Posts from Equality and Difference (RiR) is a mod for 3.0(1).
ColouredText - список заклинаний и их уровень в описании существ-колдунов
Added after 2 hours 32 minutes
I have an interesting idea: depriving some creatures of alternative upgrades. Pros: 1) Variety (a debatable argument). 2) More neutrals (variety). 3) Easier tactics (fewer units, less to think about what they will do). Cons: 1) It won't look good (interface). 2) Separation of some creatures from others (some have it, others don't). I'm interested in your opinion on this.
Another announcement - I need help with textures (if anyone has time, you can help (write to me in PM, I'll give you the texture and tell you what needs to be fixed)).
Added after 16 hours 58 minutes
It has been decided to reconsider the removal of flying units: the possibility of making the griffin a Tier 7 unit is being discussed, and Tier 6 will be occupied by cavalry, although this will not eliminate the retraining problem. Currently, the idea is to test this solution in different aspects of the game. What do you think about it?
A decision has been made to reconsider the removal of flyers: the possibility of promoting Griffons to Tier 7 is being discussed, while Cavaliers will take Tier 6, although this won't completely solve the retraining issue. Currently, the ideas are being tested in different aspects of the game. What do you think about this?
Maybe the monks could be made into female monks and placed on tier 4, while all the others are leveled up?
I've already tried that...
Even though it fixes the retraining issue, having 3 archers in a row doesn't look very good, but if it's the only solution... well, I'll have to take the risk.
Regarding the griffins...
It creates a complete imbalance! Some will have to get used to it (or not download it at all).
The problem that disappeared but reappeared: who will be the "?"
Added 8 minutes later
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I have a very raw version ready (no icons, no text, only textures, only balance)! I'm not going to upload it because sometimes people accuse me of being incompetent because of its "rawness" (if you want to test it, write to me in PM).
ColouredText - список заклинаний и их уровень в описании существ-колдунов
However, it needs to be tested, and that will be difficult...
1) The Monks are fully approved, and there's no discussion about it.
2) I've started working on textures with more quality (or rather, I'm trying to modify the existing ones so as not to violate the copyright of modders, but I'm also creating some from scratch).
3) Due to the peasant upgrade, I had to revise the balance and make humans expensive (now there will be responses like "What? Are you crazy? Numerous and expensive at the same time? Imbalance!!!", but there are reasons for this:
3.1) Too many of the same units + different arts and abilities that increase XP + specialization in peasants = pure imbalance, so I had to somehow ruin the sweet life of Haven, not through units, but through the economy.
3.2) It aligns with the stereotype of humans (a peasant should not fight just for fun, but for a good sum, because bread needs to be bought somehow).
4) I've almost finished working on the role of creatures in combat (their abilities, characteristics, etc.).
Here's what I've done so far:
Peasants: ordinary, weak creatures. In large numbers, they pose a very serious threat, but they die from any blow.
Militia: the same, but more massive and stronger. They also started paying taxes (HUGE +).
Archers: shooting peasants (nothing more to say).
Imperial Archers (why is it an empire everywhere?): they have a double shot, but they have fewer ammunition (it runs out quickly).
?(alternative archer upgrade): will have higher initiative and speed, as well as arcing shots and more shots.
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This is what I've done in these days.
1) Icons: for the swordsman and inquisitor.
2) Textures: for the paladin and crossbowman (basic).
3) Text: for the archer and crusader.
4) Balance: it's more or less improved, but for now, I've decided to leave the griffin at level 7 until I create an alternative.
5) Release of the raw alpha: once I figure out how to fix the clipping issue with the cavalry horse;).
That's all the news for now.
P.S. I don't understand how to upload photos like the others. Can someone explain?