Skip to content

Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Dyrman
7 years ago
Auto-translated
Dyrman
Idea Bank:

Specialization for Necropolis (this specialization can be given to a new hero, or used to replace Naadir's old specialization).

After a won battle, a portion of the "living" creatures become ghosts, specters, or spirits, depending on their availability. Your ghosts gain invisibility for 3 turns before the start of the battle.
.
In reply to GnawingNutss
User Avatar
7 years ago
Auto-translated
Dyrman
Idea bank:

A specialization for Necropolis (this specialization can be given to a new hero or used to replace Naadir's old specialization with this one).

After a won battle, part of the "living" creatures become ghosts, specters, or spirits, depending on their availability. Your ghosts gain invisibility for 3 turns before the start of the battle.
What is this? Could you please describe it? Where did you get it, and why did you write it? You even added a quote as if it were from me, with such an unrealizable specialization.
In reply to Dyrman
7 years ago
Auto-translated
Looks like I messed up. I was going to suggest my idea, but I guess I did it wrong... :o
7 years ago
Auto-translated
Will it be possible to combine this mod with the AI mod "Eternal Essence" at some point?
In reply to Jordan23
User Avatar
7 years ago
Auto-translated
Jordan23
Will it be possible to combine this mod with the AI mod "Eternal Essence" at some point?
If EE is released for 3.1, then it might be possible. Currently, EE is a rework of version 3.0.
7 years ago
Auto-translated
Hello! I installed patch 0.88 on the licensed version of Heroes 3.1, and we tried to play a multiplayer game with a friend using "Hamachi": an error appears: "the checksum of the client's game database does not match the checksum of the server's game database. Check the installed modifications and patches. Error code 0.2.0." Removing the patch didn't help; the error remains. We tried both a standard map and a map called "Absolute Power," which was processed through a program. Is it possible to solve this problem?
7 years ago
Auto-translated
Is it compatible with version 5.5? I would appreciate an answer.
User Avatar
7 years ago
Auto-translated
No. 5.5 (if we're talking about something other than WGE, I'm not sure) works based on game version 3.0.
The NHF mod requires version 3.1.
7 years ago
Auto-translated
Is this mod compatible with the “unit + visual changes” mod?
7 years ago
Auto-translated
Hi! I'm having a problem with this mod in multiplayer – it causes significant lag (not FPS, but network lag), and everything is fine without it.
In reply to Krokodealer
7 years ago
Auto-translated
Krokodealer
Hello! I'm having an issue with this mod in multiplayer; it causes significant network lag, not FPS lag. Without it, everything works fine.
Are you using base maps or downloaded maps? If downloaded, did you patch them with the patcher? Is your game version 3.1? Were you using any other mods when the lag occurred?
In reply to AlexAnt
7 years ago
Auto-translated
AlexAnt
Are you using the base maps or downloaded maps? If downloaded, did you patch them with a patcher? Is the game version 3.1? Were you using any other mods when the lag occurred?

1. Only EWA 2.7.1 is installed.
2. The maps are from the same source.
3. They are patched.
4. Yes, the game version is 3.1.
In reply to Krokodealer
7 years ago
Auto-translated
Krokodealer
1. The only mod worth using is EWA 2.7.1.
2. Maps from it as well.
3. Patched ones.
With both the EWA patcher and the NHF patcher?
To be honest, I tried it once, and I couldn't get EWA and NHF to run together.
In reply to AlexAnt
User Avatar
7 years ago
Auto-translated
AlexAnt
And with both the EVE patcher and the NHF patcher?
To be honest, I tried once, and I couldn't get EVE and NHF to run at all.

You need to check the maps; there are many maps that have mods embedded in them.
7 years ago
Auto-translated
Hello. What if we added a hero whose Astral Gate movement range increases by +1% for each level, but at the same time, the spell costs 1 more mana unit for every two levels? Or is this not feasible?

Statistics

Welcome our newest member: recijeb