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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to ExizE
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7 years ago
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ExizE
When I try to create a random map (using the map generator), the game crashes. This is definitely due to NCF, as it's the only mod I have installed. When I remove the mod from the game folder, the problem is resolved.

That's correct! It should work that way! To use the map generator, you need to play Might & Magic: Heroes V with NCF support!
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7 years ago
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Hey everyone, I have a question... I'm not sure if this should be a new topic, but... Let's get to the point!
There are many recolors of standard creatures available online. Which files need to be modified to create a new slot for an NCF file without replacing the creature's appearance? I'm attaching the mod...
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In reply to Mokara
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7 years ago
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Mokara
Hey guys, I have a question... I'm not sure if I should create a new thread for this, but... Let me get to the point!
There are many recolors of standard creatures available online. Which files need to be modified to create a new slot for an NCF file without replacing the creature's appearance? I'm attaching the mod...

Well, these two creatures are already in the NCF, and in the attached file, someone extracted the main texture and placed it in the paths for the basic creatures, but they forgot about the icons! :smile30:
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7 years ago
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Which files need to be modified to add it as an NCF?
In reply to Mokara
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7 years ago
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Mokara
Which files need to be modified to add it as an NCF?

You need to create a lot of files; here are some of the simplest examples: Malachite Gargoyle and Ulem

You will need the following software for this:

1) File manager Total Commander

2) Any archiver capable of compressing in native ZIP format; I recommend the free 7-Zip

3) Texture and other graphics file viewer; I recommend the free XnView

4) Text editor like Notepad; I recommend the free AkelPad

*

It is best to edit textures using Adobe Photoshop (version 7.0 and higher) with the DDS plugin installed, but you can also use any other similar program!
In reply to psatkha
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7 years ago
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Please help me fix this. Ifrits are not displayed in the map editor :smile05: :smile35: :smile33: :smile45:. They were reworked from a mod that replaces the level 6 unit of Inferno.

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7 years ago
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Is a new mod update planned? I retested all the creatures a year ago.
In reply to xxxRustamxxx
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7 years ago
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xxxRustamxxx
Are there any plans for a new mod update? I retested all the creatures a year ago.

Of course, but a little later!
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7 years ago
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Attachment 58852
Hirdmen
CREATURE_644
Warriors who have achieved a high level of skill in the military craft join the Gray Steel Clan, where they are inducted into the hird. Hirdmen are as steadfast as rocks and can easily withstand any attacks. Huge shields, which are no less durable than fortress walls, become an insurmountable barrier in the enemy's path.
Attachment 58851
Legionaries
CREATURE_660
The warriors of the Legion of Doom are a legend of the dwarven army; each warrior defends not only himself but also his closest comrades. In almost every family in western Grimheim, there is a story about a legionary who shielded someone's father from an arrow or sword.
Attachment 58850
Huskarli
CREATURE_661
On Arkat's Day, hirdmen are initiated into the huskarli – this is a great honor and pride for the clan. Huskarli usually serve in the guards of the Grimheim Jarls; their tasks on the battlefield vary greatly because they are equally good at both defense and offense.

UPDATE FROM 26.08.2019
replaced the creepy head
UPDATE FROM 08.12.2024
fixed the axe that was flying out of hands
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7 years ago
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They remind me of some old hirduans... oh yeah, a long time ago, I was involved in creating a model of such a warrior... imagine that... after so much time, when I had long forgotten about those plans, I got married, changed jobs... stop... that didn't happen, the idea was realized. What a surprise. It takes me back to the time when I was working on updates for the map "Price of Loyalty")).

But honestly, the models are quite niche...

The green fabric on the hirduans is confusing... it just doesn't fit. They're not camouflaging themselves in the grass... it seems like there's only a hint of green-turquoise on the runic priests, and it looks much better there... although I admit that this is a very subjective criticism, but the color of the skirt on the other two is much better.
The beard sticking out from under the helmet on the legionnaires looks very funny, although the dwarf himself is cool.
The huscarls look sickly... the color of the steel on the icon is good, but the model is too bright... although the influence of lighting can't be ruled out, but still...
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7 years ago
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I agree with Astral. It would be better to make everyone look a bit darker; after all, it's not a carnival. Green doesn't really suit the Hirdmen. I think the Legionnaires' mask is a bit too big. I have no complaints about the Huskarls; they look the best here, IMHO.
In reply to wolfcat
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7 years ago
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wolfcat
Please help me fix this. The Ifrits are not displaying in the map editor. :smile05: :smile35: :smile33: :smile45: They were converted from a mod that replaces level 6 creatures in Inferno.


1) These files are missing!

MapObjects\_(AdvMapObjectLink)\Monsters\NCF\Creature_474.xdb (476, 477)

2) If this is actually a group of related creatures from the same group, then check HERE to see how to define groups!
In reply to psatkha
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7 years ago
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psatkha
1) These files are missing!

MapObjects\_(AdvMapObjectLink)\Monsters\NCF\Creature_474.xdb (476, 477)

2) If these are actually a group of related creatures from the same faction, then check HERE to see how to properly define groups!

Thank you very much, these files were indeed missing, and the filename was incorrectly specified in another folder.
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7 years ago
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I'm creating new creatures; for now, they're called Praetorian and Templar. The first will be a defender-type unit, similar to a Warmonger, and the second will be a warrior-mage.
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7 years ago
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The shields are really cool. Question: are these different tiers or separate creatures?

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