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Posts from Heart of the Night

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battle with Gilva, the only one who didn't put in any effort.

the first battle is standard, with a loss of 1 nymph kamikaze.
the second one has a special feature - if you try to leave each stack with only one summoned unit (i.e., each stack must be raised/summoned at least once) and then cast the banishment spell, so that there are no enemy units left on the field at once, then we win the battle early. You need to somehow manage it so that all our units are resurrected.
but closer to the end, when everyone is resurrected, you can do it like this.
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In reply to Gerter
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Gerter
You need to equip Sandro. All the hints suggest that to win, you need to "break Baal's mental defenses," which is essentially what the cloak does. It's just a metaphorical way of putting it. As for the text not scrolling to the end, I don't know; maybe some mod in the collection is affecting it; everything works fine for me.
Okay. If you stretch the interpretation, you can deduce that it's about Sandro (but there's no mention of the cloak, and the cloak is essentially just a trinket hanging on the main character – it's useless without the Darkness skill). And yes... EWA is most likely the culprit behind the text bug. On all maps and scenarios, the Quiver doesn't work anywhere. P.S. I replayed it. The Beacon still didn't work. The Titan stack wiped out Baal, but they didn't respawn, so I had to manually resurrect them. Further on, I got a game over with a single shot to the dog at the garrison on the way to the castle (I didn't even make it there). I watched Remix's playthrough. It was the same, but his Beacon worked, and the demon-karalam had several tens of thousands of hit points. Is that also EWA? Then forget it... Without EWA, the game is outdated, and I've forgotten when I last played the default version. https://b.radikal.ru/b00/1901/85/43e33986bd83.jpg Alright... I had fun, and that's enough. There were only 2 half-battles left: strip Greta and leave her with one fairy
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For the Kar-lam demon, the Yeti creature is used, and it is often modified in many mods/maps. Although, in principle, the map can be made compatible with EWA, as NCF is present there, if I'm not mistaken.
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Gerter
The Yeti creature is used for the Karlam demon; it is often modified in many mods/maps. Although, in principle, the map can be made compatible with EWA, as NCF is present there, if I'm not mistaken(?)
Here are all the mods that are installed by default with EWA (I haven't installed any of my own)
and the EWA settings (mine) that I used to play with
https://a.radikal.ru/a28/1901/55/2fce539c75ab.jpg
https://c.radikal.ru/c10/1901/a1/d6d5e5199251.jpg
I hope you will somehow create a continuation (analogue) taking into account (the game's progress). In the old version (without EWA, I think only Remix is played).
You have talent, and your skills are in the right place – don't waste them!
In reply to raspisnoy
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raspisnoy
Here are all the mods that are installed by default with EWA (I haven't added any of my own).
And here are the EWA settings (mine) that I used while playing.
https://a.radikal.ru/a28/1901/55/2fce539c75ab.jpg
https://c.radikal.ru/c10/1901/a1/d6d5e5199251.jpg
I hope you'll create a sequel (or something similar) that takes into account the (game's progress). I think only Remix is played in the old version (without EWA).
You have talent, and you're good at what you do – don't waste it!

Thank you for the feedback! Mod compatibility is a real problem for single-player games. Once I figure out how to work with EWA, I'll adapt this map.

I think I've done it: https://yadi.sk/d/ilae-qQnwBlQfw. I tested it on EWA 2.7.1 without any additional mods, and it works – Karlam-Demon is now the correct creature. I've added the link to the first post.
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Gerter
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I think I did it: https://yadi.sk/d/ilae-qQnwBlQfw. I tested it on EWA 2.7.1 without any additional mods, and it works - the Karalam-demon is now the correct creature. I also added the link to the first post.

That was quick! Thanks. I'll finish the map tomorrow. Today, I just replayed a battle (the Beacon still doesn't resurrect units), but I don't care... the losses weren't critical (except for 14 titans). The dog is now correct.)) Screenshot: https://d.radikal.ru/d33/1901/f3/85a27acb23cd.jpg
As I understand it, there are 3 battles ahead. The garrison, Greta, and the last one with Baal. If necessary, I'll switch to leadership instead of summoning to avoid losses in the first battle, where I lost the titans (in EWA, upgraded genies create phantoms themselves, and the gremlins' cross attack hits all 4 slots of Baal at once. A genie creates phantoms of the gremlins - 2 initial shots, and half the army is gone. Luckily, a fort appears on the hill towards the end of the game, otherwise it would have been a massacre. So, no problem. Maybe it's just my personal experience.
P.S. I only regret that I started on a lower difficulty and didn't go for the veteran difficulty (it would have been more fun). I probably won't play this map again for a while - there's something else to strive for.
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Thanks to the knowledgeable people, I watched a battle with Orris that was shared with me by one of the "heroes." Now everything is clear. I appreciate the current generation of players, but I don't understand why "cheating" is so prevalent. Despite having similar stats, the attack is suddenly 10 points higher (18), the initiative is better, and the "create phantom" spell is used. I replayed it twice, and the improvement only went into defense (28, like the "hero"), and I even thought that the "phantom" was banned by the "good" author because I never had to face it. It is perfectly obvious that the player who shared the replay with me (for which I am sincerely grateful) and others who commented on this game used the console (for various purposes). Greetings to the "console" heroes.
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didn't save the battle, and even if I did, it took a long time to resurrect, and my Sylvan faction has a default initiative of 16, so it wouldn't have helped with your problem).

As for the Phantom, it's strange that you attacked the 2nd or 3rd hero (I think it was an archer) and didn't go down into the mine? How did you even play like that? Before the mine, the neutrals aren't that difficult, and the map is cleared before/after the first Necromancer very quickly.

I saw the Witch before the battle with the second Necromancer; she offered Herbalism and Summoning. I saved the Herbalism spell, and for Summoning, I thought it was useless; why would I need it without the Phantom?

A little later, I went down into the mine (dungeon), saw the Phantom there, next to the mine, quickly returned, and picked up the Summoning spell. The distance was 1-2 turns without logistics.

P.S., someone in the thread mentioned (though not immediately) that the Phantom is definitely in the dungeon behind the mine.
In reply to Antik
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Antik
battle with Orris.
I posted it in my thread before, but I deleted it because it wasn't popular. If there's interest, I can repost it. The battle can be won without summoning. My Greta had the "tactics" skill, and that's enough to deal with Orris's phantoms. This was the only battle I enjoyed because you don't have to hide behind the castle walls.
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It seems the Beacon didn't provide significant bonuses. In the initial version, it grants a small amount of stats (a decent amount, if I'm not mistaken, 4-8 magical stats), but that doesn't make it overpowered. Later, the bonus was removed, and this is mentioned in the header. However, the non-functional resurrection is disappointing; I used it to revive a Rakshasa. But in the final, last battle, there are different creatures, not the remnants of the Carlom troops after the battle with Baal – there are a different number of them, with different upgrade forms, and no machines :( So, losses in the battle with Baal are not important anymore.
In reply to vasik
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vasik
It seems the Beacon didn't provide significant bonuses. In the initial version, it grants a small amount of stats (a decent amount, if I'm not mistaken, 4-8 magic stats), but this doesn't make it overpowered. Later, the bonus was removed, and this is mentioned in the header. However, the non-functional resurrection is disappointing; I used it to revive a Rakshasa.

But in the final, last battle, there are different creatures, not the remnants of Karlam's forces after the battle with Baal – there are a different number of them, different upgrade forms, and no machines :( So, losses in the battle with Baal are not important.
I watched a stream from Remix – the Beacon fully revived a completely depleted stack of creatures (and you say it doesn't provide a bonus) – that's overpowered! If you play skillfully, it's not critical, of course. As for the non-working resurrection, I don't know. That's not good. Maybe you're being blocked somehow?
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I actually had no issues with resurrection (a Rakshasa was revived), so I replied with "Today, I just replayed the battle (the Beacon still doesn't revive units)."
It would have been a shame if it didn't work.

Regarding resurrection, I thought it wasn't from the item, but rather part of the scenario, so it's overpowered, yes.
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I suspect that resurrecting the Beacon might not work with alternative upgrades from NCF; it worked fine for me with regular upgrades and EWA installed. Meanwhile, I've made some minor updates to the map: - Improved the behavior of some enemies in combat. - Slightly increased Baal's strength at higher difficulty levels. - The power of mini-artifacts created in the forge is now limited to 25 units of knowledge. - Slightly reduced Karlam's army in the final battle. - Added a mine in Turgal's catacombs for easier troop rotation. Also improved compatibility with EWA: - Alternative upgrades for creatures can now be generated in enemy armies and scripted battles. - Karlam's specialization now works on alternative Academy upgrades.
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Thanks for the scenario. I finished it. The Rakshasa units, with their vampirism and phantom abilities, were quite challenging.

Added 6 minutes ago
Gerter
I assume that the resurrection of the Beacon might not work on alternative upgrades from NCF; on the regular ones with EWA installed, everything worked for me.
You are right, I came to the same conclusion. But! I didn't have all the NCF upgrades in my army. The Titans and Mages were quite standard (perhaps just one upgrade is enough to prevent the Beacon from working. P.S. In the last battle, I somehow got BDP and KV units – that's interesting).

Added 9 hours and 3 minutes ago
vasik
For me, the resurrection worked perfectly (a Rakshasa was resurrected), so I replied to "Today, I just replayed the battle (the Beacon still doesn't resurrect units)."
It would have been a shame if it didn't work.

Regarding the resurrection, I thought it wasn't from the item, but rather part of the scenario, so it's an overpowered feature.
The Beacon didn't resurrect my UPGRADED units. The author made changes (as I see). So, he might have fixed it, but I won't check (for now) – I've already finished the scenario.
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So, I found and fixed the issue – now alt-gray units can also be resurrected. I re-uploaded the EWA version.
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