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#1
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TOURNAMENT "FULL RANDOM - V"


This tournament is an official rated tournament.

The tournament is conducted in a round-robin format, with each participant playing every other participant according to a bO2 scheme.

Tournament deadlines, based on 1 game per 7 (Seven) calendar days:
Group stage 03.06.-14.07.2019;
Play-in stage 15-28.07.19;
Playoff stage 29.07.-29.09.2019.

Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG

version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set "Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, and "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
9.Template size "Huge"

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version TE_6.8_test3 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs. Skill Wheel for viewing directly in the game.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament consists of three stages:
- group stage;
- play-in stage;
- playoff stage.

COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

Group stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. Depending on their number, tournament participants are divided by skill into several baskets of 4 participants to form groups.

1st basket: Will, dmitrik, ekzekut, sir_moz
2nd basket: Stefandmy, s_e_r_e_g_a, Dexterwar, dwp1970
3rd basket: BOLIVAR, alex_nv, KillAndAction, byterbrod
4th basket: Letos666, flate, Evgenfit, KIR9XMI

The draw for each basket takes place separately: first the first basket, then the second, then the third, and so on. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.
Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the play-in stage.
Games not confirmed by the end of the group stage are considered unplayed, and no points are awarded for them.

Play-in stage.
Pairs at this stage are determined via a draw: players who took 2nd place in their group against players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, and the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the play-in games. That is, a player who took 2nd place in their group only needs to achieve 1 victory over the player who took 3rd place. A player who took 3rd place in their group must achieve 2 victories over the player who took 2nd place.

Playoff stage.
Pairs for the quarterfinals and semifinals are formed randomly via a draw. Finalists are determined by the results of the semifinals. Throughout the playoff stage, games are played according to a bO3 scheme.

The following rules must be strictly observed during the play-in and playoff stages.
Every Friday, a draw for upcoming games is held. Before each game, from Saturday to Sunday, each tournament participant must provide information to the judge:
- either on the possible date and time of the game;
- or on the already agreed date and time of the game with a specific player; the 2nd player in that pair must confirm this information.
The judge posts information about the dates and times of games between specific players in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel. In the absence of information regarding a possible date and time or an agreed game, the judge independently decides on the date and time for those specific players.
Players are required to start the game at the appointed date and time. If a player/players fail to appear for the game within 1 hour of the scheduled start, he/they shall be considered absent, and a technical defeat is awarded. Postponing an ALREADY STARTED GAME to another date and time is permitted, but only within the current round period.
If the game has not been played by Saturday of the current week, the judge appoints an ODD for Saturday or Sunday of the current week, taking into account information received from players regarding the ODD date and time. In the absence of such information, the judge independently decides on the date (Saturday or Sunday of the current week) and time of the ODD.

If opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about said game.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or a game crash, the last autosave is loaded; players are required to repeat all their moves exactly up to the moment of disconnection or crash. If the same occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the third day of the first week of the first month. The end of the day is considered the pressing of the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory: generate the first one, and then each subsequent one only after a player's rest.

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection in week 2 and later - game continues (except cases where both players are ready to start over)

8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the connecting portal/garrison has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. One point is awarded for victory in each individual game.

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient (a 1-0 score is equated to a 2-0 score);
- result of head-to-head encounter;
- number of wins;
- number of draws;
- number of losses;
- tie-breaker game.
A tie-breaker game is conducted between opponents according to the general tournament rule.
COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is NOT admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
#32
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Dwell 5

At the start, Iris, Laszlo, Rutger, and Vitya are in prison. Iris and Laszlo immediately grabbed machines and both slowly moved out. Iris's log took a long time to appear — second week experience was split in half, leveling was slow. On day 131, he broke through the adjacent zone of the elf and decided to run to the castle, not wanting to drag it out. The elf was leveling a dwarf, then could have switched to a normal elf, and the dwarf with chaos could have caused a lot of trouble. The dwarf sat in the castle with a full army, though only the flies, archers, and druids were upgraded. He managed to overcome it, but barely.

Thanks for the game
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Бранд / Brand
Map Template
летос / lethos
Game Length
134 days
Game Date
6/3/2019
Reported
6/3/2019 7:59 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/3/2019 7:50 PM

In reply to dmitrik
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#33
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dmitrik
Dwell 5

At the start, Iris, Laszlo, Rutger, and Vitya are in prison. Iris and Laszlo immediately captured machines and both slowly advanced. Iris’s log was long in coming; the second week — experience split in half, leveled slowly, on 131 broke through the elf’s adjacent zone and decided to run to the castle, didn’t want to drag it out — the elf was leveling a dwarf, then could have switched to a normal elf, and the dwarf with chaos could have caused a lot of trouble. The dwarf sat in the castle with a full army, though only the flies, archers, and druids were upgraded. Managed to overcome, but barely.

Thanks for the game

It was.
I doubt anyone could have played the finale worse than I did — completely forgot that Brand had Teleport. Not to mention that Mass Shields never appeared in the light, including Mass Protection from Fire (which would have helped a lot against the human gunpowder units), and I only got the shot for my own gunpowder unit at the last level; never got Evasion offered in Defense. Also, I shouldn’t have fought in the town (there was an option) — Iris was defenseless. In short, I played the whole game more or less decently, but the finale — just awful.
Thanks for the game.
In reply to BOLIVAR
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#34
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Great job leveling up two heroes with 35 skill points and offense/defense. On the third turn, Erin jumped to the enemy and distracted him from the beginning of the fourth turn. Sinithar was looking for a nest of Phoenixes. He didn't find it, returned home, and went to the enemy. Sinithar had the "SLK" set (boots, stable, loggia), the enemy didn't expect me to reach his town, and he gave up the empty town. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Синитар / Sinitar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Винраэль / Vinrael
Map Template
летос / lethos
Game Length
213 days
Game Date
6/6/2019
Reported
6/6/2019 4:40 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/6/2019 7:12 PM

In reply to BOLIVAR
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#35
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It generated a super starting screen of 4-5-6-7. I was very afraid of being destroyed by such a quantity of meat in the late game, but the Dwarf was slow, while the Mage with the Lich on the contrary: on week 1, day 27 I went to the center, found boots there, there were several convenient stables; in the middle of week 3, I used the second portal to land in a treasury zone, where there were 3 maximum-level creatures and a couple of artifacts on the ground. I didn't get particularly distracted — I needed money for the buyout. From the treasury zone I broke through into the enemy's center and from there I dug passages to the enemy's adjacent zone, found it by the start of week 5, stood on the other side of the portal, and on the next turn I reached him in one day. The Dwarf, although he was at home, was completely out of mana. The DVP surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Map Template
радуга / rainbow
Game Length
212 days
Game Date
6/6/2019
Reported
6/6/2019 4:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/7/2019 3:04 AM

In reply to sir_moz
#36
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sir_moz
It turned out great to level up two heroes with 35 skill points and offense. On the third turn, Erin jumped to the enemy and distracted him from the beginning of the fourth turn. Sinithar was looking for a phoenix nest. He didn't find it, returned home, and went to the enemy. Sinithar had the "SLK" set (boots, stable, log), the enemy didn't expect me to reach the city, and I took the empty city. Thank you for the game.

It happened that the game lagged a lot because I wasn't getting any defense or log bonuses, but at one point, I was offered both defense and log bonuses. I accidentally took the defense bonus, which made me move very slowly, even under the stable and on the grass. At the beginning of the fourth turn, I got into the treasure, but then Erin had to retreat home, and all my plans were ruined. I started to play poorly. In the end, the opponent captured the city. Thank you for the game!
In reply to KillAndAction
#37
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Dwell 3, 4, Iris joined immediately, and we quickly got some units. In the hut, on level 2, the training wasn't successful, only 7 monks appeared, but that didn't slow us down in clearing the map. At the end of level 3, I found a treasure chest, spent a couple of days there, and then an elf appeared. Before him, I took a Temple, where I got a ring with 20 initiative and attack. The elf, without any defenses, was quickly defeated, even though his stats were decent. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
корона / crown
Game Length
143 days
Game Date
6/6/2019
Reported
6/6/2019 9:24 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/8/2019 3:08 PM

In reply to sir_moz
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#38
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I kept finding logs, and in the end, it turned into trolling with the leveling. Plus, I didn't have much luck with the portals, and the pace was lost. I chose one to scout, scouted it, and it turned out to be inconvenient. I chose another one, and without scouting, and again, there was an ambush. I lost half of my troops. I slowed down. Because of this, I was five days late to the Treasure. But, to be honest, the Treasure is just insane; it's rarely completely cleared. But here, I cleared it completely, and: The best thing I had was armor +2 for everyone. Plus, three dragon artifacts: boots, a ring, and a necklace. The rest was gathered before the Treasure. That's how it was. Actually, I was already giving up. But the opponent arrived at that moment, and it all ended "decently" = with a surrender in battle.
In reply to BOLIVAR
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#39
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The opponent seems to have disappeared.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
124 days
Game Date
6/7/2019
Reported
6/7/2019 10:33 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/13/2019 6:04 AM

In reply to KillAndAction
#40
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A standard, well-developed demon appeared and attacked a standard mage with average attack and defense.
There wasn't much of a fight; I barely managed to teleport everyone behind the walls within ten turns to avoid the gnome's teleportation.
The mage was just a little short of being able to defend himself.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
маска / mask
Game Length
214 days
Game Date
6/8/2019
Reported
6/8/2019 2:51 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/8/2019 3:37 AM

In reply to Stefandmy
User Avatar
#41
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Stefandmy
A typical, well-rounded demon came to face a typical mage with standard attack and defense.
There wasn't much of a clash; I barely managed to teleport everyone behind the walls within ten turns to avoid the gnome's teleportation.
The mage was just a little short of being able to defend himself.
Thanks for the game.

It happened. Thanks for the game.
In reply to KillAndAction
#42
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Wild Garuna, with her wild stats, cleared the third level quite quickly. I found 6 out of 7 Draconians, ran around a bit, but couldn't find the necklace. It turned out to be a very long quest; I had to travel for almost 4-5 days, but the Dungeon faction in the city collapsed very quickly. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Map Template
корона / crown
Game Length
223 days
Game Date
6/8/2019
Reported
6/8/2019 3:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/8/2019 3:46 PM

In reply to s_e_r_e_g_a
#43
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s_e_r_e_g_a
Dwellings 3, 4, Iris appeared immediately, quickly offered carriages, in the hut log, training on level 2 was unsuccessful, only 7 monks, but this did not slow down the progress, at the end of level 3, I found a treasure, spent a couple of days there, and an elf also appeared there, before him I took a Temple where I got a ring with 20 initiative and attack, the elf without defense quickly fell apart, although his stats were decent.
Thank you for the game.

Thank you for the game.
In reply to KillAndAction
#44
Auto-translated
Tilsek + 3rd hideout, quickly got the vehicles, but without logistics, I ran around for a long time in bad terrain with penalties. In the middle of the 3rd, I got stuck in the marsh, but there was sand, and I got really bogged down. I would have been stuck there for a long time, but the opponent gave up at one of the portals and surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Тилсек / Telsek
  • Main Hero: Тилсек / Telsek
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
лабиринт / maze
Game Length
144 days
Game Date
6/8/2019
Reported
6/8/2019 3:10 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/8/2019 3:47 PM

In reply to byterbrod
#45
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byterbrod
The Wild Garuna, with its high stats, cleared the treasure map quite quickly. I found 6 out of 7 Draconians, wandered around a bit, but couldn't find the necklace. It turned out to be a very long quest; I had to travel for almost 4-5 days, but the Dungeon faction in the city collapsed very quickly. Thanks for the game.

It was
In reply to byterbrod
#46
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byterbrod
Tilsek + 3rd stash, quickly got the vehicles, but without logistics, I ran around a bad area with penalties for a long time. In the middle of the 3rd, I got stuck in the desert, but there was sand, and I got really bogged down. I would have been stuck there for a long time, but the opponent rage-quit at one of the portals and surrendered. Thanks for the game.

It was