Something similar, albeit in a flawed and unplayable state, existed in one of the now-defunct fan-made mods.
But a significantly improved version, meticulously designed from a balance and gameplay perspective, is not a fan-made creation.
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Something similar, albeit in a flawed and unplayable state, existed in one of the now-defunct fan-made mods.
But a significantly improved version, meticulously designed from a balance and gameplay perspective, is not a fan-made creation.
A project that is "significantly improved and meticulously designed" wouldn't simply fade away.
Seriously? If any project ceases to be supported by the developers, it will eventually fade away. Like, for example... Heroes of Might and Magic 3...
Heroes of Might and Magic 3 is supported by the developers of "Heroes of Guilds and Marshmallows," and thanks to this, it is currently experiencing a renaissance. Otherwise, it would soon become a pastime for only a couple of dozen people.
And in the center, on Jebel, will there be trolls in the hives, and magic dragons in the confluxes? Isn't that an imbalance?
Main principles:
1. ...
2. ...
3. Minimum changes, only what actually increases gameplay variety
Maybe it would be more logical to determine the reward of conservatories and hives simply by the terrain type?
I'm getting tired of this eternal power stack grinding. Cons and hives are essentially the most desirable objects on the map, imbalance.
Wouldn't it be imbalanced if trolls were in the hives and magical dragons in the confluxes in the center of Jeb?
But wouldn't it make more sense to determine the reward for cons and hives simply by terrain type?
I'm getting tired of this eternal cheese with strike stacks. Hives and cons are effectively the most desirable objects on the map, it's imbalanced.
Initially, that's what I had planned, but then I realized it wasn't the best option.
I'm not a fan of TE/WT, but if someone really wants to play these versions, their revival is quite possible – at a new technological level, through the Baratortch patcher, and not through ERM.
For example, someone could put together a set of plugins (like Armageddon), and here we have WT, essentially with full simultaneous turn-based gameplay and 100% support for the HD mod (because in this case, the HD mod isn't installed on top of WT, but rather, WT in the form of plugins is installed on top of the HD mod).
And by the way, it is indeed quite possible to implement an HDWTLite build.