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I'm testing a map in the game, and when I test a map with a prophet's hut, it says "There is no one here" when I enter it. Is this supposed to happen, or is it a bug? If it shouldn't be happening, how can I fix the problem?
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This simply means that the prophet's quest isn't working. Or it doesn't exist.
Hmm. Everything is there: the quest, the name, the description, the parameters, the reward – everything. Yet, it still doesn't work. If needed, I can provide details on what needs to be done, along with a screenshot, etc.:smile33:
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The issue has been resolved. For those who are curious: the "Award" field contained "AWARD_NONE," and I didn't think it was necessary to change it when the reward was resources.
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Hello. Please help me understand how to debug a quest in the prophet's hut. I read the manual, and it helped, but not completely.
The map is for multiplayer.
The quest is to kill specific neutral creatures (by script name) for a reward.
The problem is that after a monster dies (even if one player takes the reward), when other players visit the prophet's hut, they are still given the quest, and the next time, it is marked as failed.
How can I make it so that the quest is not given to other players after the monster is dead (the quest condition has been met), and the reward is given only to the player who fulfilled this condition?
Hello. Please give me some advice on how to set up the correct display of the reward for a quest from the Prophet's Hut. The quest itself works well, but the reward is not displayed, even though it is actually paid out. What should be done in such cases?
This means that in the reward field (in my case), the attribute +1 to the hero's knowledge should be displayed, and not a question mark with the note "unknown", even though the attribute is credited to the hero's stats upon completing the quest.
Understood. Well, the problem might be in the parameters string; I would advise you to look for maps on the forum (or among the original maps) with similar huts (I haven't created quests there for a while).