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The light-skinned elves have good blue arrows, but I think it would still be difficult without magic. And if we approach it that way, then for the sake of a clean experiment, we should try with barbarians (magic is generally alien to them).
I'll play sometime and write about it ;)
I approached a fortress with 250 phoenixes, archangels, colossi, and dragons with a level 28 barbarian. Victory is impossible... The army is weakened, and there isn't enough money even to buy back all the troops that the castle produces... It seems that without magic, it's really tough.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
Rambo1969Statistics
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This weekend, I decided to play this map as the light-aligned elves. I was just incredibly unlucky – there was no "slow" spell and no higher-level dark magic spells. Moreover, there weren't any available anywhere (neither in the starting castle's guild, nor in either of the two spell shops, nor with the mage neighbor who could be reached by jumping through a gate). Well, there were some – "vampirism" :smile24: and "curse" :smile16:, but in this situation, I needed "berserk" :smile19: with "enslave" :smile29:, and those were nowhere to be found :(.
I had to solve everything with "summoning," so the game stretched out to 60 in-game days.
Due to the diverse enemy units, "demoralize" was very helpful.
I approached a fortress guarded by 250 phoenixes, archangels, colossi, and dragons with a level 28 Barbarian. Victory is impossible... The army is weakened, and there isn't enough money even to buy back all the troops that the castle produces... It seems that without magic, things are really tough.
If you're using the EWA mod, there are 4 alternate creatures and offspring that cast vampirism, and also a wyvern with a draining ability.
not even the mage next door, who can be reached by jumping with the help of a gate).
With which gate?
Added 37 minutes later Heleg
With which gate?
Rambo1969
"Just curious, how would you pass these outposts playing as the High Elves?" Like this:
Interesting tactic, summoning is key; until now, I didn't like this magic. I couldn't find how you passed the outpost with the Phoenixes. I was lucky; the spell shop had "Blind" and "Charm." I passed the Phoenix outpost. Then there was a two-way portal. Behind it, somewhere in the middle of the map, there's an area with buffing shrines, and there are also units around a campfire (unfortunately, I don't know how to make thumbnails). I just can't get to them. What should I do?
Rambo1969Statistics
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Heleg
Which gate did you use?
The "Astral Gate" spell, which belongs to the "travel" spells, allows the hero to move over short distances, consuming half the daily movement points. It was with their help that my hero crossed the phoenix outposts - you can also go through them in battle (and the battle is included), but it's too tedious without dark magic - all the units are stubborn: phoenixes have high initiative, you can't defend against the titans with their "lightning strikes" with either crystals or swords, the "chicken coop" doesn't work on the "chickens," and the seraphim have "divine punishment" - so until they spend mana on "punishing strike" or their chicken coop paralyzes, the elves cannot shoot.
The legitimacy and ethics of using the "Astral Gate" spell have already been discussed on page 2 of this thread. IMHO, there is nothing wrong with using them, especially since, as I already wrote, you cannot jump over the mountains that separate the upper and lower parts of the map; so you have to fight the monsters guarding the portal entrances in any case. As for the center of the map, you can get there through portals guarded by Seraphim.
P.S. Damn, I just reread page 2 (after all, more than a year and a half have passed since the discussion) and found that the author did disable this spell in the latest version. And I didn't bother downloading it - I had several versions of the map in my archive, and it seems I unpacked not the latest one, where they were still available.
P.P.S. As for the miniatures, I just take a screenshot of the desired window and save the screenshot in any graphics editor as a jpg.
P.S. Damn, I just reread the 2nd page (it's been more than a year and a half since the discussion) and realized that the author actually disabled this spell in the latest version. And I didn't bother downloading it – I had several versions of the map in my archive, and it seems I unpacked not the latest one, where they were still available.
Well, I'm wondering why I don't have Astral Gates?Rambo1969
P.S. As for the miniatures, I just take a screenshot of the desired window and save the screenshot in any graphics editor as a jpg.
I tried, but for some reason, I only get a black square in the editor.Rambo1969
As for the center of the map, you can get there through portals guarded by Seraphs.
Yes, I defeated them. I'm just curious why there are so many different units gathered around the campfire. I tried to get to them, but I can't. Is that how it's supposed to be?
I'm just curious why so many different and numerous units are standing around the campfire. I tried to approach them, but it doesn't work. Is that intentional?
I don't know – I've never tried to approach them; I just didn't see the point. Defeating them won't give any significant rewards, and it will waste both in-game and real time.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
I'm trying to figure out how the author created such a glow effect on the objects, like the magic schools, for example. I tried to create something similar in the editor, but it all looks dull. I'm still trying to figure it out.
yes, that's true. In general, the map design is excellent, and the beautiful glow is a distinctive feature of this map.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
A perfect map for leveling up a hero to an incredible level. Playing as the Necromancer Lucretia, at the beginning of the 4th month, her magic was around 60, attack around 30, defense around 40, and knowledge around 30. And that's after visiting only a third of the upgrade locations. Without dark magic with the skills of Subjugation and Berserk, it would have been much more difficult to complete. Overall, I liked the map; the main thing is to choose the right faction.