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Hello!
I want to share my opinion about this scenario. In short, I really liked it. It has everything: quests, cutscenes, an interesting plot, and a hint at a sequel. I will definitely play all the maps by this author, and here's a breakdown:
1. It's good that the description clearly states that using Computer AI is prohibited because the temptation to use it is quite strong, but even without it, everything can be completed easily...
Unless you're rushing through the game, playing at a leisurely pace, killing everyone, clearing everything, and collecting everything.
2. At the start, you're given the choice to take Logha or not. I wonder if anyone refused, especially since you get 2 free levels, and the map is large...
3. At the start, it's a bit challenging, but judging by the fact that there were archmages in the army, I decided to level up in Chaos and Pyre. I got the Implosion spell, the Charm spell, and the Sharp Mind skill with Logha, and at the start, I was given the Wall of Fire spell. I got a Fireball from the archmages, but it took a long time because it consumes a lot of mana. However, there were only 20 golems, which I protected as much as I could, but overall, I managed.
4. The quests are cool, and they all work, except that when you dig up the Tear of Ashtar, the quest doesn't get marked as completed, but it didn't affect the final outcome.
5. After getting the Tome of Summoning, everything becomes easier. However, I didn't plan my movements very well and immediately went to the area with the old man instead of going to rebuild the outpost into our Castle. But it's okay.
6. I thought the Titan quest would be simple: give 10 Thunderbirds, and that's it. But not only did I give the missing part of the Set of Sar-Isk, but I could also build Titans in the Castle. To do this, I had to collect a key (from two Imperial Outposts), recruit Colossi, run around, upgrade the Titans, and upgrade the Colossi, but it was worth it.
7. It was a bit annoying that the small army I had consisted of different tiers of units, and I had to run from one side of the map to the other to get to the fort, which took a lot of time.
8. For most of the game, I used Logha, the Implosion spell, the Summoning spell, the Charm spell, and Chaos. And in general, I managed to progress quite easily. At the beginning, I put the golems in front of the Wall of Fire, and then either used Phoenixes, Elementals, or a couple of Walls of Swords and set everyone on fire.
9. For the final battle, I decided to radically change my build... Instead of Logha, Chaos, and Summoning, I used Light, Leadership, and Defense (although I probably could have put the Implosion spell into the attack skills, but that's a minor detail...). For the final battle, I used the Set of Sar-Isk, the Tome of Light, and a couple of items from the Necropolis set. But when I got the Dragonstone, I abused it as much as possible.
10. Before the battle with the demons, I had to deal with the annoying Imps that drained all my mana. But I waited a couple of days, replenished my mana, and continued the battle. I was a bit confused about how to get to the demon because I didn't have the key to the tent. But then I thought, I'll just walk up to the wall, and voila, it worked.
11. Of course, there was the temptation to take the easiest path, namely Chaos, Obsidian Golems, and the Phoenix Feather Cloak, and just go for it.
That's how it was. I'll attach some photos, a couple of replays, and maybe even save files in case someone wants to try it out. I'm going to play "Legacy of Shantiri" next.
P.S. I can't get the save files to upload, no matter what I do