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Posts from “Heroes of Might and Magic V: Tribes of the East”

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In reply to 2DDarkKnight
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#624
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2DDarkKnight;114104
-What will happen to the Sylvan faction's "Avenger" ability, since we now have 2 upgraded units?

And what's so special about that? A second unit will simply appear, and that's it... You have to fight it first, and then the unit will appear in your guild.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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#625
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eXeCuToR;114160
What's so special about that? A second unit simply appears... You have to fight it first, and then the unit will appear in your guild.
No, it's just that an Elven hero should carry a "booth" with the sworn enemies so that he can switch them at any moment (the city shows who his sworn enemy is, so you can retrain them at the last moment, and that's it - the enemy is out of luck).
By the way, can you retrain units in the Fortress on the hill?

Added 8 minutes later
What's also interesting is that complex neutral units will appear: you can combine griffins and angels.
I wonder if Nival will add outposts that don't disappear after the hero passes by?
In reply to 2DDarkKnight
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#626
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2DDarkKnight;114302
It's not just about having an elf hero; they need to carry a unit of their sworn enemies with them so they can switch at any moment (the city shows who their sworn enemy is, so they can retrain them at the last moment, and the enemy is out of luck).
By the way, can you retrain units in the Fortress on the hill?

Added after 8 minutes
What's also interesting is that there will be combined neutral units: you can combine griffons and angels.
I wonder if Nival will add outposts that don't disappear after a hero passes by.
No, it's just that with a sworn enemy, two upgrades are applied at once, or even three, I'm not sure. As for the strengths and weaknesses of the classes, I think it's too early to talk about it, because Nival has completely changed the skill wheel.
In reply to Magnus
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#627
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Magnus;114327
No, when facing a sworn enemy, two upgrades are applied at once. Or even three, I don't remember exactly. As for the class weaknesses, I think it's too early to talk about it, because the skill wheel has been completely changed.
They changed the skill wheel??
Then I need to get it as soon as possible in the new version... because it will take a long time to get used to it :D
Restless. Endless. Mindless.
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З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
In reply to Kreesanya
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#628
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Kreesanya;114335
Did they change the skill wheel?
Then we need to get the new version as soon as possible... otherwise, it will take a long time to get used to it :D
Yes, they completely changed it and made it easier to obtain. See the video from CRI 2007.
In reply to 2DDarkKnight
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#630
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2DDarkKnight;114104
I have some questions regarding the 2nd expansion:
-What will happen to an Orc hero with the artifacts "Book of Light," "Book of Darkness," etc.?
-What will happen to the Sylvan faction's "Avenger" ability, since we now have 2 upgraded units?
-Will knowledge grant mana to Orcs?
-How will the transfer of Goblins by Cyclops be carried out (as corpses, like in Dark Messiah)?
1. Most likely, these magic books will either give him counter-magic against all spells or be completely useless!
2. I think they won't leave the Elves in the lurch and will make "Avenger" work on all units at once!
3. I think knowledge will grant mana for summons! And spellcasting will make summons stronger.
4. Probably living, or maybe dead.
I wish they would release the skill wheel soon. Let's hope they release it immediately after the game or at the same time as the game. :)
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Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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#631
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3DogMZA;114485
1. Most likely, these magic books will either give him counter-magic for all spells or be completely useless!
2. I think they won't leave us elves out and will make a vengeful unit that attacks everyone!
3. I think the knowledge will grant mana for summons! And witchcraft will make summons stronger.
4. Probably living, or maybe undead.
I wish they would add a skill tree soon. Let's hope they add it right after the game or with the game itself. :)
1 unlikely, most likely they will give the ability to use magic,
2 possible
3 yes
4 most likely living, because if goblins become 25% of the initial number, they will switch to the enemy.
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#632
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here is a link to the audio version of the developers' story from KRI-2007 about the add-on http://slil.ru/24907058
In reply to Magnus
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#633
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Magnus, it's downloading very slowly! Who is in charge of the forum? Will you add the Orc race, just like the other races, as a development path on the forum? And also, upgrades!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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#634
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3DogMZA;114510
Magnus, it's downloading very slowly!
Who's in charge of the forum? Will you add the Orc race, just like the other races, as a development path on the forum? And also, upgrades!:)
Yes, this should be added when the Tribes of the East expansion is released, but there's one problem: the amount of free time our coordinator, Hacker, has, because he seems to be working on it. And another question for today: when will comrade Hacker or someone else make the race of the Mutants available when choosing a faction????

It's a pity that Nival keeps pushing back the release date; I hope they don't push it back until after the new year.
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#635
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Orcs are awesome! I thought they wouldn't be added when I watched the latest video after completing "Lords of the North," when Tieru's spirit instructed Railag to go east to the orcs (I just didn't understand: will the orcs have Alt-Upgrades [I suggest you call them that], or not, it's unclear). I enjoy the gameplay as much as the game's story (honestly, I just want to email Spielberg and say, "Please create a movie trilogy based on 'Heroes of Might & Magic V'"). As a true fan of the fifth "Heroes," I was upset when I learned that the release date of "Lords of the Horde" had been postponed, and I was so looking forward to it, so prepared for the game's release that I replayed the "Heroes" and "Lords of the North" campaigns to get myself hyped. But it's okay, the release was only postponed by two weeks, so I'm already preparing (and I advise you to do the same) to make some free space on the shelf of my favorite games for "Lords of the Horde," and I'm already counting down the days until its release.
P.S. I'm almost a fan of the user D12 (ArchOut) here; his stories about how to complete the story missions are simply amazing. I've saved half of them for myself, and I keep reading them
In reply to TibWar
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#636
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TibWar;114550
Orcs are awesome! I thought they wouldn't be added when I watched the latest video after completing "Lords of the North," when the Spirit of Tieru instructed Railag to go east to the orcs (I just didn't understand: will the Orcs have alternate upgrades (I suggest you call them that), or not, it's unclear). I enjoy the gameplay as much as the game's story (honestly, I just want to email Spielberg and say, "Please create a movie trilogy based on 'Heroes of Might & Magic V'"). As a true fan of the fifth "Heroes," I was upset when I learned that the release date of "Lords of the Horde" had been postponed, and I was so looking forward to it, so I replayed the "Heroes" and "Lords of the North" campaigns to get ready. But nothing, the release was only postponed by two weeks, so I'm already preparing (and I advise you to do the same) to make room on the shelf of my favorite games for "Lords of the Horde," and I'm already counting down the days until its release.
P.S. I'm almost a fan of the user D12 (ArchOut) here; his stories about how to complete the story missions are simply amazing. I've saved half of them for myself, and I keep reading and reading.
The orcs will have alternate upgrades; they will all be red (most likely, they have more demonic blood), while the standard upgrade will be more human-like
In reply to Magnus
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#637
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Magnus;114552
The Orcs will have alternate upgrades; they will all be red (most likely they have more demonic blood), while the standard upgrade will be more human-like.

So, that's how it is? Hmm... Okay, but I don't care about the color (I actually like red and green), the important thing is what these alternate-upgraded Orcs can do :smile51:. When I heard about alternate upgrades, I thought that these upgrades would slightly change the Humans (maybe rename Fallen Angels to Messengers of Light, or Knights of Isabel to Champions, Adepts to Bishops, but it seems like it will be the same old scheme :smile51: +:smile17: = :mad:).
In reply to TibWar
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#638
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TibWar;114558
Is that how it is? Hmm... Okay, but I don't care what color they are (I actually like red and green), as long as they have abilities :smile51:. When I heard about the alternate upgrades, I thought that the upgrades for humans would change slightly (maybe rename Fallen Angels to Messengers of Light, or Knights of Isabel to Champions, Adepts to Bishops, but it seems like it will be the same scheme: :smile51: + :smile17: = :mad:).
No, renegades (rebels) = alternate upgrade for humans, they will only change vampirism for Fallen Angels to the Divine Retribution spell, and also change the Blind spell for Adepts to some other spell; there don't seem to be any other changes.

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