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Posts from The Road Back

4.0 (3 ratings)
7 years ago
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Map Name: Path of Return
Map Name: TimeParadox3
Map Type: Scenario
Two-level map: yes
Number of players: 4
Map size: 176x176
Map author: AlekseyS
Version: 1.0
Description:
Unfortunately, for Edward, the attempt to return to his timeline ended with betrayal by Maxis and Matthew. Now, the colonel has been in prison on the southern islands of Grimheim for a month, trying to understand the true motives of the archpriest and captain. However, he won't have much time to sit idle: William, having witnessed the betrayal of Maxis and Matthew, is already sailing to rescue Edward…

INSTALLATION
Download the archive with the map, unzip it, and find the file TimeParadox3.h5m inside, which you copy into the Maps folder in the directory where the game is installed.

From the author: A story-driven map for Haven. The events of the scenario take place after the "In Search of the Rune Sphere" mission.

Versions:
v0.9 (02/06/2019)
First version of the map.
v1.0 (02/10/2019)
-Increased guard strength for troops protecting the player's starting location from the turquoise faction.
-Added a well near Glenheim.
-The fog is now less dense.
-Removed the ability to play as the red player.
-Reduced the price of elven dwellings to 5 crystals and 5 gems.
-Fixed a bug that prevented elves from capturing their own dwellings.
-Now, troops cannot be recruited from elven garrisons; the army size in these garrisons has been reduced.
-The elf garrison on the bridge cannot be bypassed.
-Fixed a bug with the "Siege Master" quest, where gold was not being collected.
-Removed an oversight in the guards near the spellbook library.
-Changed the guard at the outpost near Glenheim and weakened the "Regeneration" spell.
-Removed the ability to build a shipyard in one of the elven cities because it was unnecessary.
-Increased the army size of the final boss.
-Removed smoke that obscured the buttons.
-Reduced the army size in demon garrisons.
-Added a mentor in Dungeon, replacing the fort.
-Corrected errors in texts.
-Fixed a bug with rebuilt elven towns.

Screenshots:







Enjoy the game :smile20:
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7 years ago
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I started on the hero. In a week and a half, I managed to reach Glenheim and defeat Mephala, although only 4 griffons remained of the army. I was lucky to find an Oracle and a Bald Man – 90 mana and Edward’s special ability are already quite useful at this stage of the game. The neutrals seem to be well-balanced – they are quite challenging, but can be easily defeated with griffons. By the way, there are Seraphs in the squad that guards the prison shown by the mage’s eye, but according to the plot, not all Renegade maps are available in the Empire yet. However, this is not so important.

I somehow managed to defeat Dugald, who appeared at the beginning of the 2nd week – only 1 Spearman remained –
Before that, I had this attempt: , I was cursing for a long time :)
I noticed Iris out of the corner of my eye, but she doesn’t have griffons, so I think the reinforcements from the dwellings, which I couldn’t buy in advance, will be enough, and it turned out to be true. By the way, are the heroes random? If someone else of level 18 had appeared instead of Dugald, 50 crossbowmen wouldn’t have been such a problem, and archers can only be defeated with divine intervention – so I have to voluntarily sacrifice troops.

It would also be nice to have a mana well near Glenheim – I had 12/90 before the battle with Dugald, and there is nowhere to restore mana, so there would have been fewer losses.

Hmm, right after that, Glen arrived with his machine – there is no chance. I guess I’ll have to replay on machines.

Hmm, only when replaying, I accidentally noticed a squad of archers that join, maybe I should move them a little
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7 years ago
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Yes, the map is terrible, even for the Barbarian. There are too few lurkers near the portal for the opponent; they start attacking immediately, and somehow without any losses. I wonder – if you kill a passing unit, does the art from the lurkers, which dies, get passed on or not???
Looking forward to the Remix :)
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7 years ago
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replayed – replaced defense and education with attack using machines, managed to break through a little better without losing a single archer or griffin, leveled up a bit, headed towards the dwelling of archers, and as a result, easily defeated Myv with minimal losses – . If I had captured the tent without any losses, it would have been even better, so everything is fine; I just played poorly the first time. I'm waiting for Dugal.

Heh, this time the main turquoise army belonged to Gloria-Ornella; Dugal was running around there with a small detachment, but neither of them dared to attack. I bought Ellaine, and at the beginning of week 3, I had over a hundred militia and almost 80 crossbowmen. I thoroughly cleared the area around the city and built a stronghold, but week 4 brought a fever, which was great. Nevertheless, I gathered a hundred crossbowmen and almost 20 griffins; I'm going to try breaking through to the enemy myself now.
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7 years ago
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I started playing this map. So far, the only bug I've noticed is that you can start the game as the red player.

Not a bug, but rather a suggestion: perhaps the low fog should be made less dense so that it doesn't obstruct the view of the map.
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7 years ago
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I barely tried a scouting mission – three enemies attacked the Castle, but on the other side, the side from which we approach, it's all on medium/high difficulty. You can defend the Castle, but I decided to see what's behind the portal. I reached the Dungeon of Fayedan and freed him, eliminating all the militia/armored units, while preserving almost all the others. When the quest is completed and the elves become allies, the script complains five times about an invalid argument for the IsObjectExists() function.

You can recruit troops from the elven garrison near the city in the upper left corner – and that's 15 dragons, etc. Is that how it's supposed to be? Near the central bridge, you can also get about 150 archers, etc. Basically, I took these archers with Wingom and defeated all the enemies on auto-battle, and returned Glenheim. I'll take the dragons; then I can start clearing out the garrisons for Winlend.

When recapturing Glenheim, the console also complains that the function CaptureHavenTown2 is unknown. I checked, and there is indeed no such function in the script.
7 years ago
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A couple of questions for the author:
1) Is regeneration banned?
2) Does Gloria respawn every day until you capture all the castles – is this to make sure the player doesn't have it too easy? I was getting sick of her...
3) I looked at the parameters of the main enemy... I really hope I won't have to fight him?
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7 years ago
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Well, it's not yet clear how to defend against the turquoise faction. Dugal was the first enemy to attack, using his finger to target all the griffins and dealing significant damage to the archers with his own archers. The second course on Edward's menu was Iris's poultry: the militia did disappear in the attack on the box, as the remaining archers were again targeted with his finger, and, strangely enough, divine intervention didn't work on the swordsmen, who had been idly standing near the cart throughout the battle. Glen arrived third with siege engines, a ballista, and... fire arrows. He would have defeated Edward even without the preliminary attack from Iris, and after it, he would have left nothing but a wet spot. Gloria had been rushing to the castle for almost a week, and in the thieves' lair, the surviving Dugal was flashing around as the strongest hero of the turquoise faction.
In reply to Gerter
7 years ago
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Gerter
I started playing as the hero. In a week and a half, I managed to reach Glenheim and defeat Myv, although only 4 griffons remained of the army. I was lucky to find the Orb of the Magi and the Bald One – 90 mana and Edward's special ability are quite useful at this stage of the game. The neutral creatures seem to be well-balanced – they are quite challenging, but can be defeated with griffons. By the way, the squad that guards the prison, shown by the mage's eye, includes seraphs, but according to the plot, not all of the Renegade maps are currently in the Empire. However, this is not very important. I somehow managed to defeat Dugal, who appeared at the beginning of the second week – only 1 pikeman remained – . Before that, I tried this: , and I cursed for a long time. I noticed Iris out of the corner of my eye, but she doesn't have griffons, so I think the reinforcements from the dwellings, which I couldn't buy in advance, should be enough, and it turned out to be true. By the way, are the heroes random? If instead of Dugal, a level 18 hero appeared, 50 archers wouldn't be such a problem, but with him, only divine intervention can defeat the archers – so I have to voluntarily sacrifice troops. It would also be nice to add a mana well near Glenheim. I had 12/90 before the battle with Dugal, and there is nowhere to restore mana, so there would be fewer losses. Well, right after that, Glen arrived with his machine – there is no chance. I guess I'll have to replay the game using machines. Hmm, only when replaying did I accidentally notice an archer squad that joins, maybe I should move them a little. I barely tried an excursion – the enemies attacked the Castle three at a time, but from the side that we come from – everything is on medium/high difficulty. You can defend the Castle, but I decided to see what's behind the portal, reached Faidaen's prison, and freed him, killing all the militia/pikemen, and saved the rest almost completely. When the quest is completed and the elves become allies, the script complains 5 times about an incorrect argument for the IsObjectExists() function. You can take troops from the elven garrison near the city in the upper left corner – and that's 15 dragons, etc. Is that how it's supposed to be? Near the bridge in the center, you can also get about 150 archers, etc. In fact, Wingom took these archers and defeated all the enemies on auto-battle, and returned to Glenheim. I'll take the dragons, and then I can break through to the garrisons for Winlend. When recapturing Glenheim, the console also complains that the CaptureHavenTown2 function is unknown. I looked, and there is indeed no such function in the script.


Thank you all for the comments and replays. The turquoise player doesn't really have a main hero: any hero hired in the tavern gets an army and experience (level 14-18), and this happens every time. I'll move the archer squads, and I'll add a well. With the green garrisons, I don't even know what to do. The green player doesn't take an army from there, but the player can...
Gerter
When the quest is completed and the elves become allies, the script complains 5 times about an incorrect argument for the IsObjectExists() function.

Everything is fine here; this is a check for the player meeting the green player.
RedHeavenHero
I started playing this map. So far, the only bug that caught my eye is that you can start the game as the red player. Not a bug, but rather a suggestion. The low fog should probably be made less dense so that it doesn't interfere with the view of the map.

I'll fix it.
vadim_t
A couple of questions for the author: 1) Is regeneration banned? 2) Does Gloria respawn every day until you take all the castles – is this to make the player's life not too easy? I was sick of her... 3) I looked at the parameters of the main enemy... I really hope I won't have to fight him?

1) Regeneration is present (I'll send a screenshot). 2) All turquoise players respawn. 3) The main enemy is the final turquoise player beyond the mountains. You will have to fight him
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7 years ago
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actually, without troops from the garrisons, I probably wouldn't have been able to fend off the endlessly respawning enemies, whose army grows with each new appearance. Perhaps, it's worth reconsidering the map balance at this point - at least increasing the respawn period for the turquoise heroes.

In the 3rd month, I captured Vinland, activated the portal, and am moving further through the dungeon. I collected a full set of mass light/dark creatures; I only lack a regenerator and a berserker for a complete set. In Utopia, I obtained the Staff of Sar-Iss; I am currently compensating for the lack of spellcasters with a druid channel.
In reply to Gerter
7 years ago
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Gerter
actually, without the troops from the garrisons, I would hardly have been able to fend off the infinitely respawning enemies whose army grows with each new appearance. It's probably worth reviewing the map balance in this regard—at least increase the respawn period for the turquoise heroes.

In the 3rd month, I captured Vinland, activated the portal, and am moving further through the underground. I've fully hunted down Mass Light/Dark; generally, only Regen and Berserk are missing for a full set. In the Dragon Utopia, I dropped the Staff of Sar-Issa; I'm currently compensating for the lack of same-turn casting with the druids' channel.

Regen is near the outpost by the first Castle (Mev was sitting there, I think).

As for the turquoise, this was done so that any enemy hero isn't just "one and done" and can put up a fight against the player. That's why I took this method from my previous map, where it handled this job well.
7 years ago
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Here is the regen.
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7 years ago
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AlekseyS
Here's the regen.
It's just hard to break through there when it's relevant. And the turquoise one is just incredibly annoying, especially considering the map structure, where his heroes with the logo literally reach the portal leading to the center of the player's territory after just 2 turns after being resurrected. It's not difficult – it's just inconvenient. You could adjust his time-based reinforcements, but let him resurrect less often, say, in 5-8 days, depending on the difficulty.

The demons are very tough; defeating all three and also breaking through the garrisons... of course, the imps move before the hero. I'm also with an elven army, which, as I understand, can't be replenished further. I restored Ashes, I'll try to defend there, but I'll probably have to revert to saves before the portal.
In reply to Gerter
7 years ago
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Gerter
it's quite difficult to break through there when it's relevant, and the turquoise one is just incredibly annoying, especially considering the map structure, where his heroes with the logo literally reach the portal leading to the center of the player's territory after just 2 turns after being resurrected. It's not difficult – it's just inconvenient. You could adjust his growth rate over time, but let him be resurrected less often, say, in 5-8 days, depending on the difficulty.

Okay, I'll try to do that.
7 years ago
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Here, it looks like I'm almost at the buttons. But no matter how much I rotate the map, I can only see two! Or are they all different shapes?

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