Auto-translated
I dare say that such a phenomenon can be explained by a peculiar protection against PTS overflow, just like the fact that in subsequent matches with the same result, the difference between one player's rating loss and the other's gain will increase (up to plus +0 for Lucky in this situation).
Well, if you look at what Lizard wrote above, one could assume that next time Lucky will get 5 PTS, meaning there will again be a division by 2 with no remainder)
And the identical deduction from the loser in this situation is due to the maximum rating gap, because more than 47 points will not be taken from the loser, no matter how huge the gap between the players.
I recall the rating mechanics used to be different, worse than the current one, for sure.
I won't list all the factors of rating change, but earlier there was such a buggy feature that a player desperately wanting to reach top 1 by means of, let's call it, "farming" Jebus, would find it much more profitable to surrender on day 2-3 after seeing a not-so-easy respawn, or carelessly stumble into max secrets and calmly surrender, losing only 3-5 points and go roll a new one.
As you might guess, the person's motivation was mutated, and the ladder gameplay could also soon mutate.
At some point, I was even slightly puzzled when a player with a solid rating, after surrendering on the second day, wrote to me about throwing the game in the gnome dwelling=) Moreover, okay, this happened once, but after that the same guy decided to surrender again on turn 111-112)
This is precisely the direct difference from HeroesWorld — if here the guys will squeeze everything out of the layout, some won't even try in the lobby)
At that moment, it bothered me, and I wrote, I think, to Baratorch about this situation.
To summarize, the idea of farming HeroesWorld/lobby rating is not great)
discord: LuckyF#3482
icq: 681350680
icq: 681350680