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TOURNAMENT "FULL RANDOM - V"


This tournament is an official rated tournament.

The tournament is conducted in a round-robin format, with each participant playing every other participant according to a bO2 scheme.

Tournament deadlines, based on 1 game per 7 (Seven) calendar days:
Group stage 03.06.-14.07.2019;
Play-in stage 15-28.07.19;
Playoff stage 29.07.-29.09.2019.

Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG

version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set "Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, and "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
9.Template size "Huge"

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version TE_6.8_test3 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs. Skill Wheel for viewing directly in the game.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament consists of three stages:
- group stage;
- play-in stage;
- playoff stage.

COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

Group stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. Depending on their number, tournament participants are divided by skill into several baskets of 4 participants to form groups.

1st basket: Will, dmitrik, ekzekut, sir_moz
2nd basket: Stefandmy, s_e_r_e_g_a, Dexterwar, dwp1970
3rd basket: BOLIVAR, alex_nv, KillAndAction, byterbrod
4th basket: Letos666, flate, Evgenfit, KIR9XMI

The draw for each basket takes place separately: first the first basket, then the second, then the third, and so on. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.
Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the play-in stage.
Games not confirmed by the end of the group stage are considered unplayed, and no points are awarded for them.

Play-in stage.
Pairs at this stage are determined via a draw: players who took 2nd place in their group against players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, and the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the play-in games. That is, a player who took 2nd place in their group only needs to achieve 1 victory over the player who took 3rd place. A player who took 3rd place in their group must achieve 2 victories over the player who took 2nd place.

Playoff stage.
Pairs for the quarterfinals and semifinals are formed randomly via a draw. Finalists are determined by the results of the semifinals. Throughout the playoff stage, games are played according to a bO3 scheme.

The following rules must be strictly observed during the play-in and playoff stages.
Every Friday, a draw for upcoming games is held. Before each game, from Saturday to Sunday, each tournament participant must provide information to the judge:
- either on the possible date and time of the game;
- or on the already agreed date and time of the game with a specific player; the 2nd player in that pair must confirm this information.
The judge posts information about the dates and times of games between specific players in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel. In the absence of information regarding a possible date and time or an agreed game, the judge independently decides on the date and time for those specific players.
Players are required to start the game at the appointed date and time. If a player/players fail to appear for the game within 1 hour of the scheduled start, he/they shall be considered absent, and a technical defeat is awarded. Postponing an ALREADY STARTED GAME to another date and time is permitted, but only within the current round period.
If the game has not been played by Saturday of the current week, the judge appoints an ODD for Saturday or Sunday of the current week, taking into account information received from players regarding the ODD date and time. In the absence of such information, the judge independently decides on the date (Saturday or Sunday of the current week) and time of the ODD.

If opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about said game.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or a game crash, the last autosave is loaded; players are required to repeat all their moves exactly up to the moment of disconnection or crash. If the same occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the third day of the first week of the first month. The end of the day is considered the pressing of the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory: generate the first one, and then each subsequent one only after a player's rest.

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection in week 2 and later - game continues (except cases where both players are ready to start over)

8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the connecting portal/garrison has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. One point is awarded for victory in each individual game.

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient (a 1-0 score is equated to a 2-0 score);
- result of head-to-head encounter;
- number of wins;
- number of draws;
- number of losses;
- tie-breaker game.
A tie-breaker game is conducted between opponents according to the general tournament rule.
COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is NOT admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to dmitrik
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dmitrik
Dwell 3

Krag and Goshak immediately got their units and ran off to collect resources. In the second week, Krag started attacking portals, captured a ring of machines in the center, and found a treasure in the beginning of the 3rd week. The maxed-out Temple isn't worth it; I ran around for about 4 days, and the only useful items were the Berserk shield and the gnome boots. I mentored and headed to the Demon through the Guild of Outcasts. The Demon wasn't ready for the encounter yet.

Thanks for the game.

Yes, the Demon was only a couple of days short of being ready.))
The defense was given too late, so I only entered the treasure in the beginning of the 4th week. I took the maximum mage artifact and the Utopia artifact. Along the way, there was an artifact shop, two temples, and a mentor, but I didn't have time to get there – Krag arrived.
Thanks for the game.
In reply to KillAndAction
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External dwellings 3,4 started quite briskly with Dugal; machines, obelisk, log, defense, light—everything was going smoothly. In the treasure zone with Storm Wind, I easily took two max Dragon Utopias and the Temple, found a staff, ring of initiation, and dwarven set, shifted machines to attack and moved toward the opponent on turn 4 via ГО; the info wasn't ready yet. Thx for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
радуга / rainbow
Game Length
143 days
Game Date
6/19/2019
Reported
6/19/2019 1:01 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/19/2019 4:47 PM

In reply to Will
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Will
External dwellings 3,4 started with Dugal quite briskly; machines, образло, loga, defense, light—everything was going smoothly. In the treasure zone with storm wind, I easily took two max Dragon Utopias, Temple, found a staff, ring of ini, dwarven set, shifted machines to attack and moved toward the opponent on the 4th through ГО; the info wasn't ready yet. Thx for the game.
By the end of week 2, I started to seriously drop in tempo; tried to fix the situation from the start of week 3, partially succeeded, but the upgrades trolled me with magic (didn't take it at first, then didn't get what I wanted later) and I guessed wrong with portals. Rutger turned out very tough, I didn't even try... Thank you for the game.
In reply to KillAndAction
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Niches 4, 4, 5, 7, so there's a lot of meat. It was going well, there was enough money for training, the dungeon died during another attempt, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Map Template
летос / lethos
Game Length
122 days
Game Date
6/20/2019
Reported
6/20/2019 11:58 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/20/2019 2:07 PM

In reply to KillAndAction
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Dwell 1, starting with Talannar and one wyvern from Shaka, he cleared everything perfectly. Ilfina with her elven army also did well, the opponent died, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
летос / lethos
Game Length
123 days
Game Date
6/20/2019
Reported
6/20/2019 12:00 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/20/2019 2:11 PM

In reply to Will
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Will
The levels were 4, 4, 5, and 7, so there was a lot of meat. It was going well, I had enough money for training, and the dungeon died during another attempt. Thanks for the game.
I confirm. I haven't encountered levels 144567 yet.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to Will
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Will
Dwel 1, starting with Talannar and one wyvern from Shaka, cleared everything perfectly. Ilfina with her elven army also did well; my opponent lost, thanks for the game.
I confirm. I lost both games on this map. It was a combination of stupidity and recklessness.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to BAtoN
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I've played 4 games, and there's an inaccuracy in the final standings. I also request that the organizers clarify the situation with the player flate. I haven't seen him in Discord at all, and there haven't been any messages from him either; I don't have the time to spend searching for him.
In reply to dmitrik
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dmitrik
I've played 4 games, and there's an inaccuracy in the final table. I also ask the organizers to clarify the situation with the player flate. I haven't seen him in Discord at all, and there were no messages from him either; I don't have time to spend looking for him.
I'll fix it today when I get home.
You can contact flate via private message on HW.
BOLIVAR asked a similar question; as far as I understand, he contacted him.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Will
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First, DVP took a restart, I don't remember the setup. Then, they gave out a couple of Elf-Human heroes and hidden treasures at locations 1, 3, and 7 – what a pain, I lost completely on the third day. DVP sighed with obvious relief. In the end, they gave out this "mega" pair. The hidden treasure was level 5, so without any particular problems, I leveled up two heroes: Ira and Letos. In the treasure room, I defeated 1 Utopian Guard, got a staff, and immediately headed to the enemy. I reached him – and outsmarted him. Then Letos approached – and outsmarted him, and then Ira ran up again and cast Meteor for 1100 damage, and DVP surrendered. He didn't get shackles in the treasure room. Things started going my way.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Map Template
солнце / sun
Game Length
213 days
Game Date
6/21/2019
Reported
6/21/2019 3:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/22/2019 2:21 PM

In reply to sir_moz
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Thank you for playing.
In reply to Will
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Hiding spots 5, 5. On the second day, I bought Ilfina with a level 1 unit. There were a lot of trees, and both industrial zones had grass. Overall, it was good. Except that there was no regeneration anywhere. So, I entered the Treasury a bit late. But there was also grass, and the battles were not particularly difficult. My opponent didn't have a good game and surrendered. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Анвэн / Anwen
  • Main Hero: Ильфина / Ylthin
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
маска / mask
Game Length
212 days
Game Date
6/22/2019
Reported
6/22/2019 5:27 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/30/2019 8:39 PM

In reply to Will
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He wasn't moving very fast and foolishly lost half of his troops on the second level of the resource dungeon. He scared away 3 mages and escaped through the city to the third level. But somehow, after the third level, the hero's initiative remained at 0, but he managed to capture his own castle in the city. At the beginning of turn 5, a mage appeared, but I didn't rush to attack him without initiative. I waited for reinforcements from two castles and surrounded myself with morale and anti-morale. The mage spent a week without morale and luck and decided to attack the castle. But it's difficult to defeat a gnome, especially when there's time to cast runes and spells. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Фаиз / Faiz
  • Main Hero: Фаиз / Faiz
Map Template
лабиринт / maze
Game Length
215 days
Game Date
6/22/2019
Reported
6/22/2019 8:54 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/22/2019 9:17 PM

In reply to ekzekut
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ekzekut
He wasn't moving very fast, and he lost half of his troops in the second round due to a foolish mistake. He scared away 3 mages and escaped through the city into the Treasury. But somehow, after the Treasury, the hero's initiative remained at 0, but he managed to capture his own castle in the city. At the beginning, a mage arrived, but I didn't rush to attack him without initiative. I waited for reinforcements from two castles and surrounded myself with morale and anti-morale. The mage spent a week without morale and luck and decided to attack the castle. But it's difficult to defeat a gnome, especially when there's time to cast runes and spells. Thank you for the game.
The mage was very slow, and he was shot down in the gnome castle.
Thanks for the game.
In reply to KillAndAction
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Turns 2, 4, 5. The opponent is very strong, and he also got a Luck resource. Dugalu didn't get any logs or machines in 2 weeks, and Rutger joined late, so the momentum was lost. The match was obviously going to end this way from the start. I surrendered. Thanks for the games.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Map Template
радуга / rainbow
Game Length
125 days
Game Date
6/24/2019
Reported
6/24/2019 3:35 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/24/2019 10:35 AM

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