Posts from Appearance/discussion of Academy units.
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Has anyone tried using pillaging to obtain resources?
It's expensive in terms of resources, but not very effective. The Titan is very expensive; it's almost impossible to build 8 of them.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
/post/88386/ Анатраилл
I usually add HP to the gremlins because there are many of them; you could probably also add resistance and initiative if you have the resources. Overall, it's a very useful item, but again, it requires a lot of resources.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
And Academy is already, in my opinion, the strongest faction. 8))
P.S. This is how two Academy players smoothly turned the Necromancer topic into an Academy topic and started discussing building strategies and the effectiveness of Titans. :-)))))))))))))
I'm also interested in the possibility of an artifact that removes defense with an attack, like a "de-armor" item (for those who played Dota). In general, the Academy needs a good manual on artifact creation; there are some tricky dependencies with the strength of the hero creating the artifact, which I don't know yet.
/post/88386/ Анатраилл
Well, mages aren't that expensive in terms of gold, but they are the most resource-intensive 8))))))
I'm also interested in the possibility of an artifact that removes defense with an attack, like a "desolator" (for those who played Dota). In general, the Academy needs a good manual on artifact creation; there are some tricky dependencies with the strength of the hero creating the artifact, which I don't know yet.
/post/88386/ Анатраилл
It seems that not so evil Raccoon and the charming, mysterious One... are slowly luring me to the side of the Academy!
Art for a Titan should contain morality and initiative! That's cool.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
It removes defense just like creatures used to, the only difference is that creatures do it in percentages, while artifacts do it in a fixed number (-5, I think). And artifacts that consume an incredible amount of resources, in my opinion, are an outrage; they are certainly worth it, but they should be a little cheaper:cool:.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
You're right, Zvulon, come join us, the Academy folks! 8)
In principle, you can create a cheap artifact right at the beginning – for example, +1 to health, but it will be quite weak, so the price of artifacts is adequate.