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Posts from Phoenix Vision – a comprehensive modification of the game’s visual aspects.

5.0 (2 ratings)
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7 years ago
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Mod Name: Phoenix Vision.

Version: 1.0.

Required Game Version: 3.1.

Status: Development completed

Author: Frozensoull.

Mod Contents: Includes exclusively graphical, textual, audio, and interface changes.

Description: The "Phoenix Vision" mod introduces a comprehensive set of detailed graphical changes to the game, aimed at improving the overall visual experience. Despite the scale of the modified visuals, the original and unique design of the game, created by the Nival developers, is preserved. The changes primarily affect the appearance of creatures, effects, animations, spells, and other content related to the game's visual aspects.


When installing with third-party mods, various conflicts may occur. It is recommended to use the original version of the game 3.1.

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List of Changes: https://docviewer.yandex.ru/view/267...MxMzMifQ%3D%3D

Download Link: https://yadi.sk/d/NDandqHzoth3vw
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Video Presentations:

-Haven: https://youtu.be/DR9ot8d5pi8

-Inferno: https://youtu.be/z2v8gaU4qCU

-Necropolis: https://youtu.be/se1ksHtICoI

-Sylvan: https://youtu.be/Ose8OzMiIKU

-Dungeon: https://youtu.be/mLPYsxs-TJw

-Academy: https://youtu.be/R05n7vPQYwY

-Fortress: https://youtu.be/8q5-83ZFyAw

-Stronghold: https://youtu.be/4WAuAxkJgj4


A humble request!
Please do not post links to third-party reviews in this thread!
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7 years ago
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Screenshots:
(Clickable, can be viewed in original size)

Haven:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



Inferno:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



Necropolis:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



Sylvan:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



Dungeon:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



Academy:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



Fortress:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



Stronghold:

Base creatures:




Upgrade:




Alt. upgrade:




City siege:



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7 years ago
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What was wrong with the previous helmet model?
7 years ago
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Author, please tell me, do you know which parameter can be used to increase the size of a creature model? And is it even possible? I am working on developing a global mod for Heroes 5, which I will publish here as soon as everything is ready. You somehow managed to adjust the size of the scouts to match the other units, so you must know where these parameters are. I need to slightly increase the size of the bear; this is for the female characters of Inferno. Thank you.
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7 years ago
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footman
What was wrong with the previous helmet model?

It's just that at some point, I realized that I liked the original helmet model more. That's why I gave the creatures back the helmet that was rightfully theirs.
USSR

Author, please tell me, do you know which parameter can be used to increase the size of a creature model? And is it even possible? I'm working on a global mod for Heroes 5, which I will publish here as soon as it's ready. You somehow made the scouts the same height as the others, so you must know where these parameters are. I need to increase the size of the Biara slightly; this is for the female characters of the Inferno faction. Thank you.

It's best to ask such questions in the modding FAQ section or in a private message.
You can only adjust the size of effects using the xdb parameters.
The size of static objects is determined by the geometry, and the size of moving objects is determined by the idle00/attack01/happy/death animations, etc. In the case of Biara, you need to edit the animations, but you can't do without certain skills in 3D modeling.
7 years ago
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Okay, I understand, thank you. So, the next question. Is the format of these animations exported to 3d max? And could someone do it for me? I'm willing to pay for it, I don't mind. You somehow increased the size of the model, so it's possible.

Added after 1 hour and 4 minutes
I apologize for my ignorance. I googled it and found out that the models were created in Maya, and they can be edited there. The question is still relevant: who should I contact for help, or will I have to figure it out myself?
In reply to Frozensoull
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7 years ago
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Frozensoull
At some point, I realized that I preferred the original helmet model. That's why I gave the creatures back the helmet that rightfully belonged to them.

Whether it's actually their helmet is debatable, even in the concept art, they have a helmet with a crest and horns, and the texture of the crossbowmen also suggests that the helmet doesn't have a crest, and the horns were deliberately removed (but, as usual, they didn't care about the LOD model, and there's also a model of a crossbowman with that helmet in the FPP).
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7 years ago
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Backgrounds for the remaining factions have been added. I updated the topic header. There are quite a few screenshots, so I had to insert thumbnails (click to enlarge).
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7 years ago
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Fixes:

- Fixed a bug where modified effects were displayed incorrectly in certain cases (e.g., liquid ice for Ice Dragons or the effect of their death). Previously, the textures of the effects could blur or disappear completely.

- Fixed the display of modified effects for spells and abilities: chain lightning, lightning, fireball, ring of cold, divine power, divine retribution, regeneration, holy word, dusk witch projectile, red dragon special ability, surveillance, mana explosion. Previously, many of these effects caused numerous errors in the console and were not displayed completely.

- Removed unnecessary effects from the dusk witch projectile and also adjusted the animation speed of the projectile. Previously, the projectile flew too fast.

I would like to express my great gratitude to the author of this mod for these changes, as even the game developers did not do this!

The backgrounds for the Factions look very good, or rather, excellent, improving the atmosphere of the game.
I also noticed some cosmetic changes that look very successful.

Do you plan to change the background in other Factions as well?

Added 23 minutes ago
Fix pack for version 3.1, which eliminates minor bugs that remained as a legacy from the latest game patches.

List of changes:

The artifacts runic combat harness and marcel's skull received an animation like the other artifacts. In the original, these artifacts only had a rotation animation and lacked a glow.
Added the "happy" animation (played when a hero wins a battle) for the Shadow Maidens. The Dusk Witches and Night Lords had it, but the developers forgot to add it to the Shadow Maidens.
Fixed the glow of the Fury blades for the "stir00" animation (hovering the cursor over a creature in battle). Previously, the blades stopped glowing when hovering the cursor over a creature.
Fixed the eye effect of the Astral Dragons for the "stir00" animation (hovering the cursor over a creature in battle). Previously, the eyes disappeared when hovering the cursor over a creature.
Fixed the glow effect of the Death Harbingers for the "happy" animation (played when a hero wins a battle). Previously, when playing this animation, the creatures lost their glow effect.
Fixed the glow effect of the High Vampire sword for the LOD (animation for the world map). Previously, on the world map, the High Vampires lacked the glow effect of the sword.
Fixed the description of the "Warehouse" building for the Stronghold faction castle. Previously, the description of this building indicated that it brought crystals, although in reality it brought mercury.

Special thanks for this as well!
It seems you have decided to eliminate all the errors and bugs of the developers!
In reply to Антон Туров
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7 years ago
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Anton Turov
I would like to express my sincere gratitude to the author of this mod for these changes, as even the game developers didn't do it!

The backgrounds for the factions look very good, or rather, excellent, improving the atmosphere of the game.
I also noticed some cosmetic changes that look very successful.

Do you plan to change the background in other factions as well?

Added 23 minutes later


A separate thank you for this as well!
It seems you've decided to fix all the errors and bugs of the developers!

What "other factions" are you referring to? Currently, backgrounds are ready for all factions except for the Fortress, screenshots can be viewed in the topic header or in the group. As for the Dwarves, there are several background options for them, but I will return to them later; at the moment, the priority is on the creatures.
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7 years ago
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And you won't be creating beasts of the same size as the Furies?
In reply to Андраил
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7 years ago
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Andrail
Aren't you going to make the Beasts the same size as the Furies?

The Beasts didn't really stand out, I tried to pay more attention to the improved creatures. Although, why not make them the same size, I guess I'll get to that when I finish working on the Necropolis.
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7 years ago
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And those garish hydras are also annoying; they look like dwarves even compared to the unupgraded ones.
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7 years ago
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Andrail
And I also find Acid Hydras annoying; they look like dwarves even compared to the unupgraded ones.


I agree; I don't particularly like the dwarfish Hydras either. In general, I don't understand why the developers made some creatures within the same line of units different sizes.

I've been trying to find the "right approach" for Acid Hydras for a long time. I've already tried increasing their size to that of a Greater Hydra, but the result didn't really please me because, when enlarged, some armor elements (especially on the heads) seem a bit disproportionate, and the creature as a whole becomes much bulkier than a Greater Hydra.

It looks something like this:




I also tried making the Acid Hydras slightly smaller than a Greater Hydra, so that the armor on their heads wouldn't stand out so much. However, in that case, the difference in the size of the torso becomes noticeable, which makes changing their size pointless.

In general, I don't know if it's even worth messing with them.
In reply to Frozensoull
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7 years ago
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Frozensoull
I also don't understand why the developers made some creatures within the same faction have different sizes.

But in my opinion, this is a very good decision, so that upgrades are not just different color variations! :smile54:

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