Auto-translated
I have an idea – to create a mod for the fifth game based on the mechanics of the third game.
I want to avoid coding and reverse engineering, so it will be fully compatible with the AI intelligence mod.
The main ideas:
1) Many heroes. I want to take them from 240H, but with a normal number of starting skills.
2) Each Faction has 2 classes. There will be a total of 7 classes. Preliminary list (Warrior, Warlord, Ranger, Battle Mage, Mage, Sorcerer, Necromancer). All classes, except for the Necromancer, will be available in more than one castle. Thus, it will be:
Humans - Warlord (Defense, Snow), Battle Mage (Balance, Grass)
Elves - Ranger (Logistics, Grass), Battle Mage
Dwarves - Warlord, Mage (Light, Summoning, Sand)
Magic - Battle Mage, Mage
Dark Elves - Ranger, Sorcerer (Darkness, Chaos, Dungeon)
Inferno - Warrior (Attack, Lava), Sorcerer
Necropolis - Warrior, Necromancer (Necromancy, Darkness, Summoning, Earth)
Orcs - Warrior, Ranger (Barbarian - not used)
The description will have a dual specialization, for example:
"Orrin - Knight" (in the name), "Warlord" (in the class).
3) Removal of all faction skills, except for Necromancy, and all buildings related to faction mechanics, except for Necropolis.
4) Necromancy raises skeletons.
5) The skill wheel is adjusted so that each secondary skill corresponds to only 4 abilities. Duplicate, absurd, and army-giving abilities are removed. Logically, the abilities should clearly match the skill. In the leadership branch, for example, only abilities that give initiative or speed to the hero or creatures will be included.
6) Some general mechanical balance adjustments. How can we do without it?
The main ones are primary attack and defense skills of +3.33% instead of 5% per unit, with cheaper expensive creatures and more expensive cheap ones. This is done to bring the overall contribution of primary creature skills closer to what it was in the third game. There, for example, an Angel had 20/20 attack/defense, while in the fifth game it is 27/27. Luck is 1.6/0.6 instead of 2/0.5.
Is it worth doing this?