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#1024
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The "Blue Cloaks," who guarded the aristocratic quarter, were vigilant and took their job much more seriously than the guards in the rest of the city, but they were still human and not immune to fatigue or mistakes.
This means that we need to develop an infiltration plan, or I can try another stealth check, but it will be quite difficult?
Where do we go?
Where do we end up when we save the world?
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#1025
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/What if Lyde turned out to be the fifth one, bored after two hundred years and decided to indulge in all sorts of nonsense and play at being a bandit? /
 

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#1026
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Vilas resembles a video game character.
My sword, my trusted ally, unphased by my aspect.
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#1027
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Laid, who is bored again after two hundred years and decided to indulge in all sorts of nonsense and play at being a bandit.
(dull)

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1028
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This means we need to develop an infiltration plan, or can I try another stealth check, but it will be quite difficult?
*joke about the guard, the bottle, and developing a plan*
My sword, my trusted ally, unphased by my aspect.
In reply to Arandor
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#1029
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Arandor
I use Charm on Wilda, and then I suggest that she go with us on a mission to deliver carpets, and learn something along the way.
Valdila agrees, although not with much enthusiasm.
Ple-Sen
Abigail is returning to base, and the money for the hide is again divided among four.
Just for the hide?
Ment
-- I want to ask right now. Are lethal techniques prohibited in the arena? Can we fight at any time?
From conversations with Lex Mirn, I understood that he is looking for a way to liberate his country and a way to learn real magic. And here... Within the framework of this cave, there was a real feeling that people here can do anything and the church has no say. It was incredibly lucky to stumble upon such a place.
— Lethal techniques? What?... You can't finish off those who have surrendered or are unable to continue the fight. Everything else is allowed, except for spells and the like. You can fight any day, but not at any time.
Siverfale
Does this mean that we need to develop an infiltration plan, or can I try another stealth check, but it will be very difficult?
The latter.
Morning
- Yes, hello, Vihl, I'm Helmut. I asked the elder for a hunter, so you must be him. Do you know the nearby areas well? Can you set up traps and alarms, or other kinds of traps? What weapons do you use? You will have to hunt a person, although I wouldn't call him a person. I won't hide anything from you, buddy: we killed the bandits, but according to the testimony of your former hostages, there is still one left, a rather fierce one, whom we did not find on the spot. But there is a clue - there are reasons to believe that tomorrow or in the coming days he may visit Riversdale, so we need to detect and neutralize him in advance. We need a system that will notify us that he is approaching and where he is located, after which we and the guys will go out and take him down. Some traps, a stretched rope with shards, a guard duty, maybe something else. All this needs to be placed around Riversdale on the right sides so that it works. Can you handle it?
— I understand the situation. I think it's doable. But I will have almost nothing to work with, there are few tools and materials for this. Therefore, I will do the job, but it is very difficult to say how effective it will be. I have never hunted people before. And what about the guard duty? Will others participate in this too?

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1030
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Just for the hide?
For the hide and other parts of the snake.
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#1031
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Lethal techniques? What...? You can't finish off those who have surrendered or are unable to continue the fight. Everything else is allowed, except for spells and things like that. You can fight any day, but not at any time.
Mirna nodded to indicate that she had no more questions.
-- I haven't encountered a more interesting place anywhere in the world. Thank you.
First, exchange money for tokens. If the conversion is free, with an equal exchange rate in both directions and no commission, then exchange everything at once. If not, then don't rush.
After that, go to the House of Swords.
 

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#1032
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Upon hearing that Garlius and Valdila were planning to handle the carpet transportation, Abigail expressed her desire to join their small group.
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#1033
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- No problem, we don't need any towers with smoke signals. Your village is quite small; you can throw a stone from one end to the other, but we need to place a couple of people a hundred or two meters away, and set up some kind of early warning system to hear or see them coming in time. And there's nothing complicated about being on duty: if you see the scoundrel, you run and shout, and we'll meet him, even Lek could do it. I just don't want to start screaming here, in the village, and see him manage to kill a couple of people before we corner him, you know what I mean, brother? Who needs that? So, where are the most accessible spots here, and where did these bastards used to come from to raid you? I can place one or two of my guys there, plus you, plus... well, we can't really entrust something like this to Lek, and we'll rule out the women and the old men, so who's left? There was a redhead guy here, he seemed responsible. I think we can cover the area well. The distances here are only a couple of minutes' walk. How are you with a bow, can you use it? And what about the other men?
My sword, my trusted ally, unphased by my aspect.
In reply to Ment
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#1035
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Ment
Mirna nodded, indicating that she had no more questions.
-- I haven't encountered a more interesting place anywhere else in the world. Thank you.
First, exchange money for tokens. If the conversion is free, with an equal rate both ways and without commission, then it exchanges everything at once. If not, then it doesn't rush.
After that, go to the House of Swords.
The woman named Akasta was handling the exchange. Contrary to her position, she gave the impression of being an experienced and dangerous warrior.
The exchange rate between tokens and astrals was 1:1, but each transaction resulted in the exchange point taking 10% of the total amount.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Happy Life
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#1037
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Morning
- No problem, we won't need any towers with smoke signals. Your village is quite small; you can throw a stone from one end to the other, but we need to place a couple of people, maybe three, about a hundred or two hundred meters away, and set up some traps to hear or see them coming in time. And there's nothing complicated about being on duty: if you see a monster, you run away and shout, and we'll meet it, even Lec could do it. I just don't want to start screaming here, in the village, and see it manage to kill a couple of people before we can stop it, you know what I mean, brother? Who needs that? So, where are the most accessible spots here, and also, where did these bastards used to come from to raid you? I can place one or two of my guys there, plus you, plus... well, we can't really entrust this to Lec, and we'll rule out the women and the old men, so who's left? There was a redhead guy here, he seemed responsible. I think we can cover the area well. It's only a couple of minutes' walk. How are you with a bow? And what about the other men?
Vihl did everything he could – not the best defense against a potential attack, but quite competent given the circumstances the hunter faced. The capable villagers also helped with the defense and kept a watchful eye, looking for anything suspicious. But a day passed, and no one appeared. Something strange happened closer to the next evening: the stretched rope with animal bones, located near the southern entrance, began to rustle. The villagers started to get nervous and waited to see what would happen.
Ment
House of Swords.
In the "House of Swords," Mirnu was greeted by a large and luxurious hall, from which one could enter one of the inner rooms, presumably the schools of martial arts. In the hall, one could read (very) brief information about each of them. Taste of Victory Specialization: 1-on-1 duels. Head: Amadis Berwang. Knights of Amaryllis Specialization: armor, shield. Head: Amaryllis "the Magnificent." School of Melos Specialization: dual swords. Head: Galatea. Art of Archery Specialization: archery. Head: Calliroe. School of Rihoks Specialization: unarmed combat. Head: Tissa Rihok. Warriors of the Kingdoms Specialization: martial arts. Head: Titus Regelvert.

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1038
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Rihok School ;D
Fixed.