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7 years ago
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How do I change the faction's preferred schools of magic?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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7 years ago
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the items that appear in the town – in the file MapObjects/town_name.(AdvMapTownShared), change the lines MagicSchool_0 and MagicSchool_1 (at the very end of the file). If it's specifically for a hero class, you can change the chances of skill drops, including magic skills, for any faction in GameMechanics/RefTables/HeroClass.
Нет войне.
In reply to Esto100nec1
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7 years ago
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Esto100nec1
Footman, here you go:
3DS Max 7.rar
Plugins for 3DS Max nwn2utilsmaxplugins
You can import GR2 and MDB files, and export MDB, although some versions might save in GR2 format, but it's unlikely.
It freezes for me when I start it, and I think I'll drop the idea of a full model export: either the skeleton is exported incorrectly, or the skinning is messed up, but everything looks correct in Maya, and it breaks in the game.
In reply to footman
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7 years ago
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footman
It crashes for me when I start the game, and I think I'll drop the idea of a complete model export: either the skeleton is exported incorrectly or the skinning is messed up, but everything looks correct in Maya, and it breaks in the game.
I have 3DS Max 7, and it works fine.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
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7 years ago
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footman
Footman
You mentioned somewhere that the skinning was either glitching or looking off. I'd like to point out that skinning should be done after you've edited the skeleton (adjusted it to the mesh, in terms of size and joint alignment). Otherwise, the skinning will be incorrect. And if you do the skinning and then move or change a bone, the skinning will also be incorrect.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
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7 years ago
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1. Guys, can anyone tell me where the game uses vertex colors? 2. And for those who are good at browsing English-language websites, please find and download, or provide links to, a plugin for 3ds Max 2008 or any other version of Max. Need to find:
gr2.decode
.GR2 Skeleton & Animation importer v1.2
Imports .gr2 skeletal data and animations and exports the model skeleton in SMD format. Description of what the script does:
Imports .gr2 skeletal data and animations and exports the model skeleton in SMD format.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
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7 years ago
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Does anyone know how to change the color of particles that don't use texture-based tinting? And please, no need to suggest using a 16-bit editor where it would take a month to change the colors in just one file.
7 years ago
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The questions are, as always, silly...
1) How do I remove the white background from creature icons (can you explain it more clearly, as the explanations are too complicated, and I'm a novice in this area)? (If necessary, I use Paint.NET).
2) How do I create icons from scratch?
In reply to Нибрус
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7 years ago
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Nibruz
The questions are, as always, silly...
1) How do I remove the white background from creature icons (can you explain it more clearly, because the explanations are too complicated, and I'm almost a novice in this area; if that matters, I use Paint.NET)?
2) How do I create icons from scratch?

1) If icon creation takes place outside of work where using unlicensed software is usually prohibited, then I recommend forgetting about Paint.NET and switching to Adobe Photoshop – version CS or higher!

2) A manual by psatkha on creating icons using Adobe Photoshop in the style of Nival
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Нибрус
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7 years ago
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Nibruz
The questions are, as always, silly...
1) How do I remove the white background from creature icons (can you explain it more clearly, as the explanations are too complicated, and I'm almost a novice in this area (if that matters, I use Paint.net))?
2) How do I create icons from scratch?
psatkha is right, this is better, but here are the instructions for Paint.net:
1) Create a new image (larger than 128x128), delete everything, and reduce it to 128x128. Then, copy the image from the "corrupted" icon without the transparent background and paste it into the file you created earlier.
2) Briefly for Paint: take an image/art/screenshot, make it 256x256, delete everything unnecessary, and outline it with a 4-pixel line. Reduce it to 128x128, and that's it; the background won't be white.
Мои мини-моды

Мод RTF

Мои NCF существа
7 years ago
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Thank you all! I tried two methods, and although it was difficult, I managed to do it after listening to both suggestions, even if it's not perfect. 1) I should have thought of copying the empty space from another icon and pasting it where it needs to be (it's not perfect, but it works!). 2) I took a screenshot and created an empty file with a size of 128x128, then inserted the large screenshot into it. Next, I cropped the unnecessary part and resized it (and of course, I didn't forget about the black outline). Sometimes, by reading other people's answers, you can come up with your own solution... Another question: How can I remove the spikes from the champion's shield (the spikes were removed from the horse, but they won't remove from the shield)?
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7 years ago
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Does anyone know how to change the settings of alpha mods, which are defined in the creature materials?
7 years ago
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Is there a way to add abilities to war machines? They aren't in GameMechanics\Creature\Creatures. The closest thing I found is the file GameMechanics\RefTables\WarMachines.xdb, but it has a different content structure, and adding abilities in this form yields no results:
< Abilities>
< Item>ABILITY_MAGIC_PROOF_25< /Item>
< /Abilities>

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