor. When I open Objectives - Primary - PlayerSpecific - 0, I can't expand the player's objectives, meaning I can't configure their quests. Thank you in advance.
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7 years ago
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um, well, you need to create them first. Right-click on Objectives, create a new task, and configure it.
7 years ago
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Hey everyone, I hope someone can help me. So, I started creating a map in Heroes 5, using the Tribes of the East faction, and everything seemed fine. I clicked "Check map," and it looked okay. But when I launched the game, the map wasn't there. I went to the game's folder, to the maps section, and all I found was an archive with the map's name (2222222211), and nothing else. When I tried to load the map again in the editor, it wouldn't start and gave me the following message: "File is corrupted/doesn't support the game version/doesn't exist."
In reply to SSSobak
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7 years ago
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See the FAQ: /topic/at/483279/
I save the map, but it stops working; the editor won't open it. After saving, its size is 22 bytes. What should I do?
In reply to Ment
7 years ago
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Nothing helps; the editor creates an empty WinRAR file.
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7 years ago
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Is the file size the same as in a typical issue? That is, 22 bytes (or sometimes it might show as 1 KB)?
Have you tried changing the game's path, and it didn't help?
In reply to Ment
7 years ago
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That's correct, 22 bytes, but I deleted the game to reinstall a clean version. Which version is best to download, and which folder should I put it in? :confused:
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7 years ago
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It's best to download the licensed version or something that is practically indistinguishable from it. No need for repacks. A folder like C:/Program Files/Nival interactive/HoMMV/ will do.
In reply to Ment
7 years ago
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I'll try to buy a license. I reinstalled the game, but it didn't help. I used the same path that you suggested. I'll let you know as soon as I buy it or find a clean, working version.

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