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Posts from HoMM3 HD bug reports.

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#890
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In the November versions, there was a bug with applying the tournament save mode in hot-seat games. After it was fixed, a small trace remained:
If you load a hot-seat game and click on save, the default save name will be from the tournament save mode (it used to match the loaded save). Because of this, saves still multiply, although not as quickly as with the tournament mode enabled.
#891
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After updating to HoMM3 version 5.0 RC44, the game started crashing. HD crashes when the turn ends. If you launch Heroes directly without HoMM3 HD, it works normally.


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#892
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I wanted to place skeletons in the Castle (I have a lot of them) – the skeletons disappeared. When I hovered the mouse over the slot where I moved them, a window appeared saying that there were skeletons there, but without indicating the quantity. I tried to move them from what seemed like an empty slot back to the hero – the number of skeletons decreased and became negative.
Game version: WOG.
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In reply to wpion
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#893
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In general, this is an old and well-known bug. The same thing happens with experience and resources, but the numbers are different there. A bug fix has even been written, but for some reason, it wasn't applied to the HD mod, which, in my opinion, is simply an oversight.
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#894
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Yes, for now, the best way to avoid this problem is to save the game regularly, and when exchanging, give no more than 32767 creatures in one slot. The hero can have 100,000 or even 1,000,000 creatures in one stack. I am attaching a screenshot from the end of a single-player map playthrough.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#895
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1. The game crashes when viewing the properties of an object by right-clicking (usually it's a Scholar). This happens on almost every map, but there are exceptions. The log is attached. 2. The game often crashes when healing with a tent during a battle. If first aid is given, the game crashes, and it's easier to start a new game. Is it possible to fix this? I didn't save the log, but I can if needed.
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In reply to Ben80
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#897
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Ben80
The game crashes frequently when saving manually.
I even stopped playing the single-player campaign because of these crashes... I wrote to Baratortch, but I didn't get any results or answers.
In reply to Dirty_Player
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#898
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Dirty_Player
I even stopped playing single-player because of these crashes... I wrote to Baratortch, but I didn't get any results or answers((((

In the new versions of the HD mod, there is a phrase "DO PARALLEL" in the logs, which means that the HD mod might be trying to use more than 1 core. This could be the problem...

Off-topic. Dirty_Player, at least reply in the PM :) For example, just write that you don't want to play :)
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#899
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Wouldn't it be possible to fix the bug with the "mischievous hands"? So that only the host could discard random castles, coins, etc.?
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Dirty_Player
#900
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Dirty_Player
I even stopped playing single-player because of these crashes... I wrote to Baratortch, but I didn't get any results or answers((((

Similar problem. Crashes after attempting to load from a "single scenario."

I thought the problem was gone after another mod update, but it recently happened again, although now it seems to be much less frequent.

Crash-Log
In reply to Ben80
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#901
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Ben80
Off-topic. Dirty_Player, at least respond in private messages :) For example, just write that you don't want to play :)
If you saw the number of messages in my inbox, which increases day by day, you wouldn't ask that question)))) Sometimes, I don't even check my inbox.
#902
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I wrote about this before, but it needs to be repeated. The game periodically closes at the beginning of a battle; the battle music plays, and the process continues to run in the background. There are no error messages. There are also very long turns with a large number of battles, and at the end of the turn – bam, it closes. Replaying the turn may not repeat the issue. So far, it has only been noticed in single-player mode, version WOG. It was first noticed after updating to 5.0 rc21.
#904
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crash when interacting with the interface. Single player, WOG.
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