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Posts from THE WORLD OF ENROTH

3.0 (2 ratings)

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Map
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Scenario
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I
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Valex, HSerg
#16
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I've been trying to complete this map for many years, but the crashing issue persists. I've already changed the system, upgraded the hardware, and adjusted the settings, but the game won't let me progress past the first month; the saves won't load, and that's it.
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#17
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Attempt to complete the scenario with a Hero from Heroes for fan. The scenario is interesting, but quite challenging. I couldn't complete it on the first try; I encountered difficulties due to the quests. Request to those who have completed this scenario: please explain how to complete it fully. https://www.youtube.com/watch?v=OpApoM4Ziwg
#19
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I changed the `setvar gfx_texture_mip` setting to 2, and after that, I was able to play for a month (with crashes, but I could load the game), but then it stopped loading altogether. How did others solve this problem?
#20
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I solved the problem by installing 8 GB of RAM, the latest GeForce top-end card, and a powerful iCore processor from last year. It no longer crashes. Oh, and I created a profile specifically for this map. But despite all its features, I find the map boring. Feel free to throw stones at me!
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#21
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Well, it was created based on the sixth installment of Might and Magic, which focused more on atmosphere and the spirit of exploration than on a complex quest system. One of the main features of the game – huge, intricate dungeons – simply cannot be transferred to Heroes.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
#22
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Guys, help me out. I solved one problem, but another one appeared: invalid save files. Half of my save files work, and the other half don't. I've already had to reload several times, going back an hour or two, because the save files I made turned out to be invalid. I'm asking for help from the experts.
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#23
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saves are corrupted due to the map size. the best option is to do as in the Remix stream – restart the game before loading the save.
Нет войне.
In reply to vladislav351127
#24
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vladislav351127
Guys, help me out. I solved one problem, but another one appeared: invalid save files. Half of my saves work, and the other half don't. I've had to reload several times, going back an hour or two, because the saves I made turned out to be invalid. I'm asking for help from the experts.
It has been mentioned several times: set `setvar gfx_texture_mip = 2` (replace the existing entry, don't just insert it!) in the `user_a2.cfg` file in your profile. Without this, even the first save wouldn't load for me, and even when exiting the game, even though my computer is powerful enough for work...
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#26
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Finally, I managed to make this script-heavy map load saves. Without this, **setvar gfx_texture_mip = 2**, it couldn't even save, let alone load. It still crashes, but intermittently – it’s tolerable. * Some stat-boosting objects are unguarded, and among them is the Library of Enlightenment... it's strange to see this on this map. * Make more saves... my quick save stopped working, so now I save more often and not just quick saves. If you have more than 10 saves, delete them or move them to another folder. Having too many saves also negatively affects reloading. I'm not giving up... it's impossible to play this.
Всегда играю на Г.
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#28
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Well, what can I say, the scenario is great, I launched it with the "Northern Swear Words" setting... However, I've been stuck on the loading screen for 15 minutes now, and it won't even budge. All I see is a plate and the characters. The game is still calculating whether it can load... I have an Intel 5i processor, and a video card that can run GTA 4...
#29
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It's strange, but when playing as Necropolis, the game crashes when I try to build anything in the castle at the very beginning. However, when playing as other factions, at least Sylvan and Dungeon, it works fine.
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#30
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Finally, I completed this scenario. To do this, I had to reinstall the Gold Edition and apply EWA to it! Only then did it work – on a clean EWA! The scenario is quite tedious, though. I didn't notice any critical bugs. There are some minor flaws. The game crashed about ten times in random places, during battles, and just like that, but not as often as on huge maps, where any reload equals a crash. Here, I even reloaded from quick saves successfully three or four times (only to crash later). I played almost the entire game with machines, and then switched them to Light. I tried for a very long time to get it running (crashes, save file corruption), not to mention actually completing it. But I managed. The scenario is interesting, but you'll have to run around a lot. You'll find answers to all your questions in the tavern once you build it. There was no point where I didn't know where to go or what to do. Everything is clear. I recommend playing it if you can get it running and continue playing on your OS, as my computer was on the verge of crashing many times (it froze and lagged in some places on this overloaded map). In the screenshots, you'll see 2 heroes who were chasing me, me, the main villain, the OS, and Tears (if anyone is interested). The opponents actively cast spells (including summoning), attack with cold, and Garuna uses the Horde's Fury; artifacts cannot be bought and are not found on the roads (everything must be obtained by defeating enemies), especially the top-tier ones. Some quests can be completed but not turned in (i.e., take the next quest with another hero or pass the obtained artifacts to him, and then go for the next quest), as some quests lower your reputation, and I was playing as a paragon of Good.
And yes... 12 Phoenixes, guarding the lighthouse near your home castle, will join you every Thursday (this will make it much easier).

This scenario is NOT the one posted here; it was included in the EWA build!
Всегда играю на Г.
#31
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Hello everyone! I decided to share some information about the map. I launched Heroes on a Mac M4 Pro via Windows 11 through Parallels (it works perfectly). Next, the issue of corrupted saves arose. I added setvar gfx_texture_mip = 2 to the configs just in case, but I'm not sure if it had any effect. I played through the map twice on Warrior difficulty, the first time as a Necromancer, and the second time as an Elf. The Necromancer saves were corrupted, but for some reason, the Elf playthrough had no problems (I don't know if it depends on the race; someone complained that it crashes for the Necromancer). But I found a workaround that helped me with the saves. To do this, it's best to open the game in windowed mode and place the saves folder next to it: Documents/My Games/Heroes of Might and Magic V — Tribes of the East/Profiles/{Username}/Saves, where {Username} is your username. When saving (I chose autosave every 3 days within the map), two things can happen: either the map will save normally, and the save size will be around 19000 to 21500 KB (from the beginning to the end of the playthrough), or the map will break, and the save size will be either around 3600 KB (incomplete save) or around 26000 KB (over-saved). If the save is corrupted, there's no point in continuing the game – every subsequent save becomes corrupted, so you need to exit the game, delete the corrupted save, and load the last valid save. Thus, the maximum you lose is 3 days of gameplay. As practice has shown, after such a restart, at least 3-4 subsequent saves work properly. This frequent restart didn't cause me any inconvenience, as turning off the game and reloading the map took me 10-15 seconds. Regarding the plot, there were a few missing hints about which direction to go, and there are some obvious flaws. Here's a summary: - The enemy starts to move exactly on the second month of the game (1 month, 4 weeks, 7 days). Until that time, every enemy hero stands inside the castle of their race. At the same time, the first three or four cities are "empty" – meaning there are no heroes there. These are Castle Ironfist (Human), Bootleg Bay (Barbarian), Free Haven (Light Elf), and Dragon's Lair (Necromancer). In reality, in 2 months, you can only capture the first two, which makes sense, as the first one gives a lot of quests (5 in total), and the second gives 1 quest and access to the Dungeon, where you can recruit level 2 creatures, which can be very important for some races. - Some heroes don't want to leave their castles (perhaps the megaAI mod solves this problem, but I haven't installed it yet). This creates problems and sometimes advantages. For example, the Barbarian may not leave the Mist castle on the island, which makes it impossible to get to the Silver Helm Outpost catacombs, which contains the red key needed to access part of the Gharik's Forge dungeon and complete the corresponding quest. For the same reason, the Barbarian doesn't allow you to take and complete the "Northern Islands" quest to get a squad of 24 Manticores (they are needed so you don't have to fight the army on the way to the Wings of Angels). The enemy also often bugs out at Castle Ironfist, constantly running away from it and back into the castle, which makes it impossible to complete the quests in the town hall without defeating it. - There is a flaw (but maybe I missed something) regarding the Snergle's Caverns quest from Castle Ironfist. Inside the dungeon, there is a blue guard, and the tent to which it belongs is in another dungeon, Snergle's Iron Mines, but access to the second dungeon is only opened after completing the first quest. Therefore, I had to "teleport" the guard using the Wings of Angels. - You can get Phoenixes in the first week: just build a ship and get on it on the first day, then sail to the right (east), passing the cartographer. Phoenixes are essential for completing the game, as in one of the quests in the Supreme Temple of Baa, the main opponent will "delete" all your army before the battle, except for the Phoenixes. - In one of the houses (near the Seraphim squad) near the starting castle, there is the artifact "Crown of the All-Seeing." - In Gharik's Forge, behind the statue after the Mask of Justice, there is an artifact from the Sar-Isa collection. - The main goal of the scenario boils down to two branches: The first branch is to gain enough reputation to talk to the Oracle (through quests or through quests and the thieves' guild + correctly chosen week in the astrologer's tower), gain access to the Tomb of Varn dungeon near Dragonsand, get the yellow key, talk to the Oracle again, and go to the The Hive dungeon near Sweet Water House, where you will have to fight the "alien hero" Plate (100 Phoenixes, hundreds of Death Knights, thousands of Elementals). After that, depending on your reputation, you can reconcile with one of the sides and then kill the other side. The second branch is to simply kill all the heroes. - It's not profitable to kill all the heroes at once – if you kill two from one side, two new ones will be created in their place (with characteristics of 100 and an even larger army). If you are going to kill, kill the Barbarian (he has the brown key) and the Human (he has the turquoise key) to gain access to the Blade of Cold and Armageddon (these artifacts are not super decisive in themselves; they are just part of completing the map's tasks). - Many of the strongest spells (subjugation, blindness, resurrection, antimagic, evasion, dragon rune, and various combat cries of higher levels, etc.) are all located in different dungeons. On a repeat playthrough, you can collect them first and then go to fight. - Even if one of the heroes has an ultimate unique ability (like "true luck" or "absolute protection"), the second hero will probably be "spoiled" by having "incorrect" skills that won't allow them to also gain a unique ability, so a visit to the mentor is inevitable. - In the very first quest, when freeing the fortress from goblins, you can't gain more than level 9, otherwise the goblins won't fight you. - You can initially skip the "Academy" in the starting location and focus on clearing the starting location and/or scouting. If you answer all 7 questions correctly, the academy gives 3 free levels, which can be much more beneficial in the middle of the game than at the beginning. - As I understand it, the "Mask of Justice" (it equalizes the basic characteristics of the enemy and your hero) gives a huge boost to a quick playthrough, and it would be logical to take it for yourself rather than give it to the town hall. As a penalty, your reputation will be lowered by only one level (I went from Glorious to Honourable). - Don't skimp on visiting all the stables and lighthouses – these quests (the first is completed automatically, and the second is in the town hall) double your movement speed on the map, guaranteeing that no opponent will catch up to you. - I don't quite understand the purpose of the thieves' guilds located on the surface and in the dungeons. If you capture them all, will it change anything? That's it, in general. It's a pity that the ag forum was closed; there was a lot of useful information about this map there.
#32
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So, what’s the point of all this hassle? A long time ago, about 10 years ago, I tried to make this map playable. I spent a month digging through the scripts, editing, changing things, removing some quests, some heroes, some castles, but… it didn’t work. The map is overloaded with scripts and objects, which is why it crashes and doesn’t save. And that’s a shame. This is just my personal opinion.