Yeah, you're right about the training, but about the flying unit... That's what the essence of this race will be (many small creatures (5-6), 3 PERMANENT archers (yes, yes, in the academy, they won't be permanent archers), and the race can quite manage without griffins (I've done a lot of tests, both against 1 AI and 8 in an alliance, without a mod and with a mod (the difference is small)). You're right about the training; something needs to be done...
Added after 2 hours 32 minutes
I have an interesting idea: depriving some creatures of alternative upgrades.
Pros:
1) Variety (a debatable argument).
2) More neutrals (variety).
3) Easier tactics (fewer units, less to think about what they will do).
Cons:
1) It won't look good (interface).
2) Separation of some creatures from others (some have it, others don't).
I'm interested in your opinion on this.
Another announcement - I need help with textures (if anyone has time, you can help (write to me in PM, I'll give you the texture and tell you what needs to be fixed)).
Added after 16 hours 58 minutes
It has been decided to reconsider the removal of flying units: the possibility of making the griffin a Tier 7 unit is being discussed, and Tier 6 will be occupied by cavalry, although this will not eliminate the retraining problem. Currently, the idea is to test this solution in different aspects of the game. What do you think about it?
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